Physics of Racing

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Revision as of 14:32, 22 June 2021 by HydeWing (talk | contribs)
Physics of Racing
File:Carphysics6ds.png
General
Author(s)JulianB/Jim
TypeRacing
VersionDemo (Laguna Seca)
LicenceMixed
Links
[Media:Carphysics6ds.zip Download]
Website
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Physics of Racing is a homebrew project of programming a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1.

The latest version is driving a Ferrari F40 on the grounds of Laguna Seca.

Features

  • 3D integrated into the vehicle.
  • Circuit and unfinished game mode.
  • Good response to commands (accelerate, turn, etc).

User guide

Drive a Ferrari F40 on the grounds of Laguna Seca. You can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs.

No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track.

There is no drifts, only slight over steer if use brake.

Framerate goes down if there are many collision detections, mainly at the last corner.

Previous versions:

Controls

Stylus - Switch to next page and back

Left/Right - Turn left/right

R - Accelerate

L - Brake, Reverse

Select - Reset

Compatibility

Tested on R4DS flashcard with Wood R4 firmware V1.11.

Changelog

Car Physic (Laguna Seca)

  • Stable physics.
  • Better control (quicker steering and return to neutral).
  • You can see the weight distribution.
  • Collision with the ground.
  • Timing that stops the best time of the session, with 3 sectors.
  • 2D map of the track with the position of the car.

Car Physic (Norisring)

  • First release that is really playable.

Porsche 911 GT1

  • Can fly through the scene.
  • Can look at the used *number of polgons (in 2 different modes).

Car Physic (in 2D)

  • Simulate physic of a car.


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