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| title      = Arena
| title      = Arena
| image      = [[File:Arenads.jpg]]
| image      = [[File:Arenads.jpg]]
| type        = Role playing
| type        = Role Playing
| version    = August2005
| version    = August2005
| licence    = Mixed
| licence    = Mixed
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}}   
}}   


Arena is a homebrew game which combines RPG with Scissor-Paper-Stone. It involves going from town to town picking fights. This game would take about an hour to beat if played properly.
Arena is a DS homebrew game which combines RPG with Rock-Paper-Scissors. It involves going from town to town picking fights, eventually facing off against the final boss. This game would take about an hour to beat if played properly.


It was participated in the NEO Flash Competition 2005 and ranked 7th.  
It was participated in the [https://www.neoflash.com/forum/index.php?topic=568.0 NEO Coding Compo 2005] and ranked 7th.  


==Objectives==
==User guide==
Go from town to town level up and stats. When ready, head to Lot's Tower and take him and his 8 guardians out.
Go from town to town upping your character's level and stats. When you think you're ready, head to Lot's Tower and take him and his 8 gaurdians out.


==User guide==
===World Map===  
===World Map===  
Where you change what town you are at, Save, exit and select items in your player's hands.  
World map is where you choose which town to go, save, exit and select items in your character's hands.  
 
===The Town===
'''Shop:'''
 
There are three types of items: Damage, Shield and Health.
* Damage does x% of undefended damage (based on strength and agility).
* Shield raises your defense x% temporarily during a battle (till the end of the battle).
* Health replenishes X% of health.
 
There are four strengths of each item. Click to purchase.
 
Red -> Damage, Blue -> Defense, Green -> Health
 
'''Tavern:'''


'''The Town'''
You will find three people in the tavern.
'''Shop:''' Three types of items: Damage, Shield and Health. Four strengths of each item. Click to purchase.
* Talker, who provides information.
:Health replenishes X% of health
* Giver, who will give out one item for free.
:Damage does x% of undefended damage(based on strength and agility)
* Dueler, always contain one more attack slot than your character. After dueler is defeated your character gains an extra attack slot.
:Shield raises your defense x% temporarily during a battle (till the end of the battle).  
:Red -> Damage, Blue -> Defense, Green -> Health


'''Tavern:''' Three people.
'''Arena:'''  
:Talker, provides information.
:Giver, who will give out one item for free.
:Dueler, always contain one more attack slot than your character. After dueler is defeated your character gains an extra attack slot.


'''Arena:''' Three contestants. Tap to start duel.
There will be three contestants: Weak, Mid and Strong. Tap on the label to start duel.
:Weak, Mid and Strong.


===Dueling===
===Dueling===
You have x attack slots. With this attack slot you can do x different options in a round.
You have x attack slots. With this attack slot you can do x different options in a round.
:B - back up and slash
* B - Back up and slash.
:S - stand and slash
* S - Stand and slash.
:C - charge attack
* C - Charge attack.
:Shield - Defend
* Shield - Defend.
:Left, Right Hand Item
* Left, Right Hand Item.


On the top screen you'll see your opponents attack slots and depending on your speed and foresight you may/may not be able to see what moves they are going to commit to.
On the top screen you'll see your opponents attack slots and depending on your speed and foresight you may/may not be able to see what moves they are going to commit to.
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The damage is dealt per attack. If your player is faster than the enemy your attack damage(to them) will be inflicted first (one point at a time). This is important from the stand point of dying. If you're faster than your opponent and both of you deal a "death" blow the faster one will most likely win the duel(based on the health of the current situation).
The damage is dealt per attack. If your player is faster than the enemy your attack damage(to them) will be inflicted first (one point at a time). This is important from the stand point of dying. If you're faster than your opponent and both of you deal a "death" blow the faster one will most likely win the duel(based on the health of the current situation).


After defeating people in an Arena you will be awarded gold, experience and a stat boost. The stat boost is based on which person you're fighting (W,M,S) and which town you're in. Each town has different stat attributes to there fighters and therefore different stat boosts.
After defeating people in an Arena you will be awarded gold, experience and a stat boost. The stat boost is based on which person you're fighting (W/M/S) and which town you're in. Each town has different stat attributes to there fighters and therefore different stat boosts.


==Controls==
==Controls==
Almost all controls are based on the touch screen.
Almost all controls are based on the touch screen.


D-pad/ABXY - change towns in world map
D-Pad or A/B/X/Y - Change towns in world map


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew role playing games on DS]]

Revision as of 05:59, 23 June 2021

Arena
File:Arenads.jpg
General
Author(s)Mikaus
TypeRole Playing
VersionAugust2005
LicenceMixed
Links
[Media:Arenads.rar Download]
Website
[Media:Arenadssrc.zip Source]
Advertisements

<htmlet>adsense</htmlet>


Arena is a DS homebrew game which combines RPG with Rock-Paper-Scissors. It involves going from town to town picking fights, eventually facing off against the final boss. This game would take about an hour to beat if played properly.

It was participated in the NEO Coding Compo 2005 and ranked 7th.

User guide

Go from town to town upping your character's level and stats. When you think you're ready, head to Lot's Tower and take him and his 8 gaurdians out.

World Map

World map is where you choose which town to go, save, exit and select items in your character's hands.

The Town

Shop:

There are three types of items: Damage, Shield and Health.

  • Damage does x% of undefended damage (based on strength and agility).
  • Shield raises your defense x% temporarily during a battle (till the end of the battle).
  • Health replenishes X% of health.

There are four strengths of each item. Click to purchase.

Red -> Damage, Blue -> Defense, Green -> Health

Tavern:

You will find three people in the tavern.

  • Talker, who provides information.
  • Giver, who will give out one item for free.
  • Dueler, always contain one more attack slot than your character. After dueler is defeated your character gains an extra attack slot.

Arena:

There will be three contestants: Weak, Mid and Strong. Tap on the label to start duel.

Dueling

You have x attack slots. With this attack slot you can do x different options in a round.

  • B - Back up and slash.
  • S - Stand and slash.
  • C - Charge attack.
  • Shield - Defend.
  • Left, Right Hand Item.

On the top screen you'll see your opponents attack slots and depending on your speed and foresight you may/may not be able to see what moves they are going to commit to.

If you have the opportunity to see what they are going to do you can choose the best form of attack (experiment or talk to locals to figure out two good hints on this).

The damage is dealt per attack. If your player is faster than the enemy your attack damage(to them) will be inflicted first (one point at a time). This is important from the stand point of dying. If you're faster than your opponent and both of you deal a "death" blow the faster one will most likely win the duel(based on the health of the current situation).

After defeating people in an Arena you will be awarded gold, experience and a stat boost. The stat boost is based on which person you're fighting (W/M/S) and which town you're in. Each town has different stat attributes to there fighters and therefore different stat boosts.

Controls

Almost all controls are based on the touch screen.

D-Pad or A/B/X/Y - Change towns in world map


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