SokoKnight: Difference between revisions

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m (Text replacement - "EJS_core = 'nds';" to "EJS_core = 'desmume2015';")
 
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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = SokoKnight
|title=SokoKnight
| image       = [[File:Sokoknightds.png]]
|image=sokoknight.png
| type       = Puzzle
|description=Sokoban clone.
| version     = 0.1 Alpha
|author=Necronlord (Michael Sachner, Peter Mensching)
| licence    = Freeware
|lastupdated=2008/01/17
| author      = Necronlord (Michael Sachner, Peter Mensching)
|type=Puzzle
| website     = http://www.sachner.de/products/sokoknight
|version=0.1 Alpha
| download    = Media:Sokoknightds.zip
|license=Freeware
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/sokoknight.7z
}}  
|website=http://www.sachner.de/products/sokoknight
 
}}
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.


==User guide==
==User guide==
You must push boxes around a maze and tries to put them on floor tiles marked with crosses. Only one box mcan be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost. When all boxes are on the crosses the level is completed.
You must push boxes around a maze and tries to put them on floor tiles marked with crosses.  
 
Only one box can be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost.  
 
When all boxes are on the crosses the level is completed.


==Controls==
==Controls==
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Start - Back to menu
Start - Back to menu


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/sokoknight2.png
https://dlhb.gamebrew.org/dshomebrew/sokoknight3.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "SokoKnight";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/sokoknight.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Known issues==
==Known issues==
Missing features: Save/load game, undo move, some sound effects do not work correctly.
Missing features: Save/load game, undo move, some sound effects do not work correctly.
Line 29: Line 50:
Level design: Michael Sachner, Peter Mensching.
Level design: Michael Sachner, Peter Mensching.


<br>
==External links==
* Author's website - http://www.sachner.de/products/sokoknight
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew puzzle games on DS]]

Latest revision as of 11:37, 28 November 2023

SokoKnight
Sokoknight.png
General
AuthorNecronlord (Michael Sachner, Peter Mensching)
TypePuzzle
Version0.1 Alpha
LicenseFreeware
Last Updated2008/01/17
Links
Download
Website

Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.

User guide

You must push boxes around a maze and tries to put them on floor tiles marked with crosses.

Only one box can be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost.

When all boxes are on the crosses the level is completed.

Controls

D-Pad - Move, Bump into a box to push it

Start - Back to menu

Screenshots

sokoknight2.pngsokoknight3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

Missing features: Save/load game, undo move, some sound effects do not work correctly.

Credits

Code, gfx, sfx: Michael Sachner.

Level design: Michael Sachner, Peter Mensching.

External links

Advertising: