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	<id>https://www.gamebrew.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RetroGamer02</id>
	<title>GameBrew - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://www.gamebrew.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RetroGamer02"/>
	<link rel="alternate" type="text/html" href="https://www.gamebrew.org/wiki/Special:Contributions/RetroGamer02"/>
	<updated>2026-06-03T21:59:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=Raptor_Wii&amp;diff=204054</id>
		<title>Raptor Wii</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=Raptor_Wii&amp;diff=204054"/>
		<updated>2026-03-09T17:48:16Z</updated>

		<summary type="html">&lt;p&gt;RetroGamer02: Updated source tree link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Wii Homebrews&lt;br /&gt;
|title=Raptor Call Of The Shadows&lt;br /&gt;
|image=raptorwii.png&lt;br /&gt;
|description=Port of Raptor to the Wii.&lt;br /&gt;
|author=RetroGamer02&lt;br /&gt;
|lastupdated=2025/09/12&lt;br /&gt;
|type=Shooter&lt;br /&gt;
|version=1.0.2&lt;br /&gt;
|license=GPL-2.0&lt;br /&gt;
|download=https://dlhb.gamebrew.org/wiihomebrews/raptorwii.7z?1.0.2&lt;br /&gt;
|website=https://github.com/RetroGamer02/raptor-consoles&lt;br /&gt;
|source=https://github.com/RetroGamer02/raptor-consoles/tree/bswap-sys&lt;br /&gt;
}}&lt;br /&gt;
Multi-platform port of the DOS game [https://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows Raptor: Call Of The Shadows] based on the reverse-engineered codebase by nukeykt.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
Download the [https://github.com/RetroGamer02/raptor-consoles/releases latest release], extract the archive to a folder and place it in sd:/apps/.&lt;br /&gt;
&lt;br /&gt;
The first episode of the game is included. You can use the original assets (GLB files) from Raptor Call Of The Shadows v1.2 fullversion (only the DOS version v1.2 is compatible), simply copy the following files to the same folder as boot.dol:&lt;br /&gt;
* FILE0002.GLB&lt;br /&gt;
* FILE0003.GLB&lt;br /&gt;
* FILE0004.GLB&lt;br /&gt;
&lt;br /&gt;
Launch the game from the Homebrew Channel.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&#039;&#039;&#039;GameCube controller:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D-Pad - Navigate&lt;br /&gt;
&lt;br /&gt;
A - Fire, Select&lt;br /&gt;
&lt;br /&gt;
B - Cycle through weapons, Return&lt;br /&gt;
&lt;br /&gt;
X - Special weapon&lt;br /&gt;
&lt;br /&gt;
Y - Megabomb&lt;br /&gt;
&lt;br /&gt;
Start - Pause game, Enter&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
https://dlhb.gamebrew.org/wiihomebrews/images/raptorwii3.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/wiihomebrews/images/raptorwii4.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/wiihomebrews/images/raptorwii2.png&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&#039;&#039;&#039;v1.0.2&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue that prevent setup data from loading.&lt;br /&gt;
&#039;&#039;&#039;v1.0.1&#039;&#039;&#039;&lt;br /&gt;
* Now uses libogc2 by Extrems.&lt;br /&gt;
* Wii: Adds support for Wii Nunchuck, and Wii Classic Controllers. Note: WiiU Pro Controller support is still a work in progress.&lt;br /&gt;
* Fix [https://github.com/RetroGamer02/raptor-consoles/issues/22 #22] app path bug: Game now loads assets and saves from the folder the .dol is located.&lt;br /&gt;
&#039;&#039;&#039;v1.0.0&#039;&#039;&#039;&lt;br /&gt;
* First release.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Huge thanks to Skynettx whos code is what all my Raptor ports are based on. Special thanks to GBATemp&#039;s MrGone and CrashMidnick for Testing on New 3DS Models. Special thanks to [https://github.com/nukeykt nukeykt] and [https://github.com/wel97459 wel97459] for their great work on the reconstructed source code. Big thanks to [https://www.mking.com/ Scott Host] for his great support. Also many thanks to [https://github.com/schellingb schellingb] for the great TinySoundFont library and to all contributors from the [https://github.com/chocolate-doom chocolate-doom project] for the awesome libtextscreen. Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* GitHub - https://github.com/RetroGamer02/raptor-consoles&lt;/div&gt;</summary>
		<author><name>RetroGamer02</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=OmniSpeak-3DS&amp;diff=202013</id>
		<title>OmniSpeak-3DS</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=OmniSpeak-3DS&amp;diff=202013"/>
		<updated>2025-09-30T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;RetroGamer02: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 3DS Homebrews&lt;br /&gt;
|title=OmniSpeak-3DS&lt;br /&gt;
|image=omnispeak3ds.png&lt;br /&gt;
|description=An open-source re-implementation of Commander Keen in Goodbye Galaxy.&lt;br /&gt;
|author=RetroGamer02&lt;br /&gt;
|lastupdated=2025/09/30&lt;br /&gt;
|type=Platform&lt;br /&gt;
|version=1.0.2&lt;br /&gt;
|license=GPL-2.0&lt;br /&gt;
|download=https://github.com/RetroGamer02/omnispeak-3ds/releases&lt;br /&gt;
|website=https://gbatemp.net/threads/omnispeak-3ds-commander-keen-4-5-6.635391/&lt;br /&gt;
|source=https://github.com/RetroGamer02/omnispeak-3ds&lt;br /&gt;
}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title= (Platform) - GameBrew&lt;br /&gt;
|title_mode=append&lt;br /&gt;
|image=omnispeak3ds.png&lt;br /&gt;
|image_alt=OmniSpeak-3DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
OmniSpeak-3DS is a port of the [https://davidgow.net/keen/omnispeak.html OmniSpeak Engine] to the 3DS.&lt;br /&gt;
&lt;br /&gt;
It is an open source reimplementation of Commander Keen episodes 4, 5, 6, and 7 based on several reverse-engineering efforts.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
OmniSpeak-3DS is available in CIA and 3DSX formats:&lt;br /&gt;
*CIA - Install the .cia with the CIA manager of your choice.&lt;br /&gt;
*3DSX - Put the .3dsx to the 3ds directory, then run with the Homebrew Launcher.&lt;br /&gt;
&lt;br /&gt;
The data files from a supported version are required to play:&lt;br /&gt;
*Keen 4 v1.4 EGA Built in as of version 1.0.2&lt;br /&gt;
*Keen 5 v1.4 EGA&lt;br /&gt;
*Keen 6 v1.4 EGA&lt;br /&gt;
&lt;br /&gt;
These should be the easiest versions to get, for instance, the [http://store.steampowered.com/app/9180/ Steam version] and the [https://www.gog.com/game/commander_keen_complete_pack GOG.com version] are both version 1.4, as are all the previous downloadable versions from both id Software and 3D Realms/Apogee. Keen 6 is not easily available, but you should be able to find patches which convert one version of the game to another. Keen 6 v1.5 fixes a few bugs, so it&#039;s probably best to use it if you can. &lt;br /&gt;
&lt;br /&gt;
Note that the game will likely crash if you use any other version, including the CGA versions and the v1.0 releases, as well as the retail FormGen/GT Interative versions and the Keen 6 version bundled with the id Anthology.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to take the following files from your version of Keen, and place them in the /3ds/omnispeak/ directory:&lt;br /&gt;
* GAMEMAPS.CK?&lt;br /&gt;
* EGAGRAPH.CK?&lt;br /&gt;
* AUDIO.CK?&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also need the files from the data directory corresponding to your version of Keen.&lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
Omnispeak can read settings from the OMNISPK.CFG file in the &amp;quot;user path&amp;quot;. This is a simple key/value file which looks something like this:&lt;br /&gt;
&lt;br /&gt;
 # Graphics settings&lt;br /&gt;
 fullscreen = true&lt;br /&gt;
 &lt;br /&gt;
 # The OPL emulator used by the SDL audio backend&lt;br /&gt;
 # Valid values: &amp;quot;dbopl&amp;quot; (DOSBox), &amp;quot;nukedopl3&amp;quot; (NukedOPL3)&lt;br /&gt;
 oplEmulator = &amp;quot;dbopl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Modifying settings from the ComputerWrist interface will update this config file with the new settings.&lt;br /&gt;
&lt;br /&gt;
Note that this file is not episode-specific. The settings are shared between all episodes.&lt;br /&gt;
&lt;br /&gt;
=== New features ===&lt;br /&gt;
Omnispeak includes a new QuickLoad/QuickSave feature. It allows the game in the final save slot to be saved and loaded without needing to navigate the menu. &lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&#039;&#039;&#039;Menu:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
X - Go back, Exit the game&lt;br /&gt;
&lt;br /&gt;
A - Select options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D-Pad/Circle Pad - Movement&lt;br /&gt;
&lt;br /&gt;
Y - Status&lt;br /&gt;
&lt;br /&gt;
A - Jump&lt;br /&gt;
&lt;br /&gt;
X - Use pogo stick&lt;br /&gt;
&lt;br /&gt;
B - Shoot&lt;br /&gt;
&lt;br /&gt;
L/R - QuickLoad/QuickSave&lt;br /&gt;
&lt;br /&gt;
Start - Main menu&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/omnispeak3ds14.png&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/omnispeak3ds9.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/omnispeak3ds10.png&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/omnispeak3ds11.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/omnispeak3ds12.png&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/omnispeak3ds13.png&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;3ds-V1.0.2&#039;&#039;&#039;&lt;br /&gt;
*Port has been remade from current upstream source code so there is countless bug fixes.&lt;br /&gt;
*The best new feature is limited mod support.&lt;br /&gt;
*Keen 4 and Keen7 are built in.&lt;br /&gt;
&#039;&#039;&#039;3ds-V1.0.0&#039;&#039;&#039;&lt;br /&gt;
*Fixed Dpad not working and did some fine tuning.&lt;br /&gt;
&#039;&#039;&#039;3ds-V0.8.1&#039;&#039;&#039;&lt;br /&gt;
*Improves stability a bit no other changes.&lt;br /&gt;
&#039;&#039;&#039;3ds-V0.8.0&#039;&#039;&#039;&lt;br /&gt;
*This version contains a few improvements.&lt;br /&gt;
**An episode selector at boot.&lt;br /&gt;
**Creates directories on first boot if missing.&lt;br /&gt;
**Uses 2 CPU cores for a speed boost.&lt;br /&gt;
*Edit: Added cia version.&lt;br /&gt;
&#039;&#039;&#039;3ds-V0.1.0&#039;&#039;&#039;&lt;br /&gt;
*Things seem to work fine but needs more testing.&lt;br /&gt;
*Known bug:&lt;br /&gt;
**Input fails on demo with scrolling text.&lt;br /&gt;
**You currently must wait for it to end will hopefully find a fix soon.&lt;br /&gt;
&#039;&#039;&#039;3ds-V0.0.1&#039;&#039;&#039;&lt;br /&gt;
*This is still a Work in Progress bassed off OmniSpeak v1.1 but can be played just not sure how far yet.&lt;br /&gt;
&lt;br /&gt;
==External inks==&lt;br /&gt;
* GitHub - https://github.com/RetroGamer02/omnispeak-3ds&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/omnispeak-3ds-commander-keen-4-5-6.635391/&lt;/div&gt;</summary>
		<author><name>RetroGamer02</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=Raptor3DS&amp;diff=201822</id>
		<title>Raptor3DS</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=Raptor3DS&amp;diff=201822"/>
		<updated>2025-09-17T14:55:13Z</updated>

		<summary type="html">&lt;p&gt;RetroGamer02: /* Features */ All 3DS models have music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 3DS Homebrews&lt;br /&gt;
|title=Raptor Call of the Shadows 3DS&lt;br /&gt;
|image=raptor3ds2.png&lt;br /&gt;
|description=Reversed-engineered source port from Raptor Call Of The Shadows 3DS Port Attempt.&lt;br /&gt;
|author=RetroGamer02, Ryan&lt;br /&gt;
|lastupdated=2025/09/17&lt;br /&gt;
|type=Shooter&lt;br /&gt;
|version=0.9.2&lt;br /&gt;
|license=GPL-2.0&lt;br /&gt;
|download=https://github.com/RetroGamer02/raptor-consoles/releases&lt;br /&gt;
|website=https://gbatemp.net/threads/raptor-call-of-the-shadows-3ds.619903/&lt;br /&gt;
|source=https://github.com/RetroGamer02/raptor-consoles&lt;br /&gt;
}}&amp;lt;!--raptor3ds.7z--&amp;gt;&lt;br /&gt;
Raptor Call of the Shadows 3DS (Raptor3DS) is a reversed-engineered source port of the DOS game Raptor: Call Of The Shadows (also known as Mercenary 2029).&lt;br /&gt;
&lt;br /&gt;
Based on the reverse-engineered codebase from Raptor Call Of The Shadows by nukeykt, skynettx, and wel97459.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Tango Sector and Outer Region Sector are fully playable (compatible with the DOS version v1.2 fullversion).&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Available in 3DSX and CIA formats:&lt;br /&gt;
*CIA - Install the .cia with the CIA manager of your choice.&lt;br /&gt;
*3DSX - Copy the .3dsx to the 3ds directory on your SD Card.&lt;br /&gt;
&lt;br /&gt;
The first episode of the game is included. You can use the original assets (GLB files) from Raptor Call Of The Shadows v1.2 fullversion (only the DOS version v1.2 is compatible), simply copy the following files to the 3ds/Raptor directory:&lt;br /&gt;
*FILE0002.GLB &lt;br /&gt;
*FILE0003.GLB &lt;br /&gt;
*FILE0004.GLB  &lt;br /&gt;
&lt;br /&gt;
A [[DSP1 3DS|DSP-dump]] is required for sound to work correctly.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/raptor3ds4.png&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/raptor3ds3.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/raptor3ds5.png&lt;br /&gt;
https://dlhb.gamebrew.org/3dshomebrews/raptor3ds6.png&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&#039;&#039;&#039;Raptor3DS Hardware&#039;&#039;&#039; ([https://www.youtube.com/watch?v=CS-gATuFA5s Retro Gamer02]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;CS-gATuFA5s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raptor3DS Test Two&#039;&#039;&#039; ([https://www.youtube.com/watch?v=6DD6vuRALj4 Retro Gamer02]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;6DD6vuRALj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;MultiSys-V1.0.4&#039;&#039;&#039;&lt;br /&gt;
* SDL2-V0.9.2 - [3DS,DS,Switch,Xbox] All have had a bug fixed relating to loading SETUP.INI under certain conditions.&lt;br /&gt;
&#039;&#039;&#039;MultiSys-V1.0.3&#039;&#039;&#039;&lt;br /&gt;
* SDL2-V0.9.1 - Raptor3DS SDL2 Finally has hardware accelerated video special thanks to https://github.com/ccawley2011/SDL 3ds-dev-accel repo which I slightly modified to have linear filtering.&lt;br /&gt;
&#039;&#039;&#039;MultiSys-V1.0.0&#039;&#039;&#039;&lt;br /&gt;
* SDL1-v1.0.5 - No Changes.&lt;br /&gt;
* SDL2-v0.9.0 - First release - Note has no display scaling do to current 3DS-SDL2 limitations but overall better.&lt;br /&gt;
&#039;&#039;&#039;v1.0.5&#039;&#039;&#039;&lt;br /&gt;
* Updated libctru to v2.2.1 which also fixes build errors with current devkitARM.&lt;br /&gt;
* Fix Startup Lag for some 3DS&#039;s.&lt;br /&gt;
&#039;&#039;&#039;1.0.4&#039;&#039;&#039;&lt;br /&gt;
* Update to libctru v2.2.0.&lt;br /&gt;
* Switch over to DBOPL for Audio.&lt;br /&gt;
* Up Audio Sample rate slightly.&lt;br /&gt;
&#039;&#039;&#039;1.0.3&#039;&#039;&#039;&lt;br /&gt;
* Rebased Raptor3DS to the Current Source code by Skynettx.&lt;br /&gt;
* In the process I redid some things better than I did the first time and fixed a few issues.&lt;br /&gt;
* Can now skip all parts of the intro.&lt;br /&gt;
* Entering shop responds to button press properly.&lt;br /&gt;
* Fixed a crash when using right trigger on callsign entry field.&lt;br /&gt;
* In general code should run better and be more readable.&lt;br /&gt;
* Special thanks to Skynettx for their continued work on the Raptor Source code!&lt;br /&gt;
&#039;&#039;&#039;1.0.2&#039;&#039;&#039;&lt;br /&gt;
*Slightly raised audio quality.&lt;br /&gt;
*Undid bitshift for enemy shots which seemed to slightly alter it.&lt;br /&gt;
&#039;&#039;&#039;1.0.1&#039;&#039;&#039;&lt;br /&gt;
* Replaced the NukedOPL Emulator with a less accurate but much faster one from DOSBox.&lt;br /&gt;
&#039;&#039;&#039;1.0&#039;&#039;&#039;&lt;br /&gt;
*Updated libctru to v2.1.2.&lt;br /&gt;
&#039;&#039;&#039;1.0RC1&#039;&#039;&#039;&lt;br /&gt;
*Tons of fixes and some improvements.&lt;br /&gt;
&#039;&#039;&#039;0.7.2&#039;&#039;&#039;&lt;br /&gt;
*The changes are mostly to the custom SDL library for stability. A new Fullscreen video mode is available.&lt;br /&gt;
*In the setup.ini aspect1to1 has changed to screen_mode. The setup will default it to fit to height.&lt;br /&gt;
*Screen mode 0 is fit to height, 1 is 1to1 aspect ratio, and 2 is fullscreen.&lt;br /&gt;
&#039;&#039;&#039;0.7.1&#039;&#039;&#039;&lt;br /&gt;
*Significant speed up and now uses a custom SDL lib mixed from nop90&#039;s and StephenCWills&#039;s and Citro3D updated to V1.6.0.&lt;br /&gt;
&#039;&#039;&#039;0.7.0&#039;&#039;&#039;&lt;br /&gt;
*Fixed a crash that could occur by moving too far off screen when a boss is defeated.&lt;br /&gt;
&#039;&#039;&#039;0.6.7&#039;&#039;&#039;&lt;br /&gt;
*Having trouble in your game? Try pressing Start and Y at the same time while in game. Warning will erase your current score/cash.&lt;br /&gt;
&#039;&#039;&#039;0.6.6&#039;&#039;&#039;&lt;br /&gt;
*One probably final speedup by optimizing not only the game but the libs it uses.&lt;br /&gt;
*Video now has a slightly lower priority than before so music can run smoother.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Special thanks to [https://github.com/nukeykt nukeykt] and [https://github.com/wel97459 wel97459] for their great work on the reconstructed source code. Also many thanks to schellingb for the great [https://github.com/schellingb TinySoundFont] library and to all contributors from the [https://github.com/chocolate-doom chocolate-doom] project for the awesome libtextscreen. Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.&lt;br /&gt;
&lt;br /&gt;
Special thanks to GBATemp&#039;s MrGone and CrashMidnick for Testing on New 3DS Models.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* GitHub - https://github.com/RetroGamer02/raptor-consoles&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/raptor-call-of-the-shadows-3ds.619903/&lt;/div&gt;</summary>
		<author><name>RetroGamer02</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=RaptorDS&amp;diff=201821</id>
		<title>RaptorDS</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=RaptorDS&amp;diff=201821"/>
		<updated>2025-09-17T14:52:04Z</updated>

		<summary type="html">&lt;p&gt;RetroGamer02: Music for original NDS is now always enabled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=RaptorDS&lt;br /&gt;
|image=raptords.png&lt;br /&gt;
|description=Raptor: Call of the Shadows port from reversed-engineered source code for DS/DSi.&lt;br /&gt;
|author=RetroGamer02&lt;br /&gt;
|lastupdated=2025/09/17&lt;br /&gt;
|type=Shooter&lt;br /&gt;
|version=1.1.0&lt;br /&gt;
|license=GPL-2.0&lt;br /&gt;
|download=https://github.com/RetroGamer02/raptor-consoles/releases&lt;br /&gt;
|website=https://gbatemp.net/threads/raptor-call-of-the-shadows-nds.635572/&lt;br /&gt;
|source=https://github.com/RetroGamer02/raptor-consoles/tree/multi-sys-sdl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--raptords.7z--&amp;gt;&lt;br /&gt;
RaptorDS is a port of [https://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows Raptor: Call of the Shadows] developed by Cygnus Studios and published by Apogee Software in 1994.&lt;br /&gt;
&lt;br /&gt;
Based on the reverse-engineered codebase from Raptor Call Of The Shadows by nukeykt, skynettx, and wel97459.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
The shareware is included. You can also use the original assets (GLB files) if you own the full version. Note that only the DOS version v1.2 is compatible.&lt;br /&gt;
&lt;br /&gt;
To install, copy the RaptorDS.nds to your SD Card.&lt;br /&gt;
&lt;br /&gt;
For the full version, copy the following files to the /nds/Raptor directory:&lt;br /&gt;
* FILE0002.GLB  &lt;br /&gt;
* FILE0003.GLB  &lt;br /&gt;
* FILE0004.GLB  &lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
&amp;quot;Your engine&#039;s turbines roar as you scream out of the sky. Startled troops look up just in time to see your wing cannons blaze. You feel the plane buck slightly as your missiles streak towards their targets. A flash in the distance tells you that they have done their job and so have you. &lt;br /&gt;
&lt;br /&gt;
The Mega-Corps pay well, for those good enough to survive. They call you into the shadows with dreams of wealth, and you answer, the only way you know how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raptor: Call of the Shadows is a 2D vertical scrolling shoot &#039;em up single player game, set in a futuristic world, where you assume the role of a mercenary flying the high-tech Raptor. Your main task will be undertaking interplanetary missions to take down MegaCorp&#039;s top competitors.&lt;br /&gt;
&lt;br /&gt;
[https://legacy.3drealms.com/tech/manuals/Raptor.pdf Game manual].&lt;br /&gt;
&lt;br /&gt;
===Cheat===&lt;br /&gt;
Having trouble in your game? Try pressing Start and Y at the same time while in game. Warning this will erase your current score/cash.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/raptords.png&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/raptords2.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/raptords3.png&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/raptords4.png&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&#039;&#039;&#039;RaptorDSi Port WIP&#039;&#039;&#039; ([https://www.youtube.com/watch?v=VDjJLh7OvFw RetroGamer02]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;515&amp;quot;&amp;gt;VDjJLh7OvFw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;!--BEGIN Online Emulator Section--&amp;gt;&lt;br /&gt;
==Online emulator==&lt;br /&gt;
{{EmulatorJS Main&lt;br /&gt;
|width=515px&lt;br /&gt;
|height=384px&lt;br /&gt;
|EJS_backgroundImage=https://www.gamebrew.org/images/e/ee/Raptords.png&lt;br /&gt;
|EJS_core=desmume2015&lt;br /&gt;
|EJS_gameName=RaptorDS&lt;br /&gt;
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/raptords.7z&lt;br /&gt;
}}&lt;br /&gt;
{{DS Control Settings}}&lt;br /&gt;
&amp;lt;!--END Online Emulator Section--&amp;gt;&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Runs on NDS and DSi.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;v1.1.0&#039;&#039;&#039;&lt;br /&gt;
* [3DS,DS,Switch,Xbox] All have had a bug fixed relating to loading SETUP.INI under certain conditions.&lt;br /&gt;
&#039;&#039;&#039;v1.0.9&#039;&#039;&#039;&lt;br /&gt;
* RaptorDS Fixed DSi loading issues please accept my apologizes if you tried the last build on DSi and it did not work.&lt;br /&gt;
&#039;&#039;&#039;v1.0.8&#039;&#039;&#039;&lt;br /&gt;
* Changes to NDS SDL including using blocksds to compile the lib.&lt;br /&gt;
* New compiler flags that help performance and finding a good balance between speed and audio quality.&lt;br /&gt;
&#039;&#039;&#039;v1.0.7&#039;&#039;&#039;&lt;br /&gt;
* At last music on the original NDS.&lt;br /&gt;
* Raptor NDS: Low quality music for original NDS. Uses BlocksDS now instead of DevkitPro along with other small changes. Compiling with Devkitpro is still an option.&lt;br /&gt;
&#039;&#039;&#039;Update 5&#039;&#039;&#039;&lt;br /&gt;
*Yet another speed up.&lt;br /&gt;
&#039;&#039;&#039;Update 4&#039;&#039;&#039;&lt;br /&gt;
*More Speed Improvements.&lt;br /&gt;
&#039;&#039;&#039;Update 3&#039;&#039;&#039;&lt;br /&gt;
*Speed Improvements.&lt;br /&gt;
&#039;&#039;&#039;Update 2&#039;&#039;&#039; &lt;br /&gt;
*Music is now enabled on DSi.&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;&lt;br /&gt;
*Height is now croped instead of scaled. Looks considerably better.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Special thanks to [https://github.com/nukeykt nukeykt] and [https://github.com/wel97459 wel97459] for their great work on the reconstructed source code.&lt;br /&gt;
*Big thanks to [https://www.mking.com/ Scott Host] for his great support. &lt;br /&gt;
*Also many thanks to [https://github.com/schellingb schellingb] for the great TinySoundFont library and to all contributors from the [https://github.com/chocolate-doom chocolate-doom project] for the awesome libtextscreen. &lt;br /&gt;
*Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* GitHub - https://github.com/RetroGamer02/raptor-consoles/tree/multi-sys-sdl1&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/raptor-call-of-the-shadows-nds.635572/&lt;/div&gt;</summary>
		<author><name>RetroGamer02</name></author>
	</entry>
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