Awale: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = Awale
| title      = Awale
| image      = [[File:Awalev10ds.gif]]
| image      = https://dlhb.gamebrew.org/dshomebrew/awale.png
| type        = Board Strategy Puzzle
| type        = Board Strategy Puzzle
| version    = 1.0
| version    = 1.0
| licence    = Mixed
| licence    = Mixed
| author      = Philoo
| author      = Philoo
| website    = https://web.archive.org/web/20080718100001/http://www.dev-fr.org/index.php/topic,3510.0.html
| website    = http://www.dev-fr.org/index.php/topic,3510.0.html
| download    = Media:Awale10ds.rar
| download    = https://dlhb.gamebrew.org/dshomebrew/awale.7z
| source      =  
| source      =  
}}
}}
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'''Capture:'''
'''Capture:'''
* If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds.
 
* The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.
If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds. The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.


'''Multiple capture:'''
'''Multiple capture:'''
* If a player captures two or three seeds, and the preceding hole also contains two or three seeds, they are captured too, and so on.
 
If a player captures two or three seeds, and the preceding hole also contains two or three seeds, they are captured too, and so on.


'''Loop:'''
'''Loop:'''
* If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop.  
 
* The starting hole is left out every time in the distribution loop, and therefore always left empty.
If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop. The starting hole is left out every time in the distribution loop, and therefore always left empty. A hole containing enough seeds to loop is called a Kroo.
* A hole containing enough seeds to loop is called a Kroo.


'''Feed the opponent:'''
'''Feed the opponent:'''
* A player isn't allowed to starve the opponent.
 
* Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.
A player isn't allowed to starve the opponent. Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.


===End of the game===
===End of the game===
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* The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
* The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
* One of the players aborts the game. The other player captures all the remaining seeds.
* One of the players aborts the game. The other player captures all the remaining seeds.
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/awale2.png
https://dlhb.gamebrew.org/dshomebrew/awale3.png


==Changelog==
==Changelog==
Line 65: Line 69:
* Added transitions between each move to slow down the game.
* Added transitions between each move to slow down the game.


<br>
==External links==
* Dev-fr - [https://web.archive.org/web/20080718100001/http://www.dev-fr.org/index.php/topic,3510.0.html http://www.dev-fr.org/index.php/topic,3510.0.html] (archived)
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew board games on DS]]
[[Category:Homebrew board games on DS]]

Revision as of 08:13, 13 September 2021

Awale
awale.png
General
Author(s)Philoo
TypeBoard Strategy Puzzle
Version1.0
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


Awale is port of the most ancient board games that are still being played, also called Oware.

User guide

The objective of the game is to capture more seeds than your opponent. At the end of the game, the player who has captured the most seeds wins.

Board setup

The board is divided into two areas, hollowed with 6 holes each.

At the begining, 48 seeds are distributed among the 12 holes (4 seeds in each hole).

Game turn

Every player plays alternately, the first one to play is chosen at random.

The player takes all the seeds in a hole of his area and distributes them counterclockwise, one in each hole.

Capture:

If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds. The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.

Multiple capture:

If a player captures two or three seeds, and the preceding hole also contains two or three seeds, they are captured too, and so on.

Loop:

If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop. The starting hole is left out every time in the distribution loop, and therefore always left empty. A hole containing enough seeds to loop is called a Kroo.

Feed the opponent:

A player isn't allowed to starve the opponent. Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.

End of the game

The game ends if it meets one of the following conditions:

  • Player has no seeds in the area, and therefore can't play. In this case, the other player captures all the remaining seeds.
  • The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
  • One of the players aborts the game. The other player captures all the remaining seeds.

Screenshots

awale2.pngawale3.png

Changelog

Version 1.0

  • Added 2 player mode via Wi-Fi (local).
  • Addition of a music.
  • Bug Fix few.

Version 0.5

  • Bug Fix: Impossible to replay a 2nd part (Mancal and Awalé).

Version 0.4

  • Added 2 games: Mancala (a variant of Awalé or the reverse) and Tchuka Ruma (sort of solitaire).
  • Added some sound effects.
  • Re-design of some wallpaper.

Version 0.3

  • Fixed the bug of the new sprites added that no longer disappear.

Version 0.2

  • Adding a marker to player 2 (DS).
  • Added transitions between each move to slow down the game.

External links

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