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{{#seo: |title= (Music Apps) - GameBrew |title_mode=append |image=3ds.png |image_alt=Noise Commander 3DS Demo }} Noise Commander 3DS is a sample based groovebox app for the Nintendo 3DS. The full version can be accessed from their [https://www.patreon.com/NoiseCommander3DS Patreon page]. ==Media== '''Noise Commander 3DS tutorial mission 01 (0.0.11)''' ([https://www.youtube.com/watch?v=bfqk_wKbn4E Noise Commander 3DS]) <br> <youtube>bfqk_wKbn4E</youtube> '''Latest but not greatest news on Noise Commander 3DS (June 11/24)''' ([https://www.youtube.com/watch?v=DCYDVxLNmyU Noise Commander 3DS]) <br> <youtube>DCYDVxLNmyU</youtube> ==Changelog== '''v0.0.11''' *Added ** Current octave is displayed in right-side status column ** B + Y inserts a hard note off value (in contrast A + B changes the note length to current row) ** "Tune to C" button in instrument view - simple zero-crossing method, sometimes off by one note - not perfect ** Pop-up dialog for downloading demo-samples appears at startup if the samples directory is empty *Changed ** Changed initial reverb default value from 10 to 0 ** Matrix view displays phrase numbers in hex now and coarse edits offsets by 16 ** Renamed "Pattern Settings" screen to "Mono to Stereo Settings" and remove redundant controls ** Hid obsolete Grid-Editor view and replaced "Assign" button with "Randomize all samples" button ** Double tapping A shortcut for row-launching in clip-matrix view *Fixed ** Shifting single note row with A+DPAD UP/DOWN does not work without selection sometimes ** Row lengths don't update when inserting or removing row in matrix view ** Bus-numbers display range started at zero, now starts a one ** Notes are still played when erasing notes with L + Pad ** Clearing a pattern un-assigns samples from instruments ** Avoid handing reserved sample, pattern or instrument with zero index to the user (adjusted related functions in code) ** Wrong tempo value shown in tempo-dialog '''v0.0.10''' *Added ** Per-bus probability setting ("BChance" in Bus-FX view) ** Per-lane probability setting ("LnChance" in tracker bottome companion view) ** Per-note probability setting in tracker companion screen (Percentage column) *** If the first hex digit is zero then the second number represents a percentage (1=10%, 5=50% etc.) *** 0F ("First") is a one-off trigger, only fired when the phrase plays for the first time *** If the first hex digit is non-zero then the trigger occurs every nth out of x times (x being the second digit) **** e.g. "14" plays every first out of four times and so forth (the maximum is 8/8) ** Splash screen *Changed ** Removed automatic insertion of note length in tracker editor ** Files are now sorted alphabetically in browsers ** The phrase length now updates to the total length of the four euclideans whenever a value is changed ** Added dynamic length toggle ("Len") button to second page in euclidean view (off by default) *** When enabled, the clip length is set to the total euclidean length whenever a value is changed ** The "All", "Bus" and "Selected" lane mode buttons now behave as mutually exclusive radio buttons ** The Y-button now resets the selected parameter in instrument view ** A unique instrument is assigned to each lane's first clip when creating a new project ** Default template is created by code when no template.nsm file is found ** Follow- and narrow modes are now initially active by default in tracker view *Fixed ** Deleting notes by holding L+Pad was broken ** Reverb-tail never ends due to fixed-point math (replaced with float for fix) ** Instruments not duplicated by "Duplicate Uniquely" if instrument column is empty in matrix view ** Note with no volume value should play at full level but was quieter (64 instead of 0x64) == External links == * Gbatemp - https://gbatemp.net/threads/noise-commander-3ds-homebrew-music-making-app-in-progress.655236/ * Github - https://github.com/gearmo3ds/noisecommander3dsdemo
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