NesterDS: Difference between revisions

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|author=Rich Whitehouse
|author=Rich Whitehouse
|lastupdated=2006/11/23
|lastupdated=2006/11/23
|type=Handheld Emulator
|type=Handheld
|version=0.3
|version=0.3
|license=Mixed
|license=Mixed

Revision as of 14:43, 8 November 2021

NesterDS
Nesterds.png
General
AuthorRich Whitehouse
TypeHandheld
Version0.3
LicenseMixed
Last Updated2006/11/23
Links
Download
Website
Source

NesterDS is a DS port of Nester. It emulates the NES/Famicom handheld game console.

Installation

Use the primitive ROM insertion tool included in the archive to put in the NES ROM of your choice.

Currently only one ROM at a time is supported.

Changelog

Version 0.3

  • Vastly improved compatibility by fixing several mapper problems.
  • Got rid of alternate-line rendering.
  • Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
  • Converted code-base to pure C, moved to devkitARM r19b.

Version 0.2

  • Sound. Sound processing is done almost entirely on the arm7 and so comes with no noticeable performance penalty, and the actual sound processing is still faithful to the original nester core.
  • General performance improvements, and decent code cleanup.
  • Scanline speed hack disabled by default, makes lots of games work that were broken before. Said hack is still available as a toggle option.
  • Reset option (X+start).
  • Hardware scaling to fit output to DS screen resolution.
  • All options are now listed and updated when changed on the sub screen.
  • Made auto-framerate option work better.
  • Other things too lazy to make notes of.
  • 50% more ninjas.

Version 0.1

  • First release.

Credits

Darren Ranalli (original author of Nester).

Author of NesterDC.

Authors of NDSLib and DSEmu.

Everyone else who has constributed to the wealth of knowledge.

External links

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