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	<updated>2026-06-04T01:35:09Z</updated>
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	<entry>
		<id>https://www.gamebrew.org/index.php?title=Lua_Player_Plus_PSP&amp;diff=201190</id>
		<title>Lua Player Plus PSP</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=Lua_Player_Plus_PSP&amp;diff=201190"/>
		<updated>2025-07-27T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Onseshigo: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox PSP Homebrews&lt;br /&gt;
|title=LuaPlayer Plus&lt;br /&gt;
|image=luaplayerplus.jpg&lt;br /&gt;
|description=Lua interpreter for PSP.&lt;br /&gt;
|author=NaNnI, Rinnegatamante&lt;br /&gt;
|lastupdated=2012/05/01&lt;br /&gt;
|type=Utilities&lt;br /&gt;
|version=r163&lt;br /&gt;
|license=GPLv3&lt;br /&gt;
|download=[https://dlhb.gamebrew.org/psphomebrew/luaplayerplusr163.zip r163] · [https://dlhb.gamebrew.org/psphomebrew/luaplayerplusr142.rar r142]&lt;br /&gt;
|website=https://code.google.com/archive/p/lua-player-plus&lt;br /&gt;
|source=https://dlhb.gamebrew.org/psphomebrew/luaplayerplusr163src.tar.gz&lt;br /&gt;
|donation=https://www.patreon.com/Rinnegatamante&lt;br /&gt;
}}&lt;br /&gt;
Lua Player Plus is a Lua Interpreter for the PSP. It allows you to quickly create games or applications using the powerful Lua scripting language. &lt;br /&gt;
&lt;br /&gt;
This is a mod of the original [https://code.google.com/archive/p/luaplayereuphoria LUA Player Euphoria] and [http://forums.qj.net/psp-development-forum/141337-release-luaplayerhm7.html HM7] made by Zack and HomeMister for Playstation Portable. Lua Player Plus supports PSP, PSP Go as well as PSVITA (the PSP version is made by NaNnI and Rinnegatamante).&lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
[https://dlhb.gamebrew.org/psphomebrew/luaplayerplusdocs.zip Documentation] and [https://dlhb.gamebrew.org/psphomebrew/luaplayerplusr142.rar samples included in previous release].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;r142&#039;&#039;&#039;&lt;br /&gt;
* Enhanced RAM allocation (Now you have MAX RAM - 1 MB)&lt;br /&gt;
* Added image:printUnderline function.&lt;br /&gt;
* Added image:printGradient function.&lt;br /&gt;
* Added image:printVertical function.&lt;br /&gt;
* Added image:drawCircle function.&lt;br /&gt;
* Added image:printCenter function.&lt;br /&gt;
* Added Image.negative function.&lt;br /&gt;
* Enhanced image:print function. Now, it support accented characters.&lt;br /&gt;
* Added System.unrar function.&lt;br /&gt;
* Added System.buttonPressed function.&lt;br /&gt;
* Added System.getDate function.&lt;br /&gt;
* Added System.getTime function.&lt;br /&gt;
* Added System.usbDevUMD function&lt;br /&gt;
* Added System.usbDevFlash3 function.&lt;br /&gt;
* Added System.usbDevFlash2 function.&lt;br /&gt;
* Added System.usbDevFlash1 function.&lt;br /&gt;
* Added System.usbDevFlash0 function.&lt;br /&gt;
* Fixxed System.msgDialog function.&lt;br /&gt;
* Fixxed System.osk function.&lt;br /&gt;
* Fixxed RemoteJoy sample.&lt;br /&gt;
* Added Unrar sample.&lt;br /&gt;
* Added SCE Utilities sample.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* Homemister for LPHM sourcecode.&lt;br /&gt;
* Zack &amp;amp; Shine for LP Euphoria sourcecode.&lt;br /&gt;
* ab5000 for support on psp-ita.com.&lt;br /&gt;
* valantin for sceIoMvdir and sceIoCpdir improved functions.&lt;br /&gt;
* Dark_AleX for usbdevice.&lt;br /&gt;
* VirtuosFlame &amp;amp; ColdBird for iso drivers and kuBridge.&lt;br /&gt;
* sakya for Media Engine.&lt;br /&gt;
* Booster &amp;amp; silverspring for EEPROM write/read functions.&lt;br /&gt;
* Akind for RemoteJoyLite.&lt;br /&gt;
* cooleyes for mpeg4 lib.&lt;br /&gt;
* Arshia001 for PSPAALib.&lt;br /&gt;
* InsertWittyName &amp;amp; MK2k for PGE sourcecode.&lt;br /&gt;
* Youresam for LUA BMPLib.&lt;br /&gt;
* Raphael for vram manager code.&lt;br /&gt;
* Dynodzzo for LSD concepts.&lt;br /&gt;
* ab_portugal for Image.negative function.&lt;br /&gt;
* JiCé for drawCircle function.&lt;br /&gt;
* Rapper_skull &amp;amp; DarkGiovy for testing LuaPlayer Plus and coming up with some neat ideas for it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Twitter - https://twitter.com/Rinnegatamante&lt;br /&gt;
* Author&#039;s website - https://rinnegatamante.it/site/psp_hbs.php&lt;br /&gt;
* Google Code - https://code.google.com/archive/p/lua-player-plus&lt;br /&gt;
* GitHub - https://github.com/Rinnegatamante/lua-player-plus&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua applications on PSP]]&lt;/div&gt;</summary>
		<author><name>Onseshigo</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=PSP_Daft_Punk&amp;diff=197526</id>
		<title>PSP Daft Punk</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=PSP_Daft_Punk&amp;diff=197526"/>
		<updated>2025-02-13T15:20:05Z</updated>

		<summary type="html">&lt;p&gt;Onseshigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox PSP Homebrews&lt;br /&gt;
|title=PSP Daft Punk&lt;br /&gt;
|image=pspdaftpunk2.png&lt;br /&gt;
|description=An adaptation of the flash game iDaft.&lt;br /&gt;
|author=Miles&lt;br /&gt;
|lastupdated=2009/04/12&lt;br /&gt;
|type=Music&lt;br /&gt;
|version=2&lt;br /&gt;
|license=CC BY-NC-SA 3.0&lt;br /&gt;
|download=https://dlhb.gamebrew.org/psphomebrew/pspdaftpunk.7z?k33p0fil35&lt;br /&gt;
|website=http://mileskabal.com/psp/&lt;br /&gt;
|source=https://github.com/mileskabal/idaft-psp&lt;br /&gt;
}}&lt;br /&gt;
PSP Daft Punk is an adaptation of the flash game iDaft created by najle.com. &lt;br /&gt;
&lt;br /&gt;
This covers the famous Daft Punk song Harder Better Faster Stronger with 16 sound samples that you can play.&lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
Just press the button corresponding to the sound you want to play.&lt;br /&gt;
&lt;br /&gt;
You can set the blink offset by modifying the daft.lua file.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/pspdaftpunk2.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/pspdaftpunk3.png&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Lag when you take a screenshot.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Author&#039;s website - [https://web.archive.org/web/20131017234619/http://mileskabal.com/psp/ http://www.mileskabal.com/] (archived)&lt;br /&gt;
* GitHub - https://github.com/mileskabal/&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua applications on PSP]]&lt;/div&gt;</summary>
		<author><name>Onseshigo</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=RPG2000_Player_Portable_for_PSP&amp;diff=197525</id>
		<title>RPG2000 Player Portable for PSP</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=RPG2000_Player_Portable_for_PSP&amp;diff=197525"/>
		<updated>2025-02-13T14:43:40Z</updated>

		<summary type="html">&lt;p&gt;Onseshigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox PSP Homebrews&lt;br /&gt;
|title=RPG2000 Player Portable for PSP&lt;br /&gt;
|image=rpg2kpppsp.png&lt;br /&gt;
|description=Run RPG Maker 2000 games on the PSP.&lt;br /&gt;
|author=汁ダーク (SeerouxDark)&lt;br /&gt;
|lastupdated=2014/06/23&lt;br /&gt;
|type=Game Engine&lt;br /&gt;
|version=0.12b test 4&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://dlhb.gamebrew.org/psphomebrew/rpg2kpppsp.7z&lt;br /&gt;
|website=https://jbbs.shitaraba.net/bbs/read.cgi/game/22862/1116854429/&lt;br /&gt;
}}&lt;br /&gt;
RPG2000 Player Portable for PSP (RPG2KPP) is an engine that can run RPG Maker 2000 games on the PSP.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
Extract the zip file with winrar. Copy the RPG2KPP folder to /PSP/GAME/.&lt;br /&gt;
&lt;br /&gt;
The file &amp;quot;RTP/System/システム.???&amp;quot; is required for the application to start.&lt;br /&gt;
&lt;br /&gt;
The music in the &amp;quot;Music&amp;quot; folder is only compatible with MP3 files. MIDI is not supported.&lt;br /&gt;
&lt;br /&gt;
Reading BMP files is the fastest, followed by XYZ and PNG, which are progressively slower. Right now, PNG files are prone to crashes due to libpng using PSPSDK&#039;s malloc.&lt;br /&gt;
&lt;br /&gt;
(See list of tested game in game.txt, some will need the original RPG Maker 2000 RTP.)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/images/rpg2kpppsp2.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/images/rpg2kpppsp3.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/images/rpg2kpppsp4.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/images/rpg2kpppsp5.png&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&#039;&#039;&#039;0.12 Alpha&#039;&#039;&#039;&lt;br /&gt;
* Overall&lt;br /&gt;
** Fixed menus that were overflowing the screen size.&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Temporary save process created and load process fixed.&lt;br /&gt;
** Reviewed equipment judgment process.&lt;br /&gt;
** Added save event and game exit menu process.&lt;br /&gt;
** Fixed display process for item selection and special skill selection.&lt;br /&gt;
** Reviewed counter attribute judgment process.&lt;br /&gt;
&#039;&#039;&#039;0.11&#039;&#039;&#039;&lt;br /&gt;
* Overall&lt;br /&gt;
** Checked for memory overwriting issues.&lt;br /&gt;
** (Not relevant during normal use, but the release version has this disabled due to slow and unstable operation.)&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Temporary load process created.&lt;br /&gt;
** Fixed parallel event execution process.&lt;br /&gt;
** Fixed animation pattern for main character.&lt;br /&gt;
** Fixed event label handling, event ID retrieval, etc.&lt;br /&gt;
** Reviewed character action assignment process.&lt;br /&gt;
** Added timer event process and game over event process.&lt;br /&gt;
** Fixed display process for upper and lower map chips related to &amp;quot;ducking&amp;quot; attributes.&lt;br /&gt;
** Added block attribute judgment process.&lt;br /&gt;
** Fixed event execution condition change checks, start checks, and collision detection.&lt;br /&gt;
** Added timer process for condition judgment, fixed abnormal process.&lt;br /&gt;
&#039;&#039;&#039;0.11 Beta&#039;&#039;&#039;&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Fixed event handling for events without pages.&lt;br /&gt;
** Modified event handling to allow event execution during message display.&lt;br /&gt;
** Changed message display to show one character at a time.&lt;br /&gt;
** Added game over process.&lt;br /&gt;
&#039;&#039;&#039;0.11 Alpha&#039;&#039;&#039;&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Added damage processing for special skills.&lt;br /&gt;
** Split default battle process (so it doesn&#039;t display all at once).&lt;br /&gt;
** Reviewed ability value increase/decrease process for events, level-ups, etc.&lt;br /&gt;
** Added variable checks within choice strings.&lt;br /&gt;
** Supported simultaneous action assignment for multiple characters, added pass-through process for action assignments.&lt;br /&gt;
** Added process for using books.&lt;br /&gt;
** Fixed WAV file playback process, added sound effects for events and battle animations.&lt;br /&gt;
&#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Fixed checks for sea animation patterns, etc.&lt;br /&gt;
** Added WAV file reading and conversion (avoiding playback due to potential crashes).&lt;br /&gt;
** Added key input processing for 2003 version.&lt;br /&gt;
** Fixed menu text corruption, added processing for displaying external characters.&lt;br /&gt;
** Fixed collision detection for walls, events, etc.&lt;br /&gt;
** Fixed event movement speed change process.&lt;br /&gt;
** Fixed character and event position information (from coordinates to ± movement).&lt;br /&gt;
** Increased probability for event characters to move directly.&lt;br /&gt;
** Created temporary process for selecting actions based on enemy behavior patterns, created temporary battle event processing.&lt;br /&gt;
** Temporarily created process for battle animation information and display.&lt;br /&gt;
** Temporarily created battle animation processing for map events (not working properly).&lt;br /&gt;
** Supported shrinked display for pictures, battle animations, etc.&lt;br /&gt;
** Fixed management process for common events and map event calls.&lt;br /&gt;
** Fixed 2D array range check and omitted processing.&lt;br /&gt;
&#039;&#039;&#039;0.10 Beta&#039;&#039;&#039;&lt;br /&gt;
* Overall&lt;br /&gt;
** Fixed memory management process.&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Fixed map loop processing and considered map loops in event execution.&lt;br /&gt;
** Fixed BER compressed integer error checks, fixed 2D array omission process.&lt;br /&gt;
** Fixed face window process during name input, fixed character animation pattern.&lt;br /&gt;
** Added map omission processing.&lt;br /&gt;
** Fixed BMP alignment.&lt;br /&gt;
** Added message processing for default battles, created temporary action input.&lt;br /&gt;
** Fixed message variable processing, added message queue.&lt;br /&gt;
** Fixed special skill increase/decrease process, created temporary event for shops and inns.&lt;br /&gt;
** Fixed event call process.&lt;br /&gt;
** Created temporary process for item and special skill handling (only MP/HP increase/decrease).&lt;br /&gt;
&#039;&#039;&#039;0.10 Alpha&#039;&#039;&#039;&lt;br /&gt;
* Overall&lt;br /&gt;
** Fixed memory management process.&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Fixed map event start conditions, number operation events, battle events, key input events.&lt;br /&gt;
** Added special skill and terrain information processing.&lt;br /&gt;
** Created ability value change events.&lt;br /&gt;
** Added enemy character, enemy group, and encounter information.&lt;br /&gt;
** Created temporary item menu, special skill menu, and equipment menu.&lt;br /&gt;
** Created temporary default battle process (only display).&lt;br /&gt;
** Created temporary parallel event execution process (didn&#039;t work properly, so disabled).&lt;br /&gt;
&#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Overall&lt;br /&gt;
** Menu hierarchy created.&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Fixed level increase/decrease and experience increase/decrease events.&lt;br /&gt;
** Created event for equipment change, special skill increase/decrease.&lt;br /&gt;
** Created temporary key input event.&lt;br /&gt;
** Imported chipset attributes.&lt;br /&gt;
** Added movement direction, wall transparency, and key input assignment settings.&lt;br /&gt;
** Created temporary item list.&lt;br /&gt;
** Fixed character movement events.&lt;br /&gt;
&#039;&#039;&#039;0.02 Beta&#039;&#039;&#039;&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Imported terminology, fixed party display content.&lt;br /&gt;
** Fixed experience increase/decrease events, created level increase/decrease events.&lt;br /&gt;
** Created events for increasing/decreasing various states.&lt;br /&gt;
** Created name input events.&lt;br /&gt;
** Fixed 2D array omission process, reviewed event codes and parameter codes.&lt;br /&gt;
** Created temporary character movement events.&lt;br /&gt;
&#039;&#039;&#039;0.02 Alpha&#039;&#039;&#039;&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Created chipset change event, wait event.&lt;br /&gt;
** Created timer-related events.&lt;br /&gt;
** Created BGM memory event, location memory event.&lt;br /&gt;
** Created temporary event for remembering event positions.&lt;br /&gt;
** Added various states.&lt;br /&gt;
** Created temporary menu transition process and party display menu.&lt;br /&gt;
** Created temporary experience increase/decrease events.&lt;br /&gt;
&#039;&#039;&#039;0.01&#039;&#039;&#039;&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Created temporary system-related events.&lt;br /&gt;
** Temporarily supported control characters for string replacement.&lt;br /&gt;
** Created walking graphic change events.&lt;br /&gt;
** Created event interruption, deletion, and call events.&lt;br /&gt;
** Created temporary common event processing.&lt;br /&gt;
** Created temporary battle branch judgment events.&lt;br /&gt;
** Created temporary event character movement routes.&lt;br /&gt;
** Created priority determination process for main characters and event characters.&lt;br /&gt;
** Created temporary picture display events (didn&#039;t work properly, so disabled).&lt;br /&gt;
&#039;&#039;&#039;0.01 Beta&#039;&#039;&#039;&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Created temporary condition judgment events.&lt;br /&gt;
** Created label handling and selection processing.&lt;br /&gt;
** Created face graphic display.&lt;br /&gt;
** Properly set message display position, font, and wallpaper.&lt;br /&gt;
** Added items and money.&lt;br /&gt;
** Created repeat processing.&lt;br /&gt;
&#039;&#039;&#039;0.01 Alpha&#039;&#039;&#039;&lt;br /&gt;
* Overall&lt;br /&gt;
** Implemented memory management process created while weighing between modifying e[mulator] and PCEP.&lt;br /&gt;
** (This was because malloc source in e[mulator] caused crashes.)&lt;br /&gt;
** Purged e[mulator] I/F parts and implemented MP3 playback.&lt;br /&gt;
** Discarded external version of PCEP e[core] due to the success of the above process.&lt;br /&gt;
** Modified menu style using RPG Maker 2000 processing.&lt;br /&gt;
** Linked zlib functions for XYZ files.&lt;br /&gt;
** Imported and implemented libpng source for PNG files.&lt;br /&gt;
* RPG Maker 2000 Player&lt;br /&gt;
** Created BER compression I/F, dynamic array management I/F.&lt;br /&gt;
** Created read processing for LDB, LMU, LMT (further processing will be added as needed).&lt;br /&gt;
** Created map chip-related processing.&lt;br /&gt;
** Created map display processing, temporary BGM playback.&lt;br /&gt;
** Created core processing for reading events (only map-to-map movement events).&lt;br /&gt;
** Created character chip-related and system chip-related processing.&lt;br /&gt;
** Created event character display, main character display, and temporary event movement processing.&lt;br /&gt;
** Created general movement judgment processing.&lt;br /&gt;
** Created message box display and temporary wallpaper display.&lt;br /&gt;
** Added message events and temporary message display.&lt;br /&gt;
** Added switches, variables, and created temporary event condition checks.&lt;br /&gt;
** Created title screen.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* したらば掲示板 - https://jbbs.shitaraba.net/bbs/read.cgi/game/22862/1116854429/&lt;br /&gt;
* Axfc Networks - [https://www.axfc.net/u/search.pl?search_str=RPG2KPP0&amp;amp;id_start=&amp;amp;id_end=&amp;amp;extv=&amp;amp;size_min=&amp;amp;size_min_si=1&amp;amp;size_max=&amp;amp;size_max_si=2&amp;amp;dl_min=&amp;amp;dl_max=&amp;amp;date_start=&amp;amp;date_end=&amp;amp;num=&amp;amp;sort=1&amp;amp;sort_type=uid&amp;amp;sort_m=DESC&amp;amp;md5=&amp;amp;sha1= https://www.axfc.net]&lt;/div&gt;</summary>
		<author><name>Onseshigo</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=ARK_PSP&amp;diff=197524</id>
		<title>ARK PSP</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=ARK_PSP&amp;diff=197524"/>
		<updated>2025-02-13T13:47:09Z</updated>

		<summary type="html">&lt;p&gt;Onseshigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox PSP Homebrews&lt;br /&gt;
|title=ARK&lt;br /&gt;
|image=arkpsp.png&lt;br /&gt;
|description=Custom Firmware for the PSP and PS Vita.&lt;br /&gt;
|author=ARK-4 Team&lt;br /&gt;
|lastupdated=2025/02/03&lt;br /&gt;
|type=Custom Firmwares&lt;br /&gt;
|version=r161&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://github.com/PSP-Archive/ARK-4/releases/latest&lt;br /&gt;
|website=https://github.com/PSP-Archive/ARK-4/blob/main/README.md&lt;br /&gt;
|source=https://github.com/PSP-Archive/ARK-4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--https://dlhb.gamebrew.org/psphomebrew/arkpsp.7z--&amp;gt;&lt;br /&gt;
The new, updated, and modern Custom Firmware for the PSP and PS Vita&#039;s ePSP - ARK CFW. Designed with simplicity and packed with exclusive features, ARK CFW revitalizes the PSP experience. As the successor to PRO and ME, ARK now stands as the most comprehensive CFW for the PSP, combining all the functionalities of traditional CFW with innovative, one-of-a-kind features that cannot be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/PSP-Archive/ARK-4/blob/main/README.md ARK-4 README.md.]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* &amp;lt;code&amp;gt;Core&amp;lt;/code&amp;gt; system heavily updated from traditional CFW with new exclusive features.&lt;br /&gt;
* &amp;lt;code&amp;gt;Inferno 2&amp;lt;/code&amp;gt; Driver compatible with all formats (&amp;lt;code&amp;gt;ISO&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CSO&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ZSO&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;JSO&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CSOv2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DAX&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &amp;lt;code&amp;gt;Popcorn&amp;lt;/code&amp;gt; controller for custom &amp;lt;code&amp;gt;PS1&amp;lt;/code&amp;gt; games. Compatible with &amp;lt;code&amp;gt;PopsLoader&amp;lt;/code&amp;gt; V3 and V4i.&lt;br /&gt;
* Built-in &amp;lt;code&amp;gt;No-DRM&amp;lt;/code&amp;gt; engine &amp;lt;code&amp;gt;Stargate&amp;lt;/code&amp;gt;, fixes many anti-CFW games. Compatible with &amp;lt;code&amp;gt;npdrm_free&amp;lt;/code&amp;gt; by qwikrazor87.&lt;br /&gt;
* &amp;lt;code&amp;gt;Plugin&amp;lt;/code&amp;gt; support for &amp;lt;code&amp;gt;PSP&amp;lt;/code&amp;gt; games, &amp;lt;code&amp;gt;PS1&amp;lt;/code&amp;gt; games and &amp;lt;code&amp;gt;VSH&amp;lt;/code&amp;gt; (XMB), including the ability to enable and disable plugins &amp;lt;code&amp;gt;per-game&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Region Free&amp;lt;/code&amp;gt; playback of &amp;lt;code&amp;gt;UMD Video&amp;lt;/code&amp;gt; on all PSP models. Change the region of your &amp;lt;code&amp;gt;UMD&amp;lt;/code&amp;gt; drive on-the-fly.&lt;br /&gt;
* Compatible with all &amp;lt;code&amp;gt;PSP&amp;lt;/code&amp;gt; models on firmwares &amp;lt;code&amp;gt;6.60&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;6.61&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Compatible with all &amp;lt;code&amp;gt;PS Vita&amp;lt;/code&amp;gt; models on firmware &amp;lt;code&amp;gt;2.10&amp;lt;/code&amp;gt; up to &amp;lt;code&amp;gt;3.74&amp;lt;/code&amp;gt;, either official firmware or via &amp;lt;code&amp;gt;Adrenaline&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Compatible with &amp;lt;code&amp;gt;6.60&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Testing Tool&amp;lt;/code&amp;gt; Firmware and &amp;lt;code&amp;gt;Testkit&amp;lt;/code&amp;gt; Units.&lt;br /&gt;
* Compatible with &amp;lt;code&amp;gt;6.60&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Development Tool&amp;lt;/code&amp;gt; Firmware and &amp;lt;code&amp;gt;Devkit&amp;lt;/code&amp;gt; Units.&lt;br /&gt;
* Can be fully installed and booted on memory stick in compatible models via &amp;lt;code&amp;gt;Time Machine&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Can be used to unbrick any PSP using &amp;lt;code&amp;gt;Despertar del Cementerio&amp;lt;/code&amp;gt; in combination with a &amp;lt;code&amp;gt;Pandora&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Baryon Sweeper&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Minimalistic&amp;lt;/code&amp;gt;: only 6 files installed on PSP flash, CFW extensions are installed on memory stick.&lt;br /&gt;
* Resistant to &amp;lt;code&amp;gt;soft-bricks&amp;lt;/code&amp;gt;, easy to recover from bad configurations with a new and improved &amp;lt;code&amp;gt;Recovery&amp;lt;/code&amp;gt; app.&lt;br /&gt;
* &amp;lt;code&amp;gt;Custom game launcher&amp;lt;/code&amp;gt; with built-in game categories, file browser, &amp;lt;code&amp;gt;FTP&amp;lt;/code&amp;gt; server and client, modernized look and more.&lt;br /&gt;
* Fully configurable via the &amp;lt;code&amp;gt;XMB&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Compatible with &amp;lt;code&amp;gt;PRO Online&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Xlink Kai&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Compatible with Legacy Homebrew via &amp;lt;code&amp;gt;eLoader&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Leda&amp;lt;/code&amp;gt;. Compatible with the KXploit format.&lt;br /&gt;
* Compatible with &amp;lt;code&amp;gt;cIPL&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Infinity 2&amp;lt;/code&amp;gt; bootloaders for permanent CFW.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/arkpsp-01.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/arkpsp-02.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/psphomebrew/arkpsp-03.png&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&#039;&#039;&#039;ARK-4 CFW For PSP &amp;amp; PS Vita Guide 2023 (4.20.59) - ([https://www.youtube.com/watch?v=bE8mw7RRqGo Robles Junior])&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;bE8mw7RRqGo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Install ARK CFW on a PSP over WiFi (no computer required!) ([https://www.youtube.com/watch?v=mopy1N57DlI lusidgames])&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mopy1N57DlI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New CFW for PSP , the ARK-4 ! ([https://www.youtube.com/watch?v=NxPSSzA-B6o PSP Mav])&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;NxPSSzA-B6o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSP tutorial : How to install plugins on ARK-4 cfw ([https://www.youtube.com/watch?v=tDRINcqP7mQ PSP Mav])&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;tDRINcqP7mQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* &amp;lt;code&amp;gt;ARK-1&amp;lt;/code&amp;gt;: original port/rewrite of &amp;lt;code&amp;gt;PRO CFW&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;PS Vita&amp;lt;/code&amp;gt;. Codenamed &amp;lt;code&amp;gt;PROVITA&amp;lt;/code&amp;gt;. Source code can be found here: https://github.com/PSP-Archive/ARK-1-PROVita-&lt;br /&gt;
* &amp;lt;code&amp;gt;ARK-2&amp;lt;/code&amp;gt;: dynamic patching allows it to work with most of &amp;lt;code&amp;gt;PS Vita&amp;lt;/code&amp;gt; firmwares. Source code can be found here: https://github.com/PSP-Archive/ARK-2&lt;br /&gt;
* &amp;lt;code&amp;gt;ARK-3&amp;lt;/code&amp;gt;: device-specific runtime allows &amp;lt;code&amp;gt;ARK&amp;lt;/code&amp;gt; to run in multiple scenarios (&amp;lt;code&amp;gt;ePSP&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ePSX&amp;lt;/code&amp;gt;). Source code can be found here: https://github.com/PSP-Archive/ARK-3&lt;br /&gt;
* &amp;lt;code&amp;gt;ARK-4&amp;lt;/code&amp;gt;: ported to the original &amp;lt;code&amp;gt;PSP&amp;lt;/code&amp;gt;. Huge amounts of improvements and fixes over previous versions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Note&amp;lt;/code&amp;gt;: this is a simplified &amp;lt;code&amp;gt;changelog&amp;lt;/code&amp;gt;, for a full version you can visit here: https://github.com/PSP-Archive/ARK-4/blob/main/CHANGELOG.md&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Team PRO&amp;lt;/code&amp;gt; (the original developers of ARK): &amp;lt;code&amp;gt;Coldbird&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hrimfaxi&amp;lt;/code&amp;gt; (aka. &amp;lt;code&amp;gt;Liquid Snake&amp;lt;/code&amp;gt;) and &amp;lt;code&amp;gt;Neur0n&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;The Ancient Gods of the PSP Scene&amp;lt;/code&amp;gt;: mathieulth, davee, Proxima, zecoxao, among other tinkerers.&lt;br /&gt;
* &amp;lt;code&amp;gt;qwikrazor87&amp;lt;/code&amp;gt; for being such a genius and all his hard work with kernel exploits and ARK-2.&lt;br /&gt;
* &amp;lt;code&amp;gt;TheFl0w&amp;lt;/code&amp;gt; (aka. &amp;lt;code&amp;gt;Total_Noob&amp;lt;/code&amp;gt;) for his advancements and research in CFW development and overall contributions to the scene.&lt;br /&gt;
* &amp;lt;code&amp;gt;meetpatty&amp;lt;/code&amp;gt; for his excellent work in fixing bugs and adding important features like cIPL and DevKit support as well as porting &amp;lt;code&amp;gt;Time Machine&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Despertar del Cementerio&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Codestation&amp;lt;/code&amp;gt; for his incredible work improving CSO speeds and creating the ZSO format.&lt;br /&gt;
* &amp;lt;code&amp;gt;Krazynez&amp;lt;/code&amp;gt; for his amazing work on &amp;lt;code&amp;gt;Advanced VSH Menu&amp;lt;/code&amp;gt; and other bugfixes and features.&lt;br /&gt;
* &amp;lt;code&amp;gt;pyroesp&amp;lt;/code&amp;gt; for his excellent work improving &amp;lt;code&amp;gt;VSH Menu&amp;lt;/code&amp;gt; and refactoring code.&lt;br /&gt;
* &amp;lt;code&amp;gt;TheSubPlayer&amp;lt;/code&amp;gt; for all the wonderful themes made for the custom launcher.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnkownBrackets&amp;lt;/code&amp;gt; (maxcso) for his help understanding the DAX format and Inferno speed hacks as well as creating the CSOv2 format.&lt;br /&gt;
* &amp;lt;code&amp;gt;Zer01ne&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;noname120&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;astart&amp;lt;/code&amp;gt; and other devs that have blessed me with their knowledge and wisdom.&lt;br /&gt;
* &amp;lt;code&amp;gt;Zecoxao&amp;lt;/code&amp;gt; for his great work creating dumpers that would allow us to archive rare firmwares.&lt;br /&gt;
* &amp;lt;code&amp;gt;balika&amp;lt;/code&amp;gt; for his research in porting M33 to modern firmware that has helped improve compatiblity in ARK.&lt;br /&gt;
* &amp;lt;code&amp;gt;hrydgard&amp;lt;/code&amp;gt; for the PMF player as well as being an inspiration for the custom launcher.&lt;br /&gt;
* Every other giant shoulder I am standing on.&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
* ARK comes with no warranty whatsoever. It was designed to be noob-proof, however it is possible for the universe to create an even greater noob capable of using ARK to destroy the Earth (or his PSP). I cannot be held responsible for this.&lt;br /&gt;
* ARK may cause ejectile malfunction if your hard drive is not hard enough.&lt;br /&gt;
* If this software malfunctions, you can turn it off and on again.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* GitHub - https://github.com/PSP-Archive/ARK-4&lt;/div&gt;</summary>
		<author><name>Onseshigo</name></author>
	</entry>
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