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Difference between revisions of "Mad City"

From GameBrew - a wiki dedicated to Video Game Homebrew.

 
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Challenges await as you gradually empty the tank, wear out the wheels and the engine.
 
Challenges await as you gradually empty the tank, wear out the wheels and the engine.
  
During the escape the screen will show you different paths you can take, which will lead to different outcomes: you may get robbed; asked to pay a fine in order to pass (you would go to jail if you refuse); if there is a facility (a workshop, a roadblock) or people, you may interact to read dialogue, repair your car and refuel.
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There is no map however the screen will show you different paths that you can take, which will lead to different outcomes: you may get robbed; asked to pay a fine in order to pass (you would go to jail if you refuse); if there is a facility (a workshop, a roadblock) or people, you may interact to read dialogue, repair your car and refuel.
  
The game is over when you car can no longer run.
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You lost the game if you fail to escape or your car can no longer run.
  
 
==Controls==
 
==Controls==
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==Compatibility==
 
==Compatibility==
Tested on Flashcard Supercard DSonei with Firmware 3.0.
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Tested on Supercard DSonei (firmware 3.0).
  
 
Works on emulator such as No$gba.
 
Works on emulator such as No$gba.

Latest revision as of 11:56, 26 June 2021

Mad City
Madcityds.png
General
Author(s)Schyzophrenic (aka Pedro)
TypeAdventure Puzzle Racing
Version0.9.2
LicenceMixed
Links
Download
Website
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Mad City is a remake of the Amstrad CPC6128 game from 1985, named The City Hellish. There are different difficulty modes, to view the facilities upon completion and able to upload scores to the network. This homebrew is available in English and French.

User guide

The aim is to escape the city with your car, from the south to the north.

Challenges await as you gradually empty the tank, wear out the wheels and the engine.

There is no map however the screen will show you different paths that you can take, which will lead to different outcomes: you may get robbed; asked to pay a fine in order to pass (you would go to jail if you refuse); if there is a facility (a workshop, a roadblock) or people, you may interact to read dialogue, repair your car and refuel.

You lost the game if you fail to escape or your car can no longer run.

Controls

Menu:

D-Pad - Select option

A - Accept

In game:

Stylus - Select the facilities you want to see (after losing the game), Select whether to upload score

D-Pad - Choose direction

A - Interact with the place, advance dialogue

Compatibility

Tested on Supercard DSonei (firmware 3.0).

Works on emulator such as No$gba.

Changelog

Version 0.9.2 29/04/2008

  • Fixed bug with the compass.
  • Fixed the "three games in a row".

Version 0.9.1 28/04/2008

  • Fixed display of instructions in the wrong language.
  • Fixed a memory leak.
  • Establishment of the actual leaderboard.

Version 0.9 11/07/2007

  • Many changes with the previous version, the most obvious is the graphics.
  • In reality, the music must be redone.

Version RC3 11/07/2007

  • Addition of English plus French.

Version RC2 03/07/2007

  • Fixed bug preventing to three straight games (for the most motivated).
  • Fixed bug which prevented to start a game on No$GBA. The game is now fully compatible with the emulator.
  • Significant decrease of the difficulty.

Version 0.3 10/06/2007

  • Added a small page for Credit render unto Caesar what is Caesar (Michel finally here instead) and the very famous music summer camps at the end of game.

Version 0.3 08/06/2007

  • Ability to display the entire text by pressing A.
  • Ability to switch the alarm by pressing A.
  • Adding the route in the city at the end of the game.
  • Added the location of different types of buildings at the end of the game.
  • Fixed a bug that showed what was paid in the bottom screen.
  • Fixed a bug where you could be stolen even if we had more money.
  • Reduced the difficulty of the game.

Version 0.2 07/06/2007

  • Completely rewritten the whole code.
  • Changing the generation of the labyrinth.
  • Adding sounds, sprites, events and texts related to shares.
  • Management for different game.