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| title = Bubble Fight EX | | title = Bubble Fight EX | ||
| image = [[File:Bubblefightds.jpg]] | | image = [[File:Bubblefightds.jpg]] | ||
| type = | | type = Action | ||
| version = Compo Final | | version = Compo Final | ||
| licence = Mixed | | licence = Mixed | ||
Line 11: | Line 11: | ||
}} | }} | ||
Bubble Fight EX is a Nintendo DS homebrew game inspired by Balloon Fight on the NES (hence the title Bubble Fight). It provides 4 stages of crazy, weird and wacky bursting arcade adventure. | |||
It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the | It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the [https://web.archive.org/web/20210207025742/https://www.neoflash.com/forum/index.php?topic=7452.0 Neo Coding Compo 2012]. | ||
==Features== | ==Features== | ||
*2D gameplay | * 2D gameplay. | ||
*3D background | * 3D background. | ||
*All fixed-point engine (no single float/double variable is ever used) | * All fixed-point engine (no single float/double variable is ever used). | ||
*Optimized texture use via texture packing | * Optimized texture use via texture packing. | ||
*Oldskool 8-bit sprites | * Oldskool 8-bit sprites. | ||
*Newskool bullet hell gameplay | * Newskool bullet hell gameplay. | ||
*Source included | * Source included. | ||
==Installation== | |||
Unzip archive and copy BubbleFightNeo.nds to your flashcart. | |||
==User guide== | ==User guide== | ||
===Gameplay=== | |||
In the game you control the Gradius shield which becomes a force field when it attacks. | |||
The goal is to destroy everything by Bursting (R/L + B) or by Ikalaser (Ikaruga-like laser). | |||
===Tips=== | |||
Collision area is smaller when player is not in Burst Mode, try to abuse that feature. | |||
You cannot damage those electric sparks. | |||
Bursting can be used for defense. | |||
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode. | |||
==Controls== | ==Controls== | ||
Up | Up/A - Fly | ||
Right/Left - Move | |||
B - Burst | |||
Start - Pause | |||
Select - Bebug | |||
==Screenshots== | |||
[[File:Bubblefightds2.png|600px]] | |||
==Compatibility== | ==Compatibility== | ||
Tested on: | Tested on: | ||
DSTT/TTDS (firmware 1.17a12) <br> | |||
Ultra R4 (firmware 1.56) <br> | |||
==Changelog== | ==Changelog== | ||
''' | '''NEO''' | ||
*Added another stage | * Added another stage. | ||
*New Boss | * New Boss. | ||
*Ikaruga-like lasers | * Ikaruga-like lasers. | ||
*Particles | * Particles. | ||
*Eye candies | * Eye candies. | ||
*Fixed gameplay | * Fixed gameplay. | ||
*Boss Life meter | * Boss Life meter. | ||
*Cleaner and beddar sub screen | * Cleaner and beddar sub screen. | ||
*Metaballs | * Metaballs. | ||
==Credits== | ==Credits== | ||
Programming | Programming - Richard Eric M. Lope BSN RN (relminator). | ||
Design - Anya Therese B. Lope, Relminator. | |||
Art - Adigun A. Polack, Marc Russel, Relminator. | |||
Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor. | |||
[[Category:Homebrew | [[Category:DS homebrew games]] | ||
[[Category:Homebrew action games on DS]] |
Revision as of 08:41, 4 August 2021
Bubble Fight EX | |
File:Bubblefightds.jpg | |
General | |
---|---|
Author(s) | Relminator |
Type | Action |
Version | Compo Final |
Licence | Mixed |
Links | |
[Media:Bubblefight2ds.zip Download] | |
Website | |
[Media:Bubblefight2ds.zip Source] |
<htmlet>adsense</htmlet>
Bubble Fight EX is a Nintendo DS homebrew game inspired by Balloon Fight on the NES (hence the title Bubble Fight). It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
It is submitted to the Nintendomax DSdev compo and Bubble Fight Neo was created for the Neo Coding Compo 2012.
Features
- 2D gameplay.
- 3D background.
- All fixed-point engine (no single float/double variable is ever used).
- Optimized texture use via texture packing.
- Oldskool 8-bit sprites.
- Newskool bullet hell gameplay.
- Source included.
Installation
Unzip archive and copy BubbleFightNeo.nds to your flashcart.
User guide
Gameplay
In the game you control the Gradius shield which becomes a force field when it attacks.
The goal is to destroy everything by Bursting (R/L + B) or by Ikalaser (Ikaruga-like laser).
Tips
Collision area is smaller when player is not in Burst Mode, try to abuse that feature.
You cannot damage those electric sparks.
Bursting can be used for defense.
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Controls
Up/A - Fly
Right/Left - Move
B - Burst
Start - Pause
Select - Bebug
Screenshots
Compatibility
Tested on:
DSTT/TTDS (firmware 1.17a12)
Ultra R4 (firmware 1.56)
Changelog
NEO
- Added another stage.
- New Boss.
- Ikaruga-like lasers.
- Particles.
- Eye candies.
- Fixed gameplay.
- Boss Life meter.
- Cleaner and beddar sub screen.
- Metaballs.
Credits
Programming - Richard Eric M. Lope BSN RN (relminator).
Design - Anya Therese B. Lope, Relminator.
Art - Adigun A. Polack, Marc Russel, Relminator.
Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.