Difference between revisions of "DSMZX"

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{{Infobox DS Homebrews
 
{{Infobox DS Homebrews
| title       = MegaZeux DS
+
|title=DSMZX
| image       = dsmzx.png
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|image=dsmzx.png
| type        = Game Engime
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|description=Emulator/interpreter of MegaZeux.
| version    = 18 October 2009
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|author=Kevin Vance (kvance)
| license    = GPL v2+
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|lastupdated=2009/10/18
| author     = kvance
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|type=Computer
| lastupdated = 2009/10/18
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|version=2009
| website    = http://kvance.com/dsmzx
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|license=GPL v2+
| download   = https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
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|download=https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
| source     = https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
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|website=https://www.kvance.com/dsmzx
}}  
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|source=https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
 
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}}
 
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
 
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
  
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[[DLDI|DLDI]] patch .nds file and  copy it with files in /games/megazeux/ to the root directory of the card.
 
[[DLDI|DLDI]] patch .nds file and  copy it with files in /games/megazeux/ to the root directory of the card.
  
'''Notes from developer:'''  
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'''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
 
 
Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
 
  
 
==User guide==
 
==User guide==
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==External links==
 
==External links==
* Author's website - http://kvance.com/dsmzx
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* Author's website - https://www.kvance.com/dsmzx
  
[[Category:DS homebrew applications]]
 
 
[[Category:DS homebrew games]]
 
[[Category:DS homebrew games]]
 
[[Category:Homebrew game engines on DS]]
 
[[Category:Homebrew game engines on DS]]
 +
[[Category:DS homebrew emulators]]
 +
[[Category:Homebrew computer emulators on DS]]

Latest revision as of 05:15, 18 January 2022

DSMZX
Dsmzx.png
General
AuthorKevin Vance (kvance)
Last Updated2009/10/18
TypeComputer
Version2009
LicenseGPL v2+
Links
Download
Website
Source

DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.

DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.

Installation

Download and extract file.

DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.

Note: Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.

User guide

Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.

Controls

Stylus - Mouse clicks, Pan around top screen

D-Pad - Movement (arrow keys)

A+D-Pad - Shoot in this direction

B - Enter

X - Save game

Y - Load game

Start - P (i.e. P to Play in the title screen)

Select - Escape

L - Tab

R - Toggle keyboard

Changelog

Version 2.1-svnr1454 2009/10/18

  • Update: Build 2.1 adds fixes for EZFlash hardware.

External links