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{{Infobox homebrew | {{Infobox homebrew | ||
| title = DSPaintball | | title = DSPaintball | ||
| image = | | image = https://dlhb.gamebrew.org/dshomebrew/dspaintball.png | ||
| type = Puzzle | | type = Puzzle | ||
| version = | | version = 2010 | ||
| licence = Mixed | | licence = Mixed | ||
| author = miguel28 | | author = miguel28 | ||
| website = http://www.neoflash.com/forum/index.php/topic,6278.0.html | | website = http://www.neoflash.com/forum/index.php/topic,6278.0.html | ||
| download = | | download = https://dlhb.gamebrew.org/dshomebrew/dspaintball.7z | ||
| source = | | source = | ||
}} | }} | ||
DSPaintball is a puzzle game | DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point. | ||
It was presented to the | It was presented to the NEO Coding Compo 2010 and Scenery Beta 2010. | ||
==Features== | ==Features== | ||
*30 levels | * 30 levels. | ||
* | * Painting is not unlimited. | ||
* | * Create and save up to 8 custom levels. | ||
==Installation== | ==Installation== | ||
There are 2 versions available: | |||
* DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat. | |||
* Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save. | |||
To install on your flash card, [[DLDI|DLDI]] patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card. | |||
==User guide== | ==User guide== | ||
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen. | |||
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time. | |||
In level editor, | ===Menu options=== | ||
* Start game - Starts from the first level. | |||
* Select level - Choose the level you want to play. | |||
* Create levels - Level editor. | |||
* Play levels created - Play custom levels. | |||
===Cusom levels=== | |||
In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus). | |||
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD. | |||
==Controls== | ==Controls== | ||
'''Basic:''' | |||
Stylus - | |||
Stylus - Draw lines to redirect ball | |||
B - menu | |||
Start - | A - Throw/return the ball to initial position | ||
B - Back to menu | |||
Start - Return ball to original position and erase drawn lines | |||
'''Level editor:''' | |||
Stylus - Choose position of star/ball, Draw level lines/obstacles (green) | |||
A - Switch between steps (posistion of the ball/star/line) | |||
B - Back to menu | |||
Start - Reset the entire level | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball2.png | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball3.png | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball4.png | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball5.png | |||
==Compatibility== | ==Compatibility== | ||
Tested on | Tested on R4DS flashcard with Wood R4 firmware V. 1.12. | ||
==External links== | |||
* NeoFlash - http://www.neoflash.com/forum/index.php/topic,6278.0.html | |||
* SceneBeta - https://nds.scenebeta.com/noticia/dspaintball | |||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew | [[Category:Homebrew puzzle games on DS]] |
Revision as of 04:51, 19 September 2021
DSPaintball | |
General | |
---|---|
Author(s) | miguel28 |
Type | Puzzle |
Version | 2010 |
Licence | Mixed |
Links | |
Download | |
Website |
<htmlet>adsense</htmlet>
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.
It was presented to the NEO Coding Compo 2010 and Scenery Beta 2010.
Features
- 30 levels.
- Painting is not unlimited.
- Create and save up to 8 custom levels.
Installation
There are 2 versions available:
- DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
- Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.
To install on your flash card, DLDI patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
User guide
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.
Menu options
- Start game - Starts from the first level.
- Select level - Choose the level you want to play.
- Create levels - Level editor.
- Play levels created - Play custom levels.
Cusom levels
In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
Controls
Basic:
Stylus - Draw lines to redirect ball
A - Throw/return the ball to initial position
B - Back to menu
Start - Return ball to original position and erase drawn lines
Level editor:
Stylus - Choose position of star/ball, Draw level lines/obstacles (green)
A - Switch between steps (posistion of the ball/star/line)
B - Back to menu
Start - Reset the entire level
Screenshots
Compatibility
Tested on R4DS flashcard with Wood R4 firmware V. 1.12.