DSMZX: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = MegaZeux DS
| title      = MegaZeux DS
| image      = [[File:Dsmzx.jpg|300px]]
| image      = https://dlhb.gamebrew.org/dshomebrew/dsmzx.png
| type        = Game Engime
| type        = Game Engime
| version    = 18 October 2009
| version    = 18 October 2009
| licence    = GPL v2+
| licence    = GPL v2+
| author      = kvance
| author      = kvance
| website    = http://kvance.com/dsmzx/
| website    = http://kvance.com/dsmzx
| download    = Media:Dsmzx21.zip
| download    = https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
| source      = Media:Dsmzx21src.tar.bz2
| source      = https://dlhb.gamebrew.org/dshomebrew/dsmzx.7z
}}   
}}   


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==Changelog==
==Changelog==
'''Version 2.1-svnr1454 18 October 2009'''
'''Version 2.1-svnr1454 2009/10/18'''
* Update: Build 2.1 adds fixes for EZFlash hardware.
* Update: Build 2.1 adds fixes for EZFlash hardware.


<br>
==External links==
* Author's website - http://kvance.com/dsmzx
 
[[Category:DS homebrew applications]]
[[Category:DS homebrew applications]]
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew game engines on DS]]
[[Category:Homebrew game engines on DS]]

Revision as of 07:32, 14 September 2021

MegaZeux DS
dsmzx.png
General
Author(s)kvance
TypeGame Engime
Version18 October 2009
LicenceGPL v2+
Links
Download
Website
Source
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DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.

DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.

Installation

Download and extract file.

DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.

Notes from developer:

Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.

User guide

Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.

Controls

Stylus - Mouse clicks, Pan around top screen

D-Pad - Movement (arrow keys)

A+D-Pad - Shoot in this direction

B - Enter

X - Save game

Y - Load game

Start - P (i.e. P to Play in the title screen)

Select - Escape

L - Tab

R - Toggle keyboard

Changelog

Version 2.1-svnr1454 2009/10/18

  • Update: Build 2.1 adds fixes for EZFlash hardware.

External links

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