GoLife: Difference between revisions

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It is a simulation of [http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Game of Life].  
GoLife is a DS post of the simulation game [http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Game of Life].  


==Features==
==Features==
*Universe 256x192 cells
* Universe of 256x192 cells.
*Compatible with the format. Lif (loading and saving possible.'s Archive contains hundreds of known patterns to test!)
* Compatible with the .lif format (loading and saving possible, the archive contains hundreds of known patterns to test).
*Select an area
* Selection of a given area.
*Copy / cut / paste
* Copy/cut/paste.
*Symmetries and rotations
* Symmetries and rotations.
*Undo
* Undo.
*Adjustable speed
* Adjustable speed.
*Etc..
* And more.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] .nds file and copy it with Patterns directory/ to the root directory of the card


Feel free to add more patterns (and create your owns.) If you don't do that, GoLife will display a "Can't open Patterns/ dir"
[[DLDI|DLDI]] patch .nds file (if your card does not have auto-patching) and copy it with Patterns directory/ to the root directory of the card.
at the beginning and will not be able to load or save anything.
 
If you don't do that, GoLife will display a Can't open Patterns/ dir at the beginning and will not be able to load or save anything.


==User guide==
==User guide==
It is a kind of artificial life simulation with very simple rules but who creates amazing patterns. It is more a scientific stuff than a game: There's life, death, drama, complexity... even sex. And all of that showing in pixel mode.
It is a kind of artificial life simulation with very simple rules but aboe to create amazing patterns.  
 
It is more a scientific stuff than a game: There's life, death, drama, complexity...even sex. And all of that showing in pixel mode.
 
Feel free to add more [http://punishmentpark.com/nny/doom/GoLife/Patterns.zip patterns] (and create your owns).
 
===How to play===
The stylus is used to draw patterns (start by drawing your name then click on >).
 
The arrows are used to move the zoom over the entire surface of game.
 
The buttons on the left are relatively intuitive.


Pattern can be found [http://punishmentpark.com/nny/doom/GoLife/Patterns.zip here].
The bottom part is for loading/saving patterns. Scroll through the list with the v and ^ buttons and simply click on a name and then on an area of ​​the screen to place it.


==Controls==
==Controls==
Stylus - draw patterns (start plotting your name and click ">"!)
Operate with Stylus.
:Arrows - move the zoom entire playing surface
:Buttons on the left - relatively intuitive
:Bottom - load/save patterns
:Scroll buttons with "v" and "^" - place it (click on a name and an area of ​​the screen)


==Changelog==
==Changelog==
'''Second release - Second week of spring, 2007'''
'''Second release - Second week of spring 2007'''
*New version of PAlib: the code seems to run faster and the font is nicer.
* New version of PAlib: the code seems to run faster and the font is nicer.
*Invisible keyboard bug when saving fixed. (There's now just a little glitch but nothing major.)
* Invisible keyboard bug when saving fixed (there's now just a little glitch but nothing major.)
*Saving optimised: lines with no living cells are writed with only one '.', so it save a few bytes.
* Saving optimised: lines with no living cells are writed with only one '.', so it save a few bytes.
*Color mode added !
* Color mode added.
*Zoom added !
* Zoom added.
*Patterns updated. Now with 211 cool patterns !
* Patterns updated. Now with 211 cool patterns.
*And of course, lot of small buf gix.
* And of course, lot of small buf gix.


'''First release - First day of spring, 2007'''
'''First release - First day of spring 2007'''


==Credits==
==Credits==
Coder: Anarcho Mario, from Doom Inc. Science's Dept.
Coder: Anarcho Mario, from Doom Inc. Science's Dept.


The background is "Tritone" from a certain Nik96.  
The background is Tritone from a certain Nik96.  


The Patterns were collected by Dietrich Leithner in 1998 and were made public by Jason Summers in 2002.
The Patterns were collected by Dietrich Leithner in 1998 and were made public by Jason Summers in 2002.
Line 63: Line 70:
Finally, thanks the PAlib team.
Finally, thanks the PAlib team.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew simulation games on DS]]

Revision as of 07:08, 29 June 2021

GoLife
File:Golifeds.png
General
Author(s)Anarch Mario
TypeSimulation
Version02042007
LicenceMixed
Links
[Media:Golife020407ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


GoLife is a DS post of the simulation game Game of Life.

Features

  • Universe of 256x192 cells.
  • Compatible with the .lif format (loading and saving possible, the archive contains hundreds of known patterns to test).
  • Selection of a given area.
  • Copy/cut/paste.
  • Symmetries and rotations.
  • Undo.
  • Adjustable speed.
  • And more.

Installation

Download and extract file.

DLDI patch .nds file (if your card does not have auto-patching) and copy it with Patterns directory/ to the root directory of the card.

If you don't do that, GoLife will display a Can't open Patterns/ dir at the beginning and will not be able to load or save anything.

User guide

It is a kind of artificial life simulation with very simple rules but aboe to create amazing patterns.

It is more a scientific stuff than a game: There's life, death, drama, complexity...even sex. And all of that showing in pixel mode.

Feel free to add more patterns (and create your owns).

How to play

The stylus is used to draw patterns (start by drawing your name then click on >).

The arrows are used to move the zoom over the entire surface of game.

The buttons on the left are relatively intuitive.

The bottom part is for loading/saving patterns. Scroll through the list with the v and ^ buttons and simply click on a name and then on an area of ​​the screen to place it.

Controls

Operate with Stylus.

Changelog

Second release - Second week of spring 2007

  • New version of PAlib: the code seems to run faster and the font is nicer.
  • Invisible keyboard bug when saving fixed (there's now just a little glitch but nothing major.)
  • Saving optimised: lines with no living cells are writed with only one '.', so it save a few bytes.
  • Color mode added.
  • Zoom added.
  • Patterns updated. Now with 211 cool patterns.
  • And of course, lot of small buf gix.

First release - First day of spring 2007

Credits

Coder: Anarcho Mario, from Doom Inc. Science's Dept.

The background is Tritone from a certain Nik96.

The Patterns were collected by Dietrich Leithner in 1998 and were made public by Jason Summers in 2002.

Finally, thanks the PAlib team.


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