SDLPAL 3DS

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SDLPAL

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG "Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).

LICENSE

SDLPAL is originally created by Wei Mingzhi from 2009. Copyright (c) 2009-2011 Wei Mingzhi <[email protected]>. Copyright (c) 2011-2016 SDLPAL development team. All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3 (or any later version) as published by the Free Software Foundation. See gpl.txt for details.

Many of the ideas of this program are based on documents from PAL Research Project (https://github.com/palxex/palresearch), and portions of the code are based on the work done by Baldur and louyihua.

The resampler code is based on the code in Kode54's foo_input_adplug project (https://github.com/kode54/foo_input_adplug).

This program made extensive use of the following libraries:

And some of the OPL simulation cores this program used are from the DOSBOX project (http://www.dosbox.com) and MAME project (http://mamedev.org/).

Please see authors.txt for additional authors.

This program does NOT include any code or data files of the original game, which is proprietary and copyrighted by SoftStar Inc.

COMPILE FOR NINTENDO 3DS

To compile, type:

cd 3ds make make cia

You need to have DevkitPro ARM and SDL 1.2 for 3DS portlib installed. The compiled executable should be generated with the filename 'sdlpal' at the current directory.

CLASSIC BUILD

By default, SDLPAL uses a revised battle system which is more exciting yet somewhat harder than the original game. If you prefer the traditional turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is 100% the same as the original game.

RUNNING THE GAME

The data files required for running the game are not included with the source package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux (or other UNIX-like operating systems).

CONFIGURE THE GAME

PAL has several variants using different and incompatible resource files. Now SDLPAL supports several configuration options for supporting such variants.

To set these configuration options, create a file named as 'sdlpal.cfg' (make sure to use lower-case file name in UNIX-like operating systems) in the game directory created by the above step. If no configuration file exists, SDLPAL uses default values that supports the original resources of DOS version.

Please refer to the 'sdlpal.cfg.example' for configuration file format.

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