15th Floor: Difference between revisions

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The 15th Floor is a DS adventure game inspired by the likes of Hotel Dusk, Myst, and Crimson Room. Play as Jacob Fazi, a troubled man running from a past filled with tragedy. Use items and solve puzzles to escape the 15th Floor.
Built by a team of adventure-game lovers, The Fifteenth Floor is an adventure game featuring original character art, 3D models, and music. The game (developed by MindWave) has been 5 months into production, and is nearing completion. It has been inspired by games such as Myst, Crimson Room, and Phoenix Wright. The game will not be too lengthy, but we hope you enjoy the escape-the-room inspired style.
 
In The 15th Floor, players will be Jacob Fazi, a troubled man running from a past filled with tragedy.




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*A working inventory system  
*A working inventory system  
*A basic conversation system
*A basic conversation system
*Use items and solve puzzles to escape the 15th Floor.




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-Y's and P's font fixed/better look.
-Y's and P's font fixed/better look.
==Credits==
Special thanks to DSGM for making this project possible.




[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 06:16, 22 May 2012

The 15th Floor
File:15thfloor1ds2.jpg
General
Author(s)tombot
TypeAdventure
Version1.1
LicenceMixed
Links
Download
Source
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Built by a team of adventure-game lovers, The Fifteenth Floor is an adventure game featuring original character art, 3D models, and music. The game (developed by MindWave) has been 5 months into production, and is nearing completion. It has been inspired by games such as Myst, Crimson Room, and Phoenix Wright. The game will not be too lengthy, but we hope you enjoy the escape-the-room inspired style.

In The 15th Floor, players will be Jacob Fazi, a troubled man running from a past filled with tragedy.


Feature

  • 77 different backgrounds
  • A working inventory system
  • A basic conversation system
  • Use items and solve puzzles to escape the 15th Floor.


Changelog

-Text irregularities are fixed.

-Fixed a couple bugs with the inventory, but nothing terribly noticeable.

-Y's and P's font fixed/better look.


Credits

Special thanks to DSGM for making this project possible.

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