DSPaintball: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = DSPaintball
| title      = DSPaintball
| image      = [[File:Dspaintball.png]]
| image      = https://dlhb.gamebrew.org/dshomebrew/dspaintball.png
| type        = Puzzle
| type        = Puzzle
| version    = August2010
| version    = 2010
| licence    = Mixed
| licence    = Mixed
| author      = miguel28
| author      = miguel28
| website    = http://www.neoflash.com/forum/index.php/topic,6278.0.html
| website    = http://www.neoflash.com/forum/index.php/topic,6278.0.html
| download    = Media:Dspaintball.rar
| download    = https://dlhb.gamebrew.org/dshomebrew/dspaintball.7z
| source      =  
| source      =  
}}   
}}   


DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.


It was presented to the Neo Coding Compo 2010.  
It was presented to the NEO Coding Compo 2010 and Scenery Beta 2010.  


==Features==
==Features==
*30 levels  
* 30 levels.
*painting is not unlimited
* Painting is not unlimited.
*create up to 8 custom levels  
* Create and save up to 8 custom levels.


==Installation==
==Installation==
#Download and extract file
There are 2 versions available:
#Copy it to the root directory of the card
* DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
* Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.


==Objectives==
To install on your flash card, [[DLDI|DLDI]] patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
Get the ball to the star tracing white lines across the screen using stylus.


==User guide==
==User guide==
[[File:Dspaintball2.jpg]]
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.  


Menus:
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.
*Start game (starts the game from the first level)
*Select level (you choose the level at which you want to start)
*Create levels (menu for the creation of levels)
*Play levels created (menu and play levels created earlier)


In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
===Menu options===
* Start game - Starts from the first level.
* Select level - Choose the level you want to play.
* Create levels - Level editor.
* Play levels created - Play custom levels.
 
===Cusom levels===
In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).
 
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.


==Controls==
==Controls==
===Basic===
'''Basic:'''
Stylus - draw lines to redirect ball to move
 
Button - launch/return to initial position
Stylus - Draw lines to redirect ball  
B - menu
 
Start - return ball to original position, clear lines drawn
A - Throw/return the ball to initial position
 
B - Back to menu
 
Start - Return ball to original position and erase drawn lines
 
'''Level editor:'''
 
Stylus - Choose position of star/ball, Draw level lines/obstacles (green)
 
A - Switch between steps (posistion of the ball/star/line)
 
B - Back to menu
 
Start - Reset the entire level
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/dspaintball2.png
https://dlhb.gamebrew.org/dshomebrew/dspaintball3.png


===Creating levels===
https://dlhb.gamebrew.org/dshomebrew/dspaintball4.png
Stylus - choose position of star/ball, draw the lines of level(green)
https://dlhb.gamebrew.org/dshomebrew/dspaintball5.png
Button - for the next step (placing the initial ball, place the star, etc.)
B - menu
Start - reset all level


==Compatibility==
==Compatibility==
Tested on: Flashcard R4 R4DS with firmware V. Wood 1.12.
Tested on R4DS flashcard with Wood R4 firmware V. 1.12.


It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion.
==External links==
* NeoFlash - http://www.neoflash.com/forum/index.php/topic,6278.0.html
* SceneBeta - https://nds.scenebeta.com/noticia/dspaintball


==Changelog==
[[Category:DS homebrew games]]
[[Category:Homebrew applications]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 04:51, 19 September 2021

DSPaintball
dspaintball.png
General
Author(s)miguel28
TypePuzzle
Version2010
LicenceMixed
Links
Download
Website
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<htmlet>adsense</htmlet>


DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.

It was presented to the NEO Coding Compo 2010 and Scenery Beta 2010.

Features

  • 30 levels.
  • Painting is not unlimited.
  • Create and save up to 8 custom levels.

Installation

There are 2 versions available:

  • DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
  • Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.

To install on your flash card, DLDI patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.

There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.

Menu options

  • Start game - Starts from the first level.
  • Select level - Choose the level you want to play.
  • Create levels - Level editor.
  • Play levels created - Play custom levels.

Cusom levels

In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).

You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.

Controls

Basic:

Stylus - Draw lines to redirect ball

A - Throw/return the ball to initial position

B - Back to menu

Start - Return ball to original position and erase drawn lines

Level editor:

Stylus - Choose position of star/ball, Draw level lines/obstacles (green)

A - Switch between steps (posistion of the ball/star/line)

B - Back to menu

Start - Reset the entire level

Screenshots

dspaintball2.pngdspaintball3.png

dspaintball4.pngdspaintball5.png

Compatibility

Tested on R4DS flashcard with Wood R4 firmware V. 1.12.

External links

Advertising: