NesterDS: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = NesterDS
| title      = NesterDS
| image      = [[File:Nesterds.jpg]]
| image      = [[File:Nesterds.jpg|300px]]
| type        = Console Emulator
| type        = Console Emulator
| version    = 0.3 2006-11-23
| version    = 0.3 2006-11-23

Revision as of 07:25, 20 September 2012

NesterDS
File:Nesterds.jpg
General
Author(s)Rich Whitehouse
TypeConsole Emulator
Version0.3 2006-11-23
LicenceMixed
Links
[Media:Nesterds03.rar Download]
Website
[Media:Nesterds03.rar Source]
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Emulated Consoles: NES/ Famicom.

User guide

Use the primitive ROM insertion tool included in the archive to put in the NES ROM of your choice. Currently only one ROM at a time is supported.

Changelog

'Version 0.3

  • Vastly improved compatibility by fixing several mapper problems.
  • Got rid of alternate-line rendering.
  • Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
  • Converted code-base to pure C, moved to devkitARM r19b.

Version 0.2

  • Sound. Sound processing is done almost entirely on the arm7 and so comes with no noticeable performance penalty, and the actual sound processing is still faithful to the original nester core.
  • General performance improvements, and decent code cleanup.
  • Scanline speed hack disabled by default, makes lots of games work that were broken before. Said hack is still available as a toggle option.
  • Reset option (X+start).
  • Hardware scaling to fit output to DS screen resolution.
  • All options are now listed and updated when changed on the sub screen.
  • Made auto-framerate option work better.
  • Other things I was too lazy to make notes of.
  • 50% more ninjas.

Version 0.1

  • First release.

Credits

Darren Ranalli (original author of Nester)

Author of NesterDC

Authors of NDSLib and DSEmu

Everyone else who has constributed to the wealth of knowledge

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