Scribble Jump DS

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Revision as of 06:37, 2 July 2012 by HydeWing (talk | contribs)
Scribble Jump DS
File:Scribblejumpds.gif
General
Author(s)s_hansse
TypeOther
VersionDemo 0.1 Fix 2
LicenceMixed
Links
[Media:Scribblejumpds.zip Download]
Website
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Scribble Jump DS is a doodle jump clone. This game supports DSMotion.

It is submitted to the Neo Coding Compo 2010, ranked 8th of Game section.

Features

  • Original graphics, sounds
  • 3 game modes
  • 7 languages: German, English, Frensh, Italian, Spanish, Netherlands, Swedish

Installation

  1. Download and extract file
  2. Copy ScribbleJump.nds and "data" folder (with the subfolder "scribblejump") to the root directory of the card

To play this game in an emulator, you need an emulator like no$gba or deSmuMe and the file "ScribbleJump.nds" from the file you downloaded.

Objectives

Get as high as possible.

User guide

The Scribble jumps constantly. Move it to the right or to the left and have to get as high as possible by jumping on different platforms. There are also items which help jumping higher or prevent monsters from hurting you.

For an introduction into this game, select "help" in the main menu.

Level Editor

It only work on the real ds.

With the leveleditor you can make your own levels.

If you select in the main menu "leveleditor", you have to type the name of the level. If you want to load an existing level, simply enter the name of that one.

With R or L you can switch the screens. On the top screen you can choose, if you want to edit plattforms, items or monsters.

You can also choose, if you want to add (+), move (<+>) or remove (-) them.

Media

Known Issues

Error "filesystem not found"

  • If this error appears you are either playing Scribble Jump in an emulator or did not put the folder "data" on the root of your flashcard.

Changelog

Demo 1 fix 2

  • there are now three modes:
adventure mode: unlock the next level by getting through
infinite: the "play all"-mode
own levels: play your own levels
  • if you only play one level (everything except infinite), the time is your score
  • each level has its own highscorelist
  • you can play the level direct in the leveleditor
  • added an easier Stylus-Control (the second in option-menu)
  • slower scrolling (if you need to scroll further, press UP)
  • italian translation by Nhoya
  • spanish translation by fincs
  • fixed some other bugs and improved other things
  • changed the folder structure:
new levels are now in sj-levels
missions are in sj-missions
highscores are in sj-highscores
Missions have this format (no mission-editor yet): :level1;0;level2;0;level3;0;level4;0;

Demo 1 fix 1

  • used PA_CreateSpriteFromGfx also for items and monsters
  • if you play twice, your name is saved
  • some other little glitches

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