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| licence = Mixed | | licence = Mixed | ||
| author = Gillian Laidlaw | | author = Gillian Laidlaw | ||
| website = http:// | | website = https://web.archive.org/web/20141113004723/http://gillianlaidlaw.com/portfolio.html | ||
| download = Media:Flockds.rar | | download = Media:Flockds.rar | ||
| source = | | source = | ||
}} | }} | ||
Flock is a casual two dimensional game, with a top down perspective, using collision detection, sprite rotation; multiple backgrounds coded entirely using C, using the DS homebrew libraries of PA_lib & ndslib. | Flock is a casual two dimensional puzzle game, with a top down perspective, using collision detection, sprite rotation; multiple backgrounds coded entirely using C, using the DS homebrew libraries of PA_lib & ndslib. | ||
==User guide== | ==User guide== | ||
Use the Stylus to direct birds to the goal, a red star. You can place four arrows to redirect the birds. A.I. opponents also use arrows to redirect birds to their star. | |||
It is a quick game with only three rounds, per game, running at a hectic pace | It is a quick game with only three rounds, per game, running at a hectic pace. | ||
The puzzle mode gives you a set of arrows with the objective of directing all the birds and avoiding all the hazards. | |||
==Controls== | ==Controls== | ||
Stylus - | Stylus - Choose option (menu), Place arrows (in game) | ||
Start - Pause | |||
Select - Back to menu (during pause) | |||
==Screenshots== | |||
[[File:Flockds2.gif]] | |||
==Compatibility== | ==Compatibility== | ||
Tested on: | Tested on: | ||
DSTT/TTDS (firmware 1.17) <br> | |||
R4i SDHC Revolution (firmware 2.7b) <br> | |||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew puzzle games on DS]] |
Revision as of 08:53, 26 June 2021
Flock | |
File:Flockds.gif | |
General | |
---|---|
Author(s) | Gillian Laidlaw |
Type | Puzzle |
Version | Final |
Licence | Mixed |
Links | |
[Media:Flockds.rar Download] | |
Website |
<htmlet>adsense</htmlet>
Flock is a casual two dimensional puzzle game, with a top down perspective, using collision detection, sprite rotation; multiple backgrounds coded entirely using C, using the DS homebrew libraries of PA_lib & ndslib.
User guide
Use the Stylus to direct birds to the goal, a red star. You can place four arrows to redirect the birds. A.I. opponents also use arrows to redirect birds to their star.
It is a quick game with only three rounds, per game, running at a hectic pace.
The puzzle mode gives you a set of arrows with the objective of directing all the birds and avoiding all the hazards.
Controls
Stylus - Choose option (menu), Place arrows (in game)
Start - Pause
Select - Back to menu (during pause)
Screenshots
Compatibility
Tested on:
DSTT/TTDS (firmware 1.17)
R4i SDHC Revolution (firmware 2.7b)