C-Dogs DS: Difference between revisions

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This is a port of the classic C-Dogs (cyberdogs 2) to Nintendo DS. It's a top-view gauntlet style shooter. This NDS version currently only runs at 10 FPS and has no sound, so it's not really playable yet. Copy the data folder to the root of your card. The .nds file can go anywhere. It's based on C-Dogs SDL 0.4 source but this DS version doesn't deserve the 0.4 version number.
C-Dogs DS is a port of the classic C-Dogs (cyberdogs 2), a top-view gauntlet style shooter, to Nintendo DS. It's based on C-Dogs SDL 0.4 source however this DS version does not quite match the 0.4 version number.


You can customize your character and select from a variety of weapons. You walk/slide around, collect keys and you have to kill the weird looking enemies or destroy things and make your way to the exit. Leave the humans alone, they are just there to get in your way!
It was entered into the 2009 best DS homebrew contest.
 
==Installation==
Copy the data folder to the root of your card. The .nds file can go anywhere.
 
==User guide==
You can customize your character and select from a variety of weapons.  
 
You walk/slide around, collect keys and you have to kill the weird looking enemies or destroy things and make your way to the exit.  


It was entered into the 2009 best DS homebrew contest.
Leave the humans alone, they are just there to get in your way!


==Controls==
==Controls==
D-pad - Move     
D-Pad - Move     
          
          
A - Use weapon         
A - Use weapon         


B + direction - Slide             
B+D-Pad - Slide             


B when not moving - Change weapon     
B (when not moving) - Change weapon     


X - ESC/Cancel
X - Esc, Cancel


Start - Pause  
Start - Pause  


Select - Map/objectives
Select - Map, Objectives
 
==Known issues==
This NDS version currently only runs at 10 FPS and has no sound, so it's not really playable yet.


==Changelog==
==Changelog==
'''27/10/2007 v0.3'''
'''27/10/2007 v0.3'''
* Most of the control issues are fixed and it now runs at 256x192. It's still slow and sound doesn't work.
* Most of the control issues are fixed and it now runs at 256x192. It's still slow and sound doesn't work.
'''10/09/2006 v0.1'''
'''10/09/2006 v0.1'''
*Quick port to DS (it had major control issues, text was hard to read (scaling issues) and it only supported old homebrew devices)
* Quick port to DS (it had major control issues, text was hard to read (scaling issues) and it only supported old homebrew devices).


==Credits==
==Credits==
Ronny Wester, Jeremy Chin, Lucas Martin-King, WinterMute, Chishm, GPFerror, Dopefish and the #dsdev community
Original Code Copyright Ronny Wester 1995.
 
Game Data Copyright Ronny Wester 1995.
 
SDL Port by Jeremy Chin and Lucas Martin-King Copyright 2003-2007.
 
Ported to DS by Sektor.
 
Thanks to: Ronny Wester, Jeremy Chin, Lucas Martin-King WinterMute, Chishm, GPFerror, Dopefish and the #dsdev community.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 01:34, 27 June 2021

C-Dogs DS
File:CdogsDStitle.pngFile:CdogsDS.png
General
Author(s)Sektor
TypeShooter
Version0.3
LicenceMixed
Links
[Media:Cdogsds03.rar Download]
Website
Source
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C-Dogs DS is a port of the classic C-Dogs (cyberdogs 2), a top-view gauntlet style shooter, to Nintendo DS. It's based on C-Dogs SDL 0.4 source however this DS version does not quite match the 0.4 version number.

It was entered into the 2009 best DS homebrew contest.

Installation

Copy the data folder to the root of your card. The .nds file can go anywhere.

User guide

You can customize your character and select from a variety of weapons.

You walk/slide around, collect keys and you have to kill the weird looking enemies or destroy things and make your way to the exit.

Leave the humans alone, they are just there to get in your way!

Controls

D-Pad - Move

A - Use weapon

B+D-Pad - Slide

B (when not moving) - Change weapon

X - Esc, Cancel

Start - Pause

Select - Map, Objectives

Known issues

This NDS version currently only runs at 10 FPS and has no sound, so it's not really playable yet.

Changelog

27/10/2007 v0.3

  • Most of the control issues are fixed and it now runs at 256x192. It's still slow and sound doesn't work.

10/09/2006 v0.1

  • Quick port to DS (it had major control issues, text was hard to read (scaling issues) and it only supported old homebrew devices).

Credits

Original Code Copyright Ronny Wester 1995.

Game Data Copyright Ronny Wester 1995.

SDL Port by Jeremy Chin and Lucas Martin-King Copyright 2003-2007.

Ported to DS by Sektor.

Thanks to: Ronny Wester, Jeremy Chin, Lucas Martin-King WinterMute, Chishm, GPFerror, Dopefish and the #dsdev community.


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