Mines: Difference between revisions

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Everytime you clear all mines, the number of mines increases (gets harder).
Everytime you clear all mines, the number of mines increases (gets harder).
==Controls==
Operate with Stylus.


==Changelog==
==Changelog==
'''Updare 4'''
'''Update 4'''
* Works on hardware now.
* Works on hardware now.


Line 32: Line 35:
* Can place flags where you think mines are.
* Can place flags where you think mines are.
* On-screen instructions.
* On-screen instructions.
* Uses aPLib for compression, to reduce size by almost 50% (haha who cares, goes from 80KB to 40KB).
* Uses aPLib for compression, to reduce size by almost 50% (goes from 80KB to 40KB).


'''Update'''
'''Update'''

Revision as of 05:09, 19 June 2021

Mines
File:Minesdavrsds.png
General
Author(s)David Rorex (aka davr)
TypePuzzle
VersionDemo
LicenceMixed
Links
[Media:Minesdavrsds.zip Download]
Website
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Mines is a basic Minesweeper clones for the NDS.

User guide

Tap a square to reveal. Press and drag away from a square to place a flag on it.

Everytime you clear all mines, the number of mines increases (gets harder).

Controls

Operate with Stylus.

Changelog

Update 4

  • Works on hardware now.

Update 3.1

  • A weird touch screen bug can't be tracked down, but while using debug code to try and trace out touch screen values, the bug disappears, so will be leaving the debug code in for now (but make it not display anything).

Update 3

  • Added a title-screen, now using the irq/interupt code from ndslib (hopefully it will work on hardware).

Update 2

  • Can actually win now, takes you to next, harder level.
  • Can place flags where you think mines are.
  • On-screen instructions.
  • Uses aPLib for compression, to reduce size by almost 50% (goes from 80KB to 40KB).

Update

  • Put in own graphics, after banging on it for about 2 hours to get it to convert & display correctly.


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