Jelly Blocks: Difference between revisions

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==User guide==
==User guide==
The object of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.
The objective of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.
 
[[File:Jellyblocksds.jpg]]


==Controls==
==Controls==
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Start - Return
Start - Return
==Screenshots==
[[File:Jellyblocksds.jpg]]


==Compatibility==
==Compatibility==

Revision as of 13:25, 17 June 2021

Jelly Blocks
File:JellyBlocksDScover.PNG
General
Author(s)Copper
TypePuzzle
Version1.3
LicenceMixed
Links
[Media:JellyBlocksDS.rar Download]
Website
Advertisements

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JellyBlocks DS is a port of the flash game JellyBlocks initially written by Michael Lee.

The game has all the 100 levels of the original game, availavle in French and English.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.

Controls

Styles - Start game, Choose level

A - Start game, Confirm, Go to the next level

L/R - Undo/Redo

X - Restart level

A - Insert coin

D-Pad - Move blocks, Choose level

Start - Return

Screenshots

File:Jellyblocksds.jpg

Compatibility

Tested on:

Real M3DS FlashCard with firmware 4.8
FlashCard TTDS/DSTT with official 1.17 firmware

Changelog

V1.3 05/08/2011

  • Version compiled with libnds 1.5.0+ and devkitarm R32.
  • Compatible CYCLODS iEvolution B6 in DSi mode.

V1.2.1 10/02/2009

  • Version recompiled with libnds 1.3.1.
  • Addition of some sounds (for example when blocks join).

V1.1 10/28/2007

  • Multilanguage French/English.
  • Undo / Redo during the game (limited to 2048 backspace).
  • Display of shortcuts during the game (L: undo, R: redo, X: restart the level).
  • Change of display when you pass a level (does not work correctly on no $ gba).
  • The game now works correctly on iDeaS (replacement of swiCopy in fill mode by memset).
  • The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.

V1.0 09/28/2007

* First version.


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