EnigmaNDS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = EnigmaNDS
|title=Enigma NDS
| image       = [[File:Enigmads.jpg]]
|image=enigmands.png
| type       = Other
|description=Enigma machine simulator.
| version     = 1.0
|author=mincemeatteam
| licence    = Mixed
|lastupdated=2011/07/01
| author      = mincemeatteam
|type=Other Apps
| website     = http://mincemeatteam.eshost.es/enigma.php#
|version=1.0
| download    = Media:Enigma10nds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/enigmands.7z
}}  
|website=http://mincemeatteam.eshost.es/enigma.php
 
}}
EnigmaNDS is a Enigma machine simulator playful and educational purposes.
EnigmaNDS is a Enigma machine simulator playful and educational purposes.


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The Enigma machine is the machine used by the Germans to encrypt their communications in the 2nd World War. It was a transposition cipher machine by rotating.  
The Enigma machine is the machine used by the Germans to encrypt their communications in the 2nd World War. It was a transposition cipher machine by rotating.  


It worked with three rotors, chosen from a possible 5, and to configure the number of rotor position, and also simulate the function of steckers (a front panel allowing to perform a pre-trade encryption).  
EnigmaNDS simulates the original version of the Enigma, which worked with 3 rotors, selected from among 5 possible ones, it allows setting the position and number of the rotor, and we also simulated the function of the steckers (a front panel that allowed to perform a previous permutation to encryption).


Theoretically the application can encrypt text with a key (rotors, rotor position and configuration of the steckers) and if then, the text shows up, the ciphertext is re-encrypted with the same key, you get the original text.  
Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers) and if later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.  


That is, if you figure "hello", and the machine will figure as "OIIQ", then if we put the rotor in the position they were when they encrypt "Hello", if we encrypt "OIIQ" should appear on the screen deciphered text: "HELLO".
That is, if HELLO is encrypted, the machine encrypts it as OIIQ. If you put the rotors back in the position for the encrypted code OIIQ, the screen would appear the decrypted text: HELLO.


==Controls==
==Controls==
Uses Stylus.
Operate with Stylus.
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/enigmands2.png
https://dlhb.gamebrew.org/dshomebrew/enigmands3.png
 
==External links==
* Author's website - http://mincemeatteam.eshost.es/enigma.php
* SceneBeta - https://nds.scenebeta.com/noticia/enigmands


[[Category:Homebrew applications]]
[[Category:DS homebrew applications]]
[[Category:Other DS applications]]

Latest revision as of 05:55, 31 October 2021

Enigma NDS
Enigmands.png
General
Authormincemeatteam
TypeOther Apps
Version1.0
LicenseMixed
Last Updated2011/07/01
Links
Download
Website

EnigmaNDS is a Enigma machine simulator playful and educational purposes.

Implements the algorithm required to simulate the three-rotor Enigma machine, and can select from five possible addition to the functions of steckers.

It was participate in the Scenery Beta 2011.

User guide

The Enigma machine is the machine used by the Germans to encrypt their communications in the 2nd World War. It was a transposition cipher machine by rotating.

EnigmaNDS simulates the original version of the Enigma, which worked with 3 rotors, selected from among 5 possible ones, it allows setting the position and number of the rotor, and we also simulated the function of the steckers (a front panel that allowed to perform a previous permutation to encryption).

Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers) and if later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.

That is, if HELLO is encrypted, the machine encrypts it as OIIQ. If you put the rotors back in the position for the encrypted code OIIQ, the screen would appear the decrypted text: HELLO.

Controls

Operate with Stylus.

Screenshots

enigmands2.pngenigmands3.png

External links

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