Badapple3ds 3DS: Difference between revisions

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| website = https://gbatemp.net/threads/release-badapple3ds-bad-apple-pv-on-3ds.511241/
| website = https://gbatemp.net/threads/release-badapple3ds-bad-apple-pv-on-3ds.511241/
| download = https://dlhb.gamebrew.org/3dshomebrew/badapple3ds.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/badapple3ds.rar
| source = https://dlhb.gamebrew.org/3dshomebrew/badapple3ds.rar
| source = https://github.com/knight-ryu12/badapple3ds
}}
}}
<youtube>bolVeTThjFA</youtube>
<youtube>bolVeTThjFA</youtube>
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A big thanks to [https://gbatemp.net/members/374225/ @Wolfvak] who collaborated to this project and &quot;monorale&quot;.
A big thanks to [https://gbatemp.net/members/374225/ @Wolfvak] who collaborated to this project and &quot;monorale&quot;.
Code works with either *hax, Rosalina HBL. (also secondary exploit works too [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie55|:D]])
Code works with either *hax, Rosalina HBL. (also secondary exploit works too)
 
 
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<span>Spoiler: <span class="SpoilerTitle">Download</span></span>
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https://github.com/knight-ryu12/badapple3ds/releases/tag/v1.1
 
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'''UPDATE:''' V1.1, changed few stuff and add several coloring.
'''UPDATE:''' V1.1, changed few stuff and add several coloring.


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==Changelog==
 
* v1.0: Initial Release
<span>Spoiler: <span class="SpoilerTitle">Changelog</span></span>
* v1.1: Coloring Stuff and optimizations.
<div class="SpoilerTarget bbCodeSpoilerText">
 
v1.0: Initial Release
v1.1: Coloring Stuff and optimizations.
 
</div>
 
</div>
 
Source Code is available at https://github.com/knight-ryu12/badapple3ds


P.S. many edit; many apologies that this thread is bad.
P.S. many edit; many apologies that this thread is bad.
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Revision as of 15:20, 11 September 2021

Template:Infobox-3DS-Homebrews

Hello. I'm knight-ryu12.

and this is release of badapple3ds! Bad Apple PV of niconico back in... 2009. now on 3DS. I realized there is no 3DS one, there is DS one...

Full Homebrew Code + No movie being played (= no MVD. only FrameBuffer abused.) and this is what "we've" working on it (like one month).

A big thanks to @Wolfvak who collaborated to this project and "monorale". Code works with either *hax, Rosalina HBL. (also secondary exploit works too)

UPDATE: V1.1, changed few stuff and add several coloring.

Changelog

  • v1.0: Initial Release
  • v1.1: Coloring Stuff and optimizations.

P.S. many edit; many apologies that this thread is bad.

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