Aztec Challenge: Difference between revisions
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| title = Aztec Challenge | | title = Aztec Challenge | ||
| image = [[File:AztecChallengeds.png]] | | image = [[File:AztecChallengeds.png]] | ||
| type = Puzzle | | type = Puzzle Action | ||
| version = 1.1 | | version = 1.1 | ||
| licence = Mixed | | licence = Mixed | ||
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}} | }} | ||
Aztec Challenge is a | Aztec Challenge is a port of a puzzle reflexion game from the Ti-82 graphing calculator, Laser Mayhem by Badja. Not only the content, developer has completely redone the graphics and changed the futuristic atmosphere of the game for a more pre-Columbian civilization atmosphere. This homebrew is made with PAlib. | ||
It was submitted to the [https://www.neoflash.com/forum/index.php?topic=1886.0 NEO Spring Coding Competition 2006], ranked 2nd. | |||
It was submitted to the NEO Spring Coding Competition 2006, ranked 2nd. | |||
==Features== | ==Features== | ||
* | * Completely remade and original graphics. | ||
* | * Updated gameplay. | ||
* | * Support French and English (depending on DS settings). | ||
==Installation== | ==Installation== | ||
* .ds.gba - Your progress and total played time will be saved on SRAM, you can continue your game and switch between the levels you've completed using L/R. | |||
* .sc.nds - For Supercard or GBA Movie Player, your progress won't be saved, but you can switch between all levels using L/R triggers (simply download the AztecChallengeSC_GbaMP one). | |||
The game is also fully playable with Dualis and DSEmuMe (but without sound). | |||
==User guide== | |||
The objective is to destroy the crystal by firing fireballs strategically through the levels. | |||
In order to destroy the crystal completely and pass the level you will have to shoot the fireballs twice, using the Quetzalcoatl Idols to launch fireballs. | |||
There will also be different objects and obstacles that will come into your way. | |||
The first | The first 9 levels are tutorials which will explain you the goal of the differents objects you'll encounter. | ||
Once you passed those 9 levels, you can put the cursor on an object to read its purpose/effect on the upper screen. | |||
===Level Editor=== | ===Level Editor=== | ||
A Level Editor is also | A Level Editor is also provided, which allows you to create your own levels and add them directly to a rom, so you can test them directly on the NDS. Alternatively you can save your own levels on your hard drive (in case you want to edit them later). | ||
==Controls== | ==Controls== | ||
A - Select | A - Select | ||
D-Pad - Move up | D-Pad - Move up/down/left/right | ||
Start - Pause | Start - Pause | ||
B - | B - Restart level (during pause) | ||
You can play the game using the | You can play the game using the buttons or the Stylus. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew puzzle games on DS]] | |||
[[Category:Homebrew action games on DS]] | |||
Revision as of 12:36, 13 June 2021
| Aztec Challenge | |
| File:AztecChallengeds.png | |
| General | |
|---|---|
| Author(s) | Bodom-Child |
| Type | Puzzle Action |
| Version | 1.1 |
| Licence | Mixed |
| Links | |
| [Media:AztecChallengenlevelEditords.zip Download] | |
| Website | |
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