DSMZX: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = MegaZeux DS
|title=MegaZeux DS
| image       = [[File:Dsmzx.jpg|300px]]
|image=dsmzx.png
| type       = Game Engime
|description=Port of MegaZeux.
| version     = 18 October 2009
|author=kvance
| licence    = GPL v2+
|lastupdated=2009/10/18
| author      = kvance
|type=Game engine
| website     = http://kvance.com/dsmzx/
|version=2009
| download    = Media:Dsmzx21.zip
|license=GPL v2+
| source      = Media:Dsmzx21src.tar.bz2
|download=https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
}}  
|website=http://kvance.com/dsmzx
 
|source=https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
}}
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.


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[[DLDI|DLDI]] patch .nds file and  copy it with files in /games/megazeux/ to the root directory of the card.
[[DLDI|DLDI]] patch .nds file and  copy it with files in /games/megazeux/ to the root directory of the card.


'''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
'''Notes from developer:'''  
 
Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.


==User guide==
==User guide==
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==Changelog==
==Changelog==
'''Version 2.1-svnr1454 18 October 2009'''
'''Version 2.1-svnr1454 2009/10/18'''
* Update: Build 2.1 adds fixes for EZFlash hardware.
* Update: Build 2.1 adds fixes for EZFlash hardware.


<br>
==External links==
* Author's website - http://kvance.com/dsmzx
 
[[Category:DS homebrew applications]]
[[Category:DS homebrew applications]]
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew game engines on DS]]
[[Category:Homebrew game engines on DS]]

Revision as of 01:00, 15 November 2021

MegaZeux DS
Dsmzx.png
General
Authorkvance
TypeGame engine
Version2009
LicenseGPL v2+
Last Updated2009/10/18
Links
Download
Website
Source

DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.

DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.

Installation

Download and extract file.

DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.

Notes from developer:

Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.

User guide

Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.

Controls

Stylus - Mouse clicks, Pan around top screen

D-Pad - Movement (arrow keys)

A+D-Pad - Shoot in this direction

B - Enter

X - Save game

Y - Load game

Start - P (i.e. P to Play in the title screen)

Select - Escape

L - Tab

R - Toggle keyboard

Changelog

Version 2.1-svnr1454 2009/10/18

  • Update: Build 2.1 adds fixes for EZFlash hardware.

External links

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