Antibounce 3DS: Difference between revisions

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I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs. That said, here is what it is about:
I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs.  
You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful. The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad). So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens.
 
That said, here is what it is about:
You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful.  
 
The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad).
 
So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens.

Revision as of 04:54, 12 April 2020

Template:Infobox 3DS homebrew

I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs.

That said, here is what it is about: You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful.

The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad).

So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens.

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