DualShooter

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Revision as of 04:00, 18 June 2012 by HydeWing (talk | contribs)
DualShooter
File:DualShooterds.png
General
Author(s)eadmaster
TypeShooter
Version0.8
LicenceMixed
Links
[Media:DualShooter08ds.zip Download]
Website
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DualShooter is the first public release of eadmaster's homebrew NDS game. It was created mainly for practicing videogame programming. It is a vertical shot'em up developed entirely in C with PAlib.

DualShooter 0.8 was submitted to the NEO Spring Coding Compo 2008.

Features

  • 3 levels with large scrolling backgrounds captured from the Earth
  • builtin soft-reset/poweroff functions
  • 3 enemies
  • 4 shoot-types (single/double/missiles/double missiles) + bombs
  • musics, sounds, explosions and all the stuff you would expect from a nice shtmup game!
  • everything runs smoothly @60 FPS (tested on a real NDSL with R4DS)

User guide

Control the hero ship in the lower screen and destroy all the enemies incoming from the upper screen.

Loses energy if the ship gets hit. If energy decreases under 0, you lose a life. If you lose all you lives, then the game is over.

File:DualShooterds2.png

Controls

D-Pad/Stylus - move hero ship

A or L or R (press repeatedly) - fire

A or L or R (keep pressed) - autofire

B or L+R - drop a bomb

X - switch to next weapon

Y - switch to previous weapon

Start or Select - pause game

Credits

Planning & programming:eadmaster

Graphics:SpriteLib GPL (http://www.flyingyogi.com/fun/spritelib.html),Planet Earth

Music:ocean abyss by digital chaos (level 1)

DustRaiders by Sidewinder (level 2)
ORbitalFlower by Sidewinder (level 3)
menu by soundscape
game over- dead by mark knight

Special thanks: All PAlib and devkitPro programmers,family and friends,Nintendo

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