PA Sudoku: Difference between revisions

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{{Infobox DS Homebrews
{{Infobox DS Homebrews
| title       = PA Sudoku
|title=PA Sudoku
| image       = pasudoku.gif
|image=pasudoku.gif
| type       = Puzzle
|description=Sudoku game with over 3 difficulty settings.
| version     = 1.3
|author=PBone
| license     = Mixed
|lastupdated=2006/03/21
| author      = PBone
|type=Puzzle
| website     = http://teamnnc.free.fr/phpBB2/viewtopic.php?t=543
|version=1.3
| download    = https://dlhb.gamebrew.org/dshomebrew/pasudoku.7z
|license=Mixed
| source     = https://dlhb.gamebrew.org/dshomebrew/pasudoku.7z
|download=https://dlhb.gamebrew.org/dshomebrew/pasudoku.7z
}}  
|website=http://teamnnc.free.fr/phpBB2/viewtopic.php?t=543
 
|source=https://dlhb.gamebrew.org/dshomebrew/pasudoku.7z
}}
PA Sudoku is a Sudoku clone for the NDS. It is made with PAlib.  
PA Sudoku is a Sudoku clone for the NDS. It is made with PAlib.  



Revision as of 08:55, 28 October 2021

PA Sudoku
Pasudoku.gif
General
AuthorPBone
TypePuzzle
Version1.3
LicenseMixed
Last Updated2006/03/21
Links
Download
Website
Source

PA Sudoku is a Sudoku clone for the NDS. It is made with PAlib.

Features

  • 101 Sudoku puzzles spread over 3 difficulty settings.
  • Mod music + options for enabling/disabling.
  • Both stylus and pad input.
  • Saves best time for each puzzle to SRAM.
  • Can save a single game to SRAM.
  • Fully playable with either Stylus or Pad/Buttons.
  • Random puzzle generation for each difficulty.

User guide

Reload the game from options in the main screen to resume playing your saved game.

Manual hint settings for each tile in the puzzle grid. Number hints are shown as orange dots in each grid tile. Status grid on top screen show correctly filled columns/rows/groups. By setting pin, when pin grid is active:

  • Yellow pins - Possibles.
  • Red pins - Impossibles.
  • Green pins - Actual number.

Controls

Stylus and Pad input are both available.

B - Back to previous screen

A/Start - Activate selected menu items

Left/Right - Change values in puzzle difficulty/index

L/R - Switch active grid that receives button input (active grid has a bright red cursor)

D-Pad - Move cursor

A - Set pin (when pin grid is active)

Screenshots

pasudoku2.pngpasudoku3.png

Compatibility

Tested on hardware (M3 SD, E-15, FlashMe V5) with the ds.gba file (.nds doesn't work on M3).

Works on DeSmuME (except music).

Known issues

Slight warning: automatically creates a default time in SRAM for all puzzles. Be careful with Wifi-me/wmb and GBA flash cartridges, if you don't want your saves to be erased.

Changelog

1.3

  • Replaced puzzle generation, with code by Gruffy_G.
  • GUI update.

1.2

  • Puzzle generation, small bug fix.
  • Active row/column/region status, added to the top grid.

1.1

  • GUI update.
  • Puzzle generation added.

External links

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