Bubble Fight EX: Difference between revisions

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Player can't damage those electric sparks. Bursting can be used for defense. Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Player can't damage those electric sparks. Bursting can be used for defense. Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.


[[File:Bubblefightds2.png]]
[[File:Bubblefightds2.png|600px]]


==Controls==
==Controls==

Revision as of 01:29, 17 September 2012

Bubble Fight EX
File:Bubblefightds.jpg
General
Author(s)Relminator
TypeShooter
VersionCompo Final
LicenceMixed
Links
[Media:Bubblefight2ds.zip Download]
Website
[Media:Bubblefight2ds.zip Source]
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A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.

It was submitted to the Nintendomax DSdev compo and was created for the NeoFlash Compo 2012.

Features

  • 2D gameplay
  • 3D background
  • All fixed-point engine (no single float/double variable is ever used)
  • Optimized texture use via texture packing
  • Oldskool 8-bit sprites
  • Newskool bullet hell gameplay
  • Source included

User guide

Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.

Player can't damage those electric sparks. Bursting can be used for defense. Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.

File:Bubblefightds2.png

Controls

Up or A - fly

Right or Left - move

B - attack

Start - pause

Select - debug

Compatibility

Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware

Ultra R4 FlashCard with Firmware 1.56

Credits

Programming: Richard Eric M. Lope BSN RN (relminator)

Design: Anya Therese B. Lope, Relminator

Art: Adigun A. Polack, Marc Russel, Relminator

Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor

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