PicrossDS: Difference between revisions

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Copy it to the root directory of the card.
Copy it to the root directory of the card.


==Gameplay==
==User guide==
Picross is a puzzle based on a grid of black and white squares which form a picture. At the beginning the picture is hidden, leaving you with the task of reconstructing it from the clues(numbers on the side).
Picross is a puzzle based on a grid of black and white squares which form a picture. At the beginning the picture is hidden, leaving you with the task of reconstructing it from the clues(numbers on the side).


Lists of numbers representing the number of black squares are added to each row and column.  
Lists of numbers representing the number of black squares are added to each row and column.  


Each number represents a group of black squares so, for example, 3-2 means that on this row there is a group of 3 black squares to the left of a group of 2 black squares, with one or more white squares in between (There must be at least one white square between the groups, or the 3 and 2 would join up to become a 5).
Each number represents a group of black squares so, for example, 3_2 means that on this row there is a group of 3 black squares to the left of a group of 2 black squares, with one or more white squares in between (There must be at least one white square between the groups, or the 3 and 2 would join up to become a 5).


The numbers are always in order, so 3-2 means 3 black squares to the left of 2 black squares, and 2-3 means 2 to the left of 3.
The numbers are always in order, so 3_2 means 3 black squares to the left of 2 black squares, and 2_3 means 2 to the left of 3.


Fill in or cross out the tiles based on the clues given. When all the tiles have been correctly filled-in, you win.
Fill in or cross out the tiles based on the clues given. When all the tiles have been correctly filled-in, you win.
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==Changelog==
==Changelog==
'''v.03a'''
'''v0.3a'''
* Fixed the bug where puzzles 1-100 that ended in a 2 just loaded the previous puzzle.
* Fixed the bug where puzzles 1-100 that ended in a 2 just loaded the previous puzzle.
* Fixed the bug where puzzle times would not save past around #50 or so.
* Fixed the bug where puzzle times would not save past around #50 or so.
* Added 25 more puzzles, so we now have 175.
* Added 25 more puzzles, so we now have 175.
'''v.03'''  
'''v0.3'''  
* Added 100 more puzzles, for a total of 150.
* Added 100 more puzzles, for a total of 150.
* Added music. only one track so far, but I'll add more.
* Added music. only one track so far, but I'll add more.
Line 56: Line 56:
* Added the ability to scroll fast in the puzzle menu by using L and R.
* Added the ability to scroll fast in the puzzle menu by using L and R.
* Made a PicrossDS website =)
* Made a PicrossDS website =)
'''v.02'''
'''v0.2'''
* Added 40 more puzzles for a total of 50.
* Added 40 more puzzles for a total of 50.
* Added a "best times" feature which records your progress.
* Added a "best times" feature which records your progress.
* Fixed a bug in the error-checking routine, so you can't just paint the whole screen black and solve the puzzle.
* Fixed a bug in the error-checking routine, so you can't just paint the whole screen black and solve the puzzle.
'''v.01'''
'''v0.1'''
* Test demo release.
* Test demo release.



Revision as of 23:39, 19 June 2021

PicrossDS
File:Picrossds.gif
General
Author(s)Cidrick
TypePuzzle
Version0.3a
LicenceMixed
Links
[Media:Picrossds.zip Download]
Website
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PicrossDS is a port of the GameBoy version Mario's Picross, with a SNES successor that never came States-side. Picross is also known as Griddlers, Picto-crossword, CryptoPics. It is made with PAlib.

Installation

Download and extract file.

Copy it to the root directory of the card.

User guide

Picross is a puzzle based on a grid of black and white squares which form a picture. At the beginning the picture is hidden, leaving you with the task of reconstructing it from the clues(numbers on the side).

Lists of numbers representing the number of black squares are added to each row and column.

Each number represents a group of black squares so, for example, 3_2 means that on this row there is a group of 3 black squares to the left of a group of 2 black squares, with one or more white squares in between (There must be at least one white square between the groups, or the 3 and 2 would join up to become a 5).

The numbers are always in order, so 3_2 means 3 black squares to the left of 2 black squares, and 2_3 means 2 to the left of 3.

Fill in or cross out the tiles based on the clues given. When all the tiles have been correctly filled-in, you win.

Controls

D-Pad - Move the cursor around the puzzle

A - Fill in a tile

B - X-out a tile

L/R - Scroll through the puzzle menu by 10

Start - Pause menu

Select - Exit game and back to title (in pause menu)

Compatibility

PicrossDS will run on iDeaS and Dualis, but the screen fades don't work correctly, and it'll probably run a little slower.

Changelog

v0.3a

  • Fixed the bug where puzzles 1-100 that ended in a 2 just loaded the previous puzzle.
  • Fixed the bug where puzzle times would not save past around #50 or so.
  • Added 25 more puzzles, so we now have 175.

v0.3

  • Added 100 more puzzles, for a total of 150.
  • Added music. only one track so far, but I'll add more.
  • Fixed a bug where an array was overflowing, which would erase all your high scores.
  • Added the ability to scroll fast in the puzzle menu by using L and R.
  • Made a PicrossDS website =)

v0.2

  • Added 40 more puzzles for a total of 50.
  • Added a "best times" feature which records your progress.
  • Fixed a bug in the error-checking routine, so you can't just paint the whole screen black and solve the puzzle.

v0.1

  • Test demo release.

Credits

Thanks to arog, Chris Double, Mollusk, and Kleevah.


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