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	<updated>2026-06-04T20:30:20Z</updated>
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	<entry>
		<id>https://www.gamebrew.org/index.php?title=ScummVM_DS&amp;diff=77043</id>
		<title>ScummVM DS</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=ScummVM_DS&amp;diff=77043"/>
		<updated>2022-05-03T18:42:25Z</updated>

		<summary type="html">&lt;p&gt;Nyav: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=ScummVM for NDS&lt;br /&gt;
|image=Scummvmds2.png&lt;br /&gt;
|description=An emulator that allows you to run certain classic point and click adventure games on PC.&lt;br /&gt;
|author=ScummVM Team&lt;br /&gt;
|lastupdated=2022/01/02&lt;br /&gt;
|type=Other Emulators&lt;br /&gt;
|version=2.5.1&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://www.scummvm.org/downloads/#release&lt;br /&gt;
|website=http://www.scummvm.org&lt;br /&gt;
|source=https://www.scummvm.org/downloads/#source&lt;br /&gt;
}}&lt;br /&gt;
ScummVM allows you to play classic graphic point-and-click adventure games, text adventure games, and RPGs, as long as you already have the game data files. ScummVM replaces the executable files shipped with the games, which means you can now play your favorite games on all your favorite devices.&lt;br /&gt;
&lt;br /&gt;
Many of the famous LucasArts adventure games, such as Maniac Mansion and the Monkey Island series, were created using a utility called SCUMM (Script Creation Utility for Maniac Mansion) and the VM in ScummVM stands for Virtual Machine.&lt;br /&gt;
&lt;br /&gt;
ScummVM is written in such a way that it can be ported from one type of machine to another, and ScummVM DS is a port of ScummVM to the Nintendo DS handheld games console. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Major rewrite since the last official release for the DS port v1.2.1.&lt;br /&gt;
* Should now work out of the box with TWiLight Menu++.&lt;br /&gt;
* Full button remapping. &lt;br /&gt;
* Supports games with 16-bit colour.&lt;br /&gt;
* Provides a single build with support for all 320x200 games.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; ScummVM does not include any games. To play one of the supported games you will need to have your own copy of the game and add it to ScummVM.&lt;br /&gt;
&lt;br /&gt;
Extract the archive and copy the extracted scummvm.nds file onto the SD card. The exact location is not important.&lt;br /&gt;
&lt;br /&gt;
Transfer game folders onto the SD card, you can find a list of required data files for each game from the [https://wiki.scummvm.org/index.php?title=Category:Supported_Games wiki entry] for that game ([https://docs.scummvm.org/en/latest/use_scummvm/game_files.html read more]).&lt;br /&gt;
&lt;br /&gt;
For ease of use, you can create a dedicated games folder into which folder containing game files can be copied. The resulting directory structure will look somewhat like this:&lt;br /&gt;
&lt;br /&gt;
 ScummVM Games/&lt;br /&gt;
  |-Day of the Tentacle/&lt;br /&gt;
  |    |-MONSTER.SOU&lt;br /&gt;
  |    |-TENTACLE.000&lt;br /&gt;
  |    |-TENTACLE.001&lt;br /&gt;
  |-Flight of the Amazon Queen/&lt;br /&gt;
  |    |-QUEEN.1&lt;br /&gt;
  |    |-queen.tbl&lt;br /&gt;
&lt;br /&gt;
==User Guide==&lt;br /&gt;
===Supported games===&lt;br /&gt;
While ScummVM was originally designed to run LucasArts&#039; SCUMM games, over time support has been added for many other games. &lt;br /&gt;
&lt;br /&gt;
You can find a full list with details on which adventures are supported and how well on the [https://www.scummvm.org/compatibility compatibility page]. ScummVM is continually improving, so check back often.&lt;br /&gt;
&lt;br /&gt;
Some games are available for free on ScummVM&#039;s [https://www.scummvm.org/games game downloads] page. For other games see [https://wiki.scummvm.org/index.php?title=Where_to_get_the_games where to get the games]. &lt;br /&gt;
&lt;br /&gt;
Note that games requiring a resolution of 512x512 or higher are not supported for the DS version.&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
Supported audio file formats:&lt;br /&gt;
* MP3.&lt;br /&gt;
* Uncompressed audio - The games run gaster using uncompressed audio files.&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
Please refer to the [https://docs.scummvm.org/en/latest/help/faq.html# FAQ section].&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Games requiring a resolution of 512x512 or higher are not supported on the DS due to hardware limitations.&lt;br /&gt;
&lt;br /&gt;
Some games are not playable due to the slow CPU speed and limited RAM on the DS. If there are any games that run really slowly, this is considered a hardware limitation, not a bug.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;2.5.1 Californium 2022/01/02&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
* Ported ResidualVM GUI theme to remastered version.&lt;br /&gt;
* Fixed edge case for Punycode.&lt;br /&gt;
* Fixed checking for savegame overwrite in autosave slot.&lt;br /&gt;
* Fixed moving savegame to new slot for most engines.&lt;br /&gt;
* Scalers are now supported with the OpenGL graphics mode.&lt;br /&gt;
&lt;br /&gt;
AGOS:&lt;br /&gt;
* Fixed old Waxworks AdLib music regression.&lt;br /&gt;
&lt;br /&gt;
AGS:&lt;br /&gt;
* Detection list updates.&lt;br /&gt;
&lt;br /&gt;
Grim:&lt;br /&gt;
* Fixed default &amp;quot;Talk Speed&amp;quot; option value.&lt;br /&gt;
* Fixed black screen while entering save game name.&lt;br /&gt;
* OpenGL without shaders is preferred as default for Grim Fandango.&lt;br /&gt;
&lt;br /&gt;
Kyra:&lt;br /&gt;
* Fixed graphical glitch in Legend of Kyrandia 3.&lt;br /&gt;
&lt;br /&gt;
SAGA:&lt;br /&gt;
* Fixed digitized music not looping in Inherit the Earth.&lt;br /&gt;
&lt;br /&gt;
SCUMM:&lt;br /&gt;
* Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.&lt;br /&gt;
* Improved OPL3 sound emulation for Sam&amp;amp;Max.&lt;br /&gt;
* Fixed music not looping in The Dig.&lt;br /&gt;
* Fixed crash when loading savegames from Humongous Entertainment games.&lt;br /&gt;
&lt;br /&gt;
Sherlock:&lt;br /&gt;
* Fixed crash using matches on lab table.&lt;br /&gt;
* Fixed character animation in Rose Tattoo.&lt;br /&gt;
* Fixed glitch opening map in Rose Tattoo.&lt;br /&gt;
* Fixed bell pull and fog horn sounds in Serrated Scalpel.&lt;br /&gt;
* Fixed inventory not updating in Serrated Scalpel after examining watch.&lt;br /&gt;
* Fixed fog overlay at Cleopatra&#039;s Needle in Rose Tattoo.&lt;br /&gt;
* Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.&lt;br /&gt;
* Made Serrated Scalpel darts closer in speed to the original.&lt;br /&gt;
* Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.&lt;br /&gt;
* Process pending key presses in the order they were made, not the most recent first.&lt;br /&gt;
* Fixed crash when using Delete key in Rose Tattoo save dialog.&lt;br /&gt;
* Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.&lt;br /&gt;
* Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.&lt;br /&gt;
* Fixed various user interface glitches in both games.&lt;br /&gt;
&lt;br /&gt;
Stark:&lt;br /&gt;
* Added OpenGL renderer (without shaders).&lt;br /&gt;
* Added TinyGL renderer.&lt;br /&gt;
* Fixed autosave handling.&lt;br /&gt;
&lt;br /&gt;
TwinE:&lt;br /&gt;
* Numerous bugfixes and stability improvements.&lt;br /&gt;
&lt;br /&gt;
Xeen:&lt;br /&gt;
* Fixed crash on startup loading constants from xeen.ccs.&lt;br /&gt;
* Fixed spell selection aborting when characters were switched.&lt;br /&gt;
* Fixed some bad memory accesses.&lt;br /&gt;
* Various sound fixes.&lt;br /&gt;
* Fixed the monster item drop probabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.5.0 2021/10/09&#039;&#039;&#039;&lt;br /&gt;
* The Nintendo DS port got a major rewrite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.2.1&#039;&#039;&#039;&lt;br /&gt;
* Bugfix release - no new features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.2.0&#039;&#039;&#039;&lt;br /&gt;
* New game supported: Fascination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1.1&#039;&#039;&#039;&lt;br /&gt;
* Bugfix release: no new features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1.0&#039;&#039;&#039;&lt;br /&gt;
* New games are supported in this stable build: Return to Zork, Rodney&#039;s Funscreen, Manhole, Leather Goddess of Phobos 2, Cruise for a Corpse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.0.0&#039;&#039;&#039;&lt;br /&gt;
* No changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.0.0 RC1&#039;&#039;&#039;&lt;br /&gt;
* Gamma correction feature to improve brightness level of game on the original DS.&lt;br /&gt;
* The usual round of bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.13.1&#039;&#039;&#039;&lt;br /&gt;
* Support for the ScummVM Global Main Menu (hold select during the game).&lt;br /&gt;
* The usual round of bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.12.0&#039;&#039;&#039;&lt;br /&gt;
* New games supported: Lure of the Temptress, Nippon Safes, Lost in Time.&lt;br /&gt;
* New laptop-style trackpad input method.  Uses relative movement when you drag on the touch screen.&lt;br /&gt;
* New option which allows you to drag to hover, tap the touch screen to click, and double tap the screen to right click.&lt;br /&gt;
* Reorganised DS Options screen into three tabs for clearer navigation.&lt;br /&gt;
* New top screen scaling options let you choose the scaling factor used on startup.&lt;br /&gt;
* The usual round of bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.11.1&#039;&#039;&#039;&lt;br /&gt;
* Bugfix release - No new DS port features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.11.0&#039;&#039;&#039;&lt;br /&gt;
* New games supported: Elvira 1 and 2, Waxworks (Amiga version).&lt;br /&gt;
* Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature.&lt;br /&gt;
* Function keys added to virtual keyboard (used in AGI games).&lt;br /&gt;
* Plenty of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
A massive thank you to the entire team for making the ScummVM project possible.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Official website - https://www.scummvm.org&lt;br /&gt;
* ScummVM Wiki - https://wiki.scummvm.org&lt;br /&gt;
* Read the Docs - https://docs.scummvm.org/en/latest/other_platforms/nintendo_ds.html&lt;br /&gt;
* GitHub - https://github.com/scummvm/scummvm&lt;br /&gt;
* SourceForge - https://sourceforge.net/projects/scummvm&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/scummvm-for-nintendo-ds-prerelease.593455&lt;br /&gt;
&lt;br /&gt;
[[Category:DS homebrew emulators]]&lt;br /&gt;
[[Category:Homebrew computer emulators on DS]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=A7800DS_Phoenix_Edition&amp;diff=76972</id>
		<title>A7800DS Phoenix Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=A7800DS_Phoenix_Edition&amp;diff=76972"/>
		<updated>2022-05-01T17:33:53Z</updated>

		<summary type="html">&lt;p&gt;Nyav: V3.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=A7800DS Phoenix Edition&lt;br /&gt;
|image=A7800dswav2.png&lt;br /&gt;
|description=Atari 7800 DS emulator updated from Alekmaul&#039;s original.&lt;br /&gt;
|author=Dave Bernazzani (wavemotion)&lt;br /&gt;
|lastupdated=2022/02/12&lt;br /&gt;
|type=Console&lt;br /&gt;
|version=3.5&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://dlhb.gamebrew.org/dshomebrew/a7800dswav.7z&lt;br /&gt;
|website=https://github.com/wavemotion-dave/A7800DS&lt;br /&gt;
|source=https://github.com/wavemotion-dave/A7800DS&lt;br /&gt;
}}&lt;br /&gt;
a7800DS is an Atari ProSystem 7800 console emulator, based on [[A7800DS_1_%26_2|a7800DS]] by Alekmaul.&lt;br /&gt;
&lt;br /&gt;
The goal for this particular emulator is to get as many games as close to perfectly playable as possible. Nothing else matters if the game won&#039;t run at near full speed with all the gameplay in-tact. Minor screen glitches or minor sound issues are secondary to making sure the game will actually run. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for a highly accurate emulator for the 7800 ProSystem, try MAME/MESS. But if you&#039;re looking to enjoy some classic 7800 console goodness on your DS/DSi then look no further.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Most things you should expect from an emulator. &lt;br /&gt;
* Sound is good except for the few games that run below 60FPS.&lt;br /&gt;
* Add highscore.rom for 7800 High Score saving. &lt;br /&gt;
* Can run full speed on DSi/3DS. Slow on DS LiteP/Phat.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
To use this emulator, you must use compatibles rom with a78/bin format. &lt;br /&gt;
&lt;br /&gt;
Place the .nds file on your SD card and launch with Twilight Menu++ or Unlaunch.&lt;br /&gt;
&lt;br /&gt;
If you want to run on a flash cart, it might work (recommend HBMENU to launch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is strongly recommend you use NTSC roms. PAL ones have more scanlines and will render more slowly and since the sound core is tied to scanlines, the sound will be wrong. &lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
When the emulator starts, click on the cartridge slot to choose a file. &lt;br /&gt;
&lt;br /&gt;
===High Score Saving===&lt;br /&gt;
High Score Saving works if you have highscore.rom (exact name and case). This can be in /roms/bios/, /data/bios/ or in the same directory as the emulator.&lt;br /&gt;
&lt;br /&gt;
Note that you must press the HSC button if you want to snap the Saved Scores out to the flash card. The high scores will also auto-save if you quit the emulator or select a new game.&lt;br /&gt;
&lt;br /&gt;
===Compatibility List===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|md5sum&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|HSC&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|FPS&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ace Of Aces||0be996d25144966d5541c9eb4919b289||NO||60||Minor graphical glitches. Very playable.&lt;br /&gt;
|-&lt;br /&gt;
|Alien Brigade||877dcc97a775ed55081864b2dbf5f1e2||NO||52||A bit slow but playable.&lt;br /&gt;
|-&lt;br /&gt;
|Arkanoid Demo||212ee2a6e66d8bb7fbf26f343cc8dc19||NO||60||Playable though paddles would be nice.&lt;br /&gt;
|-&lt;br /&gt;
|Asteroids||07342c78619ba6ffcc61c10e907e3b50||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Asteroids Deluxe||a65f79ad4a0bbdecd59d5f7eb3623fd7||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Astro Blaster||3d38281ed8a8d8c7cd457a18c92c8604||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Astro Fighter||a51e5df28a0fe8c52e9d28fb5f8e44a6||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Baby Pac Man||7cdfbe37634e7dcd4dc67db7edbcd3ba||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Ballblazer||8fc3a695eaea3984912d98ed4a543376||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Barnyard Blaster||42682415906c21c6af80e4198403ffda||NO||60||Needs Lightgun Support (not implemented).&lt;br /&gt;
|-&lt;br /&gt;
|Basketbrawl||f5f6b69c5eb4b55fc163158d1a6b423e||NO||60||Minor glitches. Mostly playable.&lt;br /&gt;
|-&lt;br /&gt;
|Beef Drop (Final)||78b1061d651ef806becac1dd3fda29a0||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|BonQ (Final)||9fa7743a016c9b7015ee1d386326f88e||YES||60||Graphical glitches on title screen. Play is near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Centipede||5a09946e57dbe30408a8f253a28d07db||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Choplifter||93e4387864b014c155d7c17877990d1e||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Commando||2e8e28f6ad8b9b9267d518d880c73ebb||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Crack&#039;ed||db691469128d9a4217ec7e315930b646||NO||60||Would be better with lightgun support.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||a94e4560b6ad053a1c24e096f1262ebf||NO||60|| Would be better with lightgun support.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Chambers||179b76ff729d4849b8f66a502398acae||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Desert Falcon||95ac811c7d27af0032ba090f28c107bd||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Dig Dug||731879ea82fc0ca245e39e036fe293e6||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong||19f1ee292a23636bd57d408b62de79c7||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Jr||5e332fbfc1e0fc74223d2e73271ce650||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong XM Demo||c3107d3e3e17d67e3a11d47a5946a4f3||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Double Dragon||543484c00ba233736bcaba2da20eeea9||NO||60||Glitchy top graphics... but playable.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Descent||94009ccfdcd4f55d24033ca06269ba6a||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Drakers Quest I||fab1290f9a4c4f2b4d831c8a57f969f5||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Drakers Quest II||a9f29004412621f20ad9f5c51cc11486||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Stalker||b3143adbbb7d7d189e918e5b29d55a72||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|E.X.O Alpha 12||faea27017447dd8bae677d91125a8135||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|F-18 Hornet||2251a6a0f3aec84cc0aff66fc9fa91e8||NO||60||A few small graphical glitches but playable.&lt;br /&gt;
|-&lt;br /&gt;
|Failsafe (homebrew)||6287727ab36391a62f728bbdee88675c||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Run||d25d5d19188e9f149977c49eb0367cd1||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Food Fight||cf76b00244105b8e03cdc37677ec1073||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Frenzy (with Berzerk)||e7d89669a7f92ec2cc99d9663a28671c||YES||60||Near perfect (voice slightly wrong pitch).&lt;br /&gt;
|-&lt;br /&gt;
|Froggie||6053233cb59c0b4ca633623fd76c4576||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Galaga||fb8d803b328b2e442548f7799cfa9a4a||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Hat Trick||fd9e78e201b6baafddfd3e1fbfe6ba31||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Ikari Warriors||c3672482ca93f70eafd9134b936c3feb||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Impossible Mission||baebc9246c087e893dfa489632157180||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Jinks||045fd12050b7f2b842d5970f2414e912||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Joust||f18b3b897a25ab3885b43b4bd141b396||YES||60||Near perfect.             &lt;br /&gt;
|-&lt;br /&gt;
|Jr. Pac-Man||e54edc299e72d22d0ba05d16f3393e8c||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Klax||17b3b764d33eae9b5260f01df7bb9d2f||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Karateka||c3a5a8692a423d43d9d28dd5b7d109d9||NO||60||Minor glitches. What&#039;s the point of this game?&lt;br /&gt;
|-&lt;br /&gt;
|Kung Fu Master||f57d0af323d4e173fb49ed447f0563d7||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Mario Bros.||431ca060201ee1f9eb49d44962874049||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Meteor Shower||c3f6201d6a9388e860328c963a3301cc||YES||60||Near perfect - Author&#039;s favorite homebrew.&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Mutants||bc1e905db1008493a9632aa83ab4682b||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Moon Cresta||9ff38ea62004201d870caa8bd9463525||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Ms. Pac-Man||fc0ea52a9fac557251b65ee680d951e5||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Ninja Golf||220121f771fc4b98cef97dc040e8d378||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|One On One||74569571a208f8b0b1ccfb22d7c914e1||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man Collection||5013b69cb05b21a1194ce48517df7bfc||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Man Collection 40th||044657294450c869c45e7ef61f4870de||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Planet Smashers||33aea1e2b6634a1dec8c7006d9afda22||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Plutos||86546808dc60961cdb1b20e761c50ab1||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Pole Position II||584582bb09ee8122e7fc09dc7d1ed813||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Popeye Demo 2.9||640c7827fe63082efbaffc13f7983744||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Spire of the Ancients||19844117863cd38d4e1e4cbc867ae599||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Rampage||ac03806cef2558fc795a7d5d8dba7bc0||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Realsports Baseball||bfad016d6e77eaccec74c0340aded8b9||NO||50||A bit slow but playable&lt;br /&gt;
|-&lt;br /&gt;
|Robotron||66ecaafe1b82ae68ffc96267aaf7a4d7||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Scramble||a3a85e507d6f718972b1464ce1aaf8a4||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Scrapyard Dog||980c35ae9625773a450aa7ef51751c04||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine||9bd70c06d3386f76f8162881699a777a||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Space Duel||771cb4609347657f63e6f0eb26036e35||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Space Invaders||6adf79558a3d7f5beca1bb8d34337417||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Summer Games||cbb0746192540a13b4c7775c7ce2021f||NO||60||Plays fine - font hard to read on small screen.&lt;br /&gt;
|-&lt;br /&gt;
|Super Skatebordin||59b5793bece1c80f77b55d60fb39cb94||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Super Circus Atariage||81cee326b99d6831de10a566e338bd25||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Time Salvo||a60e4b608505d1fb201703b266f754a7||YES||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Winter Games||3799d72f78dda2ee87b0ef8bf7b91186||NO||60||Plays fine - font hard to read on small screen.&lt;br /&gt;
|-&lt;br /&gt;
|Xenophobe||05fb699db9eef564e2fe45c568746dbc||NO||60||Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|Xevious||d7dc17379aa25e5ae3c14b9e780c6f6d||YES||60||Near perfect.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Up/Down - Select a file&lt;br /&gt;
&lt;br /&gt;
A - Load file&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A7800:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D-Pad - Joystick&lt;br /&gt;
&lt;br /&gt;
A - Fire button 1&lt;br /&gt;
&lt;br /&gt;
B - Fire button 2&lt;br /&gt;
&lt;br /&gt;
Select - Select Button&lt;br /&gt;
&lt;br /&gt;
Start - Pause Button&lt;br /&gt;
&lt;br /&gt;
X - FPS Display&lt;br /&gt;
&lt;br /&gt;
Y - Fire Button 1 (for those that prefer not using A)&lt;br /&gt;
&lt;br /&gt;
L/R+D-Pad - Used to Shift Offsets and Scale Screen to desired ratio&lt;br /&gt;
&lt;br /&gt;
Use stylus on buttons for other actions on bottom screen.  &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/a7800dswav3.png&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/a7800dswav4.png&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The emulation of the ProSystem is tricky as there are several CPU-like elements that need to be emulated (6502, TIA, RIOT, Pokey Chip) and the DS Lite just doesn&#039;t have the horsepower to do it properly so only the smallest non-Pokey games will run (Asteroids, Centipede, Joust, Meteor Shower, Moon Cresta, Ms Pac Man).&lt;br /&gt;
&lt;br /&gt;
The DSi will run most games at near full speed or beyond, with much higher emulation compatibility. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;V3.5 2022/02/12&#039;&#039;&#039;&lt;br /&gt;
* Across the board cleanup of code. Copyright notice added.&lt;br /&gt;
* Fixed High-Score save on Time Salvo&lt;br /&gt;
* Slight memory optimization for reduced memory footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V3.4 2022/02/06&#039;&#039;&#039;&lt;br /&gt;
* Frameskip rendering improved by more than 10% - making more DS-LITE games playable!&lt;br /&gt;
* Minor improvements to touch-screen key handling and other code cleanups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V3.3 2022/02/04&#039;&#039;&#039;&lt;br /&gt;
* Squeezed out another frame of performance.&lt;br /&gt;
* Super Skateboardin&#039; graphics fixed.&lt;br /&gt;
* DSi eliminates frameskip on 80% of the library.&lt;br /&gt;
* Updated 50 entries in the internal database - more new homebrews run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V3.2 2022/02/01&#039;&#039;&#039;&lt;br /&gt;
* A 5-8% speedup across the board through a number of small optimizations in core areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V3.1 2022/01/31&#039;&#039;&#039;&lt;br /&gt;
* Now using more VRAM for bank swapping and partial DMA transfer to speed up large games.&lt;br /&gt;
* Reverted part of the sound core to improve sound quality.&lt;br /&gt;
* File selection cleanups to scroll less fast and be generally easier to see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V3.0 2021/11/06&#039;&#039;&#039;&lt;br /&gt;
* Reworked sound output core so it&#039;s now zinger-free.&lt;br /&gt;
* Refresh of bottom screen - improved font and button debounce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.9 2021/11/03&#039;&#039;&#039;&lt;br /&gt;
* Fixed loading of large SUPER CART roms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.8 2021/11/02&#039;&#039;&#039;&lt;br /&gt;
* A bit of speed - enough to eliminate the old DS-LITE version. &lt;br /&gt;
* A few new homebrews added to the internal database. &lt;br /&gt;
* Optimized sound buffers for (very) slightly better performance.&lt;br /&gt;
* highscore.rom can now bin in /roms/bios or /data/bios. &lt;br /&gt;
* Cleanup code as time permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.7 2021/04/02&#039;&#039;&#039;&lt;br /&gt;
* New support for the latest homebrews: Galaxian final.&lt;br /&gt;
* Added ability to swap screens using L+R+A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.6 2021/04/02&#039;&#039;&#039;&lt;br /&gt;
* Faster directory/file listing.&lt;br /&gt;
* Support for the latest homebrews: Galaxian and Popeye.&lt;br /&gt;
* Improved scaling and offset handling using L/R + Arrow Keys to match other emulators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.5 2021/01/15&#039;&#039;&#039;&lt;br /&gt;
* Added .A78 header naming search and as a backup filename search to help properly identify the game being loaded so that the right settings can be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.4 2021/01/08&#039;&#039;&#039;&lt;br /&gt;
* Improvement in bank switching allowing most games to run 60FPS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.3 2021/01/06&#039;&#039;&#039;&lt;br /&gt;
* Fixed large cart support so 512kb games run fine. &lt;br /&gt;
* Fixed voice in Frenzy/Berzerk.&lt;br /&gt;
* Fixed graphical glitches in Alien Brigade.&lt;br /&gt;
* Optimized bank switching so more big games run smoothly.&lt;br /&gt;
* Added default difficulty switches for the few games that need them.&lt;br /&gt;
* Lots of cleanups as time permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.2 2021/01/05&#039;&#039;&#039;&lt;br /&gt;
* More memory tweaks - faster processing of memory for another 5% speedup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.1 2021/01/03&#039;&#039;&#039;&lt;br /&gt;
* Now using DTCM and VRAM for some key memory areas to speed up the emulator almost 10%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V2.0 2021/01/01&#039;&#039;&#039;&lt;br /&gt;
* Pokey and TIA sound core reworked to provide sound that is worth listening to. &lt;br /&gt;
* Please run on a DSi, DSi-XL/LL or 3DS. You won&#039;t be happy with the performance on a DS-LITE/PHAT.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/wavemotion-dave/A7800DS/releases Release notes.]&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks to:&lt;br /&gt;
* Wintermute for [http://www.devkitpro.org devkitpro and libnds].&lt;br /&gt;
* [https://home.comcast.net/~gscottstanton Greg Stanton] for ProSystem source code an Atari 7800 emulator.&lt;br /&gt;
* [http://zx81.zx81.free.fr/serendipity_fr zx81] for PSP A7800 version.&lt;br /&gt;
* raz0red for [http://www.twitchasylum.com/forum/viewtopic.php?t=519 WII7800].&lt;br /&gt;
&lt;br /&gt;
A7800DS:&lt;br /&gt;
* Original by [http://www.portabledev.com Alekmaul].&lt;br /&gt;
* Updates by [https://github.com/wavemotion-dave/A7800DS wavemotion-dave].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* GitHub - https://github.com/wavemotion-dave/A7800DS&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/a7800ds-improved.578534&lt;br /&gt;
&lt;br /&gt;
[[Category:DS homebrew emulators]]&lt;br /&gt;
[[Category:Homebrew console emulators on DS]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=NeoDS&amp;diff=76974</id>
		<title>NeoDS</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=NeoDS&amp;diff=76974"/>
		<updated>2022-05-01T16:44:57Z</updated>

		<summary type="html">&lt;p&gt;Nyav: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=NeoDS&lt;br /&gt;
|image=Neods2.png&lt;br /&gt;
|description=NeoGeo AES/MVS emulator.&lt;br /&gt;
|author=Ben Ingram (Ingramb), updated by j03lpr86, nitendo, indy13&lt;br /&gt;
|lastupdated=2020/08/26&lt;br /&gt;
|type=Console&lt;br /&gt;
|version=0.2.1.b&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=[https://dlhb.gamebrew.org/dshomebrew/neods.7z NeoDS 0.2.0] / [https://dlhb.gamebrew.org/dshomebrew/neodsforks.7z EZ3in1 &amp;amp; 0.21 &amp;amp; 0.21.b]&lt;br /&gt;
|website=http://groups.google.com/group/neods&lt;br /&gt;
}}&lt;br /&gt;
This is a NeoGeo AES/MVS emulator for the Nintendo DS. It can run all types of NeoGeo roms with some limitations.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* M68000 cpu (cyclone).&lt;br /&gt;
* Z80 cpu (DrZ80).&lt;br /&gt;
* All forms of NeoGeo protection/encryption.&lt;br /&gt;
* Graphics.&lt;br /&gt;
* ADPCM audio.&lt;br /&gt;
* PSG audio.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; To use this emulator, you will need to prepare the compatible BIOS ROM (neogeo.zip).&lt;br /&gt;
&lt;br /&gt;
Patch NeoDS.nds for your [[DLDI|DLDI]] flash card (not all flashcards require patching).&lt;br /&gt;
&lt;br /&gt;
Convert some NeoGeo roms (mslug.zip for example). NeoDS uses the same rom sets as MAME, make sure they work in MAME before proceeding.  &lt;br /&gt;
&lt;br /&gt;
Put all the roms you want to convert along with the bios together in a folder.  &lt;br /&gt;
&lt;br /&gt;
Copy NeoDSConvert.exe into the same folder.  &lt;br /&gt;
&lt;br /&gt;
Run NeoDSConvert, and it will convert all the NeoGeo roms in that folder. The converted roms will have the *.neo extension.&lt;br /&gt;
&lt;br /&gt;
Copy the [[DLDI|DLDI]] patched NeoDS.nds, and all the *.neo roms into the root of your flashcard. &lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
* Run NeoDS.nds, the main menu should load, showing you a list of all the roms on your card. &lt;br /&gt;
* Use the arrow keys to select, and press start to choose a rom to load. You can load a rom without audio which will improve frame rate, but you won&#039;t get any sound (obviously). &lt;br /&gt;
* Once a game is loaded without audio, the only way to get audio back is to reload the game. Some games will freeze with audio disabled, so be warned.&lt;br /&gt;
* If you have a supported flashcard with external ram in the GBA slot (optional), NeoDS will use the extra ram to cache more data. This will improve the speed of some games, but is never required. The main gui screen will display the test SLOT2 if this feature is active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoDS GUI:&#039;&#039;&#039;&lt;br /&gt;
* Video - Video can be normal or scaled. Normal is a cropped screen. Scaled shows the full screen, but scaled down to fit.&lt;br /&gt;
* CPU Clock - The NeoGeo cpu can be underclocked. Experiment and see (it is easier for NeoDS to emulate a slower cpu, and some NeoGeo games don&#039;t use the full cpu power anyway).&lt;br /&gt;
* Screen Off - The lower screen can be turned off. Touch anywhere to turn it back on.&lt;br /&gt;
* Load rom - Load a new game.&lt;br /&gt;
* Save - Write the current configuration and sram to the flashcard.&lt;br /&gt;
* Input - Remap the input.&lt;br /&gt;
** The input configuraiton screen is a grid. DS buttons are down the right side of the screen. NeoGeo buttons are along the top of the screen. &lt;br /&gt;
** Each row of boxes coorisponds to one DS button. Putting a check in a box maps a NeoGeo button to a DS button. &lt;br /&gt;
** You can map multiple NeoGeo buttons to a single DS button this way, which can be useful for fighting games, or for other things.&lt;br /&gt;
&lt;br /&gt;
===Compatibility list===&lt;br /&gt;
A list of tested ROMS can be found in the [https://groups.google.com/g/neods/c/yyZio11xtGE/m/PwHTTCiABkwJ discussion thread].&lt;br /&gt;
&lt;br /&gt;
===Forks===&lt;br /&gt;
* [https://github.com/DS-Homebrew/NeoDS NeoDS TWL] - By Universal-Team. Integrated into [[TWiLight_Menu%2B%2B|Twilight Menu++]], update from 2.0 source.&lt;br /&gt;
* [https://github.com/xonn83/NeoDS_GBMacro NeoDS GBMacro (wip)] - By xonn83. Version to use in a GameBoy Macro, based on NeoDS 0.2.0. [https://gbatemp.net/threads/adapt-neods-to-gameboy-macro.557741/ Read more].&lt;br /&gt;
* [https://gbatemp.net/threads/neods-a-guide-to-using-one-of-the-greatest-ds-emulators.291225/post-4238159 NeoDS 0.2.0 EZ flash 3in1] - By j03lpr86. Version for EZ Flash 3in1, based on NeoDS 0.2.0.&lt;br /&gt;
* [https://gbatemp.net/threads/neods-update.374204 NeoDS 0.21 &amp;amp; NeoDS 0.21.b] - By nitendo. Changes include:&lt;br /&gt;
** Maximum amount of roms in rom-Menu increased from 64 to 256.&lt;br /&gt;
** Left/Right on D-pad now corresponds to pageUp/pageDown in rom-Menu.&lt;br /&gt;
** All config-files are now stored in directory &amp;quot;fat:/data/neoDS/&amp;quot;.&lt;br /&gt;
** All roms can be stored in separate directory according to &amp;quot;_NeoDs.ini&amp;quot;​.&lt;br /&gt;
** 021b_scaled will scale all game by default.&lt;br /&gt;
* [https://gbatemp.net/threads/neods-update.374204/post-9013806 NeoDS 0.21 mod] - By indy13. Changes the path to the roms and added a translated readme (French/English).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
D-Pad - Arrow keys&lt;br /&gt;
&lt;br /&gt;
A/B/X/Y - A/B/C/D&lt;br /&gt;
&lt;br /&gt;
L - Pause&lt;br /&gt;
&lt;br /&gt;
R - Select (acts as coin input using newer versions of universal bios)&lt;br /&gt;
&lt;br /&gt;
Start - Start&lt;br /&gt;
&lt;br /&gt;
Select - Coin&lt;br /&gt;
&lt;br /&gt;
Stylus - NeoDS GUI&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/neods2.png&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&#039;&#039;&#039;NeoDS Tutorial Step by step&#039;&#039;&#039; ([https://www.youtube.com/watch?v=5yipAW796hM Meanpooh]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;5yipAW796hM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
Not emulated - FM audio, Raster effects, Multiplayer.&lt;br /&gt;
&lt;br /&gt;
Some timings are not that accurate.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;v0.2.0 2008/06/19&#039;&#039;&#039;&lt;br /&gt;
* Key configuration.&lt;br /&gt;
* Pause key.&lt;br /&gt;
* Put DS to sleep when lid is closed.&lt;br /&gt;
* Save SRAM and NeoDS configuration to flashcard.&lt;br /&gt;
* Fix crash when switching roms on certain flash cards.&lt;br /&gt;
* Fix palettte bank swap bug on tile layer (metal slug 1 hud).&lt;br /&gt;
* Improve accuracy of vcounter, and vposition interrupts (fix freeze in Samurai Showdown 3, fix graphics in Blazing Star level 2, probly others).&lt;br /&gt;
* Fix issues when using dldi and slot2 ram from same flashcard (like supercard lite).&lt;br /&gt;
* Fix graphical corruption that occurs after a while when using slot2 ram.&lt;br /&gt;
&#039;&#039;&#039;v0.1.1a 2008/05/06&#039;&#039;&#039;&lt;br /&gt;
* Forgot to include updated NeoDSConvert is last version.&lt;br /&gt;
&#039;&#039;&#039;v0.1.1 2008/05/06&#039;&#039;&#039;&lt;br /&gt;
* Added level2 sprite cache in slot2 ram (if installed).&lt;br /&gt;
* Increased rom page size (fix grenades Metal Slug 1).&lt;br /&gt;
* Fix interrupt acknowledge (fix Metal Slug 2).&lt;br /&gt;
* Fix tile layer palette update (Last Blade 2 gui).&lt;br /&gt;
* Update converter to use latest MAME data (fix issues with King of Fighters 98, etc).&lt;br /&gt;
* Thanks to FluBBa for a DAA Z80 instruction that doesnt need a stupid lookup table (saves ram).&lt;br /&gt;
* Fixed -bios options in NeoDSConvert.&lt;br /&gt;
&#039;&#039;&#039;v0.1.0 2008/04/29&#039;&#039;&#039;&lt;br /&gt;
* Initial release.&lt;br /&gt;
&#039;&#039;&#039;Summer 2007&#039;&#039;&#039;&lt;br /&gt;
* Project started.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
FinalDave, notaz, Reesy, Wintermute, chishm, MAME, Minizip, www.pocketheaven.com for hosting a NeoDS forum, FluBBa, GnGeo, FinalBurnAlpha, MVSPSP, Charles MacDonald, Alexander Stante, Brandon Long.&lt;br /&gt;
&lt;br /&gt;
Everyone who answers questions on the gbadev.org forums.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Google Groups - http://groups.google.com/group/neods&lt;br /&gt;
* GitHub - https://github.com/Yardape8000/NeoDS&lt;br /&gt;
&lt;br /&gt;
[[Category:DS homebrew emulators]]&lt;br /&gt;
[[Category:Homebrew console emulators on DS]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=StellaDS_Phoenix_Edition&amp;diff=76970</id>
		<title>StellaDS Phoenix Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=StellaDS_Phoenix_Edition&amp;diff=76970"/>
		<updated>2022-05-01T16:37:53Z</updated>

		<summary type="html">&lt;p&gt;Nyav: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=StellaDS Phoenix Edition&lt;br /&gt;
|image=stelladsphoenix4.png&lt;br /&gt;
|description=Atari VCS 2600 emulator for DS and DSi, an improved version of StellaDS by Alekmaul.&lt;br /&gt;
|author=Dave Bernazzani (wavemotion)&lt;br /&gt;
|lastupdated=2022/03/24&lt;br /&gt;
|type=Console&lt;br /&gt;
|version=4.7&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://dlhb.gamebrew.org/dshomebrew/stelladswav.7z&lt;br /&gt;
|website=https://github.com/wavemotion-dave/StellaDS&lt;br /&gt;
|source=https://github.com/wavemotion-dave/StellaDS&lt;br /&gt;
}}&lt;br /&gt;
StellaDS is an Atari 2600 console emulator for the DS/DSi, based on AlekMaul&#039;s [[StellaDS|StellaDS]].&lt;br /&gt;
&lt;br /&gt;
This is the Phoenix Edition with improvements of speed, compatibility and accuracy to the emulation on the DSi. It also added new features such as instruction manuals and high score support.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* High level of compability to make games playable. &lt;br /&gt;
* Paddle and Keypad emulation is included.&lt;br /&gt;
* Improved emulator core for better performance:&lt;br /&gt;
** Most games you remember fondly run nearly full speed on a DSi in native 133MHz mode.&lt;br /&gt;
** For the older DS-LITE and DS-PHAT, only the more simple games are going to run close to full speed.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; To use this emulator, you must use compatibles rom with a26/bin format. &lt;br /&gt;
&lt;br /&gt;
[[DLDI|DIDL]] patch the StellaDS.nds file depending on the flash card (if it does not have auto-patching).&lt;br /&gt;
&lt;br /&gt;
Copy it into a directory of your flash/(micro)SD/MMC card.&lt;br /&gt;
&lt;br /&gt;
Put the a26/bin files where you want on your flashcard. If you are using Twilight Menu++, you may need to rename the .bin to .a26 in order to use.&lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
When the emulator starts, click on the cartridge slot to choose a file. &lt;br /&gt;
&lt;br /&gt;
Use Up/Down to select a file, then use A to load it.&lt;br /&gt;
&lt;br /&gt;
===Supported ROMS===&lt;br /&gt;
See [https://github.com/wavemotion-dave/StellaDS/blob/master/compatibility.txt Comatiblity.txt] for the list of the supported ROMS. &lt;br /&gt;
&lt;br /&gt;
Generally these are going to be NTSC No-Intro roms (mostly developed for American market in the early days of video games). &lt;br /&gt;
&lt;br /&gt;
PAL roms (that were later ported for Europe market) may cut off at the bottom of the screen and may not run at the right speed. &lt;br /&gt;
&lt;br /&gt;
In other words while PAL is supported, you are generally going to get the most genuine Atari 2600 experience with NTSC roms.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
D-Pad - Joystick&lt;br /&gt;
&lt;br /&gt;
A/B/Y - Fire button&lt;br /&gt;
&lt;br /&gt;
Select - Atari Select switch&lt;br /&gt;
&lt;br /&gt;
Start - Atari Reset switch&lt;br /&gt;
&lt;br /&gt;
X - Show FPS (Frames per Second)&lt;br /&gt;
&lt;br /&gt;
L - Toggle Full Speed (no trottle to 60FPS)&lt;br /&gt;
&lt;br /&gt;
R+D-Pad - Shift display offset in the D-PAD direction&lt;br /&gt;
&lt;br /&gt;
L+D-Pad - Change Scaling of the Y-Screen (Up/Down scaling only)&lt;br /&gt;
&lt;br /&gt;
L+R+A - Swap LCD top/bottom&lt;br /&gt;
 &lt;br /&gt;
Use Stylus on buttons for other actions on bottom screen.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/stelladsphoenix2.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/stelladsphoenix3.png&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
DPC+ games can&#039;t be emulated, that requires a coprocessor running at 70MHz (more than the speed of an original DS).&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;V4.7 2022/03/24&#039;&#039;&#039;&lt;br /&gt;
* Added per-game configuration settings.&lt;br /&gt;
* Fixed 3E/3F and UA bankswitching schemes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.6 2022/03/20&#039;&#039;&#039;&lt;br /&gt;
* Added SaveKey support - standard games will have a virtual SaveKey in the right controller jack and will be auto-backed to a 32K /data/StellaDS.EE file.&lt;br /&gt;
* Added EF, EFSC, DFSC and SB (SuperBank) support for games as large as 256K!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.5 2021/11/05&#039;&#039;&#039;&lt;br /&gt;
* New sound output core - no more zingers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.4 2021/08/22&#039;&#039;&#039;&lt;br /&gt;
* Minor cleanups across the board. Improved AR cart speed by ~1FPS.&lt;br /&gt;
* Added horizontal stretch - use the Left Shoulder + L/R D-Pad.&lt;br /&gt;
* The Y button is now auto-fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.3 2021/08/09&#039;&#039;&#039;&lt;br /&gt;
* Massive overhaul of the non-bank-switched engine so now the older DS-Lite and DS-Phat will run many games at full speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.2 2021/08/02&#039;&#039;&#039;&lt;br /&gt;
* New overlay graphic for Star Raiders (plus manual).&lt;br /&gt;
* A half dozen odd games got their controllers straightened out.&lt;br /&gt;
* About 100 graphical tweaks for various games to make them look as good as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.1 2021/07/28&#039;&#039;&#039;&lt;br /&gt;
* Found another 1-2% speed up in TIA rendering.&lt;br /&gt;
* Bumper Bash now plays correctly (you can use the shoulder buttons too).&lt;br /&gt;
* Kool-Aid-Man now plays correctly.&lt;br /&gt;
* Meltdown graphics improvements (but not fixed... but playable).&lt;br /&gt;
* Alpha Beam, Big Bird and Cookie Monster games all work with joystick controls now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.0 2021/07/24&#039;&#039;&#039;&lt;br /&gt;
* Found another 3-5% speed up in TIA rendering! Official Frogger now at 60FPS.&lt;br /&gt;
* Press and hold L+R+A to swap LCD screens.&lt;br /&gt;
* Other minor cleanups and polish.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/wavemotion-dave/StellaDS/releases Release notes.]&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks to:&lt;br /&gt;
* Bradford W. Mott for Stella.&lt;br /&gt;
* Alekmaul for porting Stella to the DS.&lt;br /&gt;
* Robz for Twilight-Menu++ which rekindled emulation on the classic handheld.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* GitHub - https://github.com/wavemotion-dave/StellaDS&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/stella-ds-improved.577691&lt;br /&gt;
&lt;br /&gt;
[[Category:DS homebrew emulators]]&lt;br /&gt;
[[Category:Homebrew console emulators on DS]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=StellaDS_Phoenix_Edition&amp;diff=76969</id>
		<title>StellaDS Phoenix Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=StellaDS_Phoenix_Edition&amp;diff=76969"/>
		<updated>2022-05-01T12:36:15Z</updated>

		<summary type="html">&lt;p&gt;Nyav: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=StellaDS Phoenix Edition&lt;br /&gt;
|image=stelladsphoenix4.png&lt;br /&gt;
|description=Atari VCS 2600 emulator for DS and DSi, an improved version of StellaDS by Alekmaul.&lt;br /&gt;
|author=Dave Bernazzani (wavemotion)&lt;br /&gt;
|lastupdated=2022/03/24&lt;br /&gt;
|type=Console&lt;br /&gt;
|version=4.7&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://dlhb.gamebrew.org/dshomebrew/stelladswav.7z&lt;br /&gt;
|website=https://github.com/wavemotion-dave/StellaDS&lt;br /&gt;
|source=https://github.com/wavemotion-dave/StellaDS&lt;br /&gt;
}}&lt;br /&gt;
StellaDS is an Atari 2600 console emulator for the DS/DSi, based on AlekMaul&#039;s [[StellaDS|StellaDS]].&lt;br /&gt;
&lt;br /&gt;
This is the Phoenix Edition with improvements of speed, compatibility and accuracy to the emulation on the DSi. It also added new features such as instruction manuals and high score support.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* High level of compability to make games playable. &lt;br /&gt;
* Paddle and Keypad emulation is included.&lt;br /&gt;
* Improved emulator core for better performance:&lt;br /&gt;
** Most games you remember fondly run nearly full speed on a DSi in native 133MHz mode.&lt;br /&gt;
** For the older DS-LITE and DS-PHAT, only the more simple games are going to run close to full speed.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; To use this emulator, you must use compatibles rom with a26/bin format. &lt;br /&gt;
&lt;br /&gt;
[[DLDI|DIDL]] patch the StellaDS.nds file depending on the flash card (if it does not have auto-patching).&lt;br /&gt;
&lt;br /&gt;
Copy it into a directory of your flash/(micro)SD/MMC card.&lt;br /&gt;
&lt;br /&gt;
Put the a26/bin files where you want on your flashcard. If you are using Twilight Menu++, you may need to rename the .bin to .a26 in order to use.&lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
When the emulator starts, click on the cartridge slot to choose a file. &lt;br /&gt;
&lt;br /&gt;
Use Up/Down to select a file, then use A to load it.&lt;br /&gt;
&lt;br /&gt;
===Supported ROMS===&lt;br /&gt;
See [https://github.com/wavemotion-dave/StellaDS/blob/master/compatibility.txt Comatiblity.txt] for the list of the supported ROMS. &lt;br /&gt;
&lt;br /&gt;
Generally these are going to be NTSC No-Intro roms (mostly developed for American market in the early days of video games). &lt;br /&gt;
&lt;br /&gt;
PAL roms (that were later ported for Europe market) may cut off at the bottom of the screen and may not run at the right speed. &lt;br /&gt;
&lt;br /&gt;
In other words while PAL is supported, you are generally going to get the most genuine Atari 2600 experience with NTSC roms.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
D-Pad - Joystick&lt;br /&gt;
&lt;br /&gt;
A/B/Y - Fire button&lt;br /&gt;
&lt;br /&gt;
Select - Atari Select switch&lt;br /&gt;
&lt;br /&gt;
Start - Atari Reset switch&lt;br /&gt;
&lt;br /&gt;
X - Show FPS (Frames per Second)&lt;br /&gt;
&lt;br /&gt;
L - Toggle Full Speed (no trottle to 60FPS)&lt;br /&gt;
&lt;br /&gt;
R+D-Pad - Shift display offset in the D-PAD direction&lt;br /&gt;
&lt;br /&gt;
L+D-Pad - Change Scaling of the Y-Screen (Up/Down scaling only)&lt;br /&gt;
&lt;br /&gt;
L+R+A - Swap LCD top/bottom&lt;br /&gt;
 &lt;br /&gt;
Use Stylus on buttons for other actions on bottom screen.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/stelladsphoenix2.png&lt;br /&gt;
&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/stelladsphoenix3.png&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
DPC+ games can&#039;t be emulated, that requires a coprocessor running at 70MHz (more than the speed of an original DS).&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;V4.5 2021/11/05&#039;&#039;&#039;&lt;br /&gt;
* New sound output core - no more zingers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.4 2021/08/22&#039;&#039;&#039;&lt;br /&gt;
* Minor cleanups across the board. Improved AR cart speed by ~1FPS.&lt;br /&gt;
* Added horizontal stretch - use the Left Shoulder + L/R D-Pad.&lt;br /&gt;
* The Y button is now auto-fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.3 2021/08/09&#039;&#039;&#039;&lt;br /&gt;
* Massive overhaul of the non-bank-switched engine so now the older DS-Lite and DS-Phat will run many games at full speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.2 2021/08/02&#039;&#039;&#039;&lt;br /&gt;
* New overlay graphic for Star Raiders (plus manual).&lt;br /&gt;
* A half dozen odd games got their controllers straightened out.&lt;br /&gt;
* About 100 graphical tweaks for various games to make them look as good as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.1 2021/07/28&#039;&#039;&#039;&lt;br /&gt;
* Found another 1-2% speed up in TIA rendering.&lt;br /&gt;
* Bumper Bash now plays correctly (you can use the shoulder buttons too).&lt;br /&gt;
* Kool-Aid-Man now plays correctly.&lt;br /&gt;
* Meltdown graphics improvements (but not fixed... but playable).&lt;br /&gt;
* Alpha Beam, Big Bird and Cookie Monster games all work with joystick controls now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V4.0 2021/07/24&#039;&#039;&#039;&lt;br /&gt;
* Found another 3-5% speed up in TIA rendering! Official Frogger now at 60FPS.&lt;br /&gt;
* Press and hold L+R+A to swap LCD screens.&lt;br /&gt;
* Other minor cleanups and polish.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/wavemotion-dave/StellaDS/releases Release notes.]&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Thanks to:&lt;br /&gt;
* Bradford W. Mott for Stella.&lt;br /&gt;
* Alekmaul for porting Stella to the DS.&lt;br /&gt;
* Robz for Twilight-Menu++ which rekindled emulation on the classic handheld.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* GitHub - https://github.com/wavemotion-dave/StellaDS&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/stella-ds-improved.577691&lt;br /&gt;
&lt;br /&gt;
[[Category:DS homebrew emulators]]&lt;br /&gt;
[[Category:Homebrew console emulators on DS]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=StellaDS_-_PHOENIX_EDITION&amp;diff=76971</id>
		<title>StellaDS - PHOENIX EDITION</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=StellaDS_-_PHOENIX_EDITION&amp;diff=76971"/>
		<updated>2022-05-01T12:33:17Z</updated>

		<summary type="html">&lt;p&gt;Nyav: Redirected page to StellaDS Phoenix Edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[StellaDS Phoenix Edition]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=DLDI&amp;diff=76927</id>
		<title>DLDI</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=DLDI&amp;diff=76927"/>
		<updated>2022-05-01T01:19:50Z</updated>

		<summary type="html">&lt;p&gt;Nyav: /* Supprted cartridges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=DLDI&lt;br /&gt;
|image=Dldi4.png&lt;br /&gt;
|description=Patch that allows you to run homebrew programs on different flashcarts.&lt;br /&gt;
|author=Michael &amp;quot;Chishm&amp;quot; Chisholm&lt;br /&gt;
|lastupdated=2008/09/10&lt;br /&gt;
|type=ROM Patchers&lt;br /&gt;
|version=2008&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://www.chishm.com/DLDI/index.html#patches&lt;br /&gt;
|website=https://www.chishm.com/DLDI/index.html&lt;br /&gt;
}}&lt;br /&gt;
DLDI is the Dynamically Linked Disc Interface for Game Boy Advance and Nintendo DS. It works as a part of libfat to allow homebrew programs to read and write files on the memory card inserted into one of the system&#039;s slots. It has also been implemented for GBA_NDS_FAT and DSLinux.&lt;br /&gt;
&lt;br /&gt;
Mostly required for homebrew programs that rely on libfat to load external files (such as source ports and emulators), implement save/load features and record high scores for different flashcarts.&lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
===Supported cartridges===&lt;br /&gt;
DLDI support is defined as, at a minimum, the ability to patch a .nds file for a specific cartridge. Virtually all cartridges support DLDI either officially or via third-party intervention. Most cart developers have advanced beyond manual DLDI patching in various ways, such as automatic DLDI patching. Some carts that are compatible with the interface include the following:&lt;br /&gt;
&lt;br /&gt;
AceKard+&amp;lt;br&amp;gt;&lt;br /&gt;
DSLink&amp;lt;br&amp;gt;&lt;br /&gt;
DS-Xtreme&amp;lt;br&amp;gt;&lt;br /&gt;
Ewin2&amp;lt;br&amp;gt;&lt;br /&gt;
EZ-Flash IV&amp;lt;br&amp;gt;&lt;br /&gt;
EZ-Flash V&amp;lt;br&amp;gt;&lt;br /&gt;
G6-Flash (Lite)&amp;lt;br&amp;gt;&lt;br /&gt;
M3 Adapter (CF)&amp;lt;br&amp;gt;&lt;br /&gt;
M3 Adapter (SD)&amp;lt;br&amp;gt;&lt;br /&gt;
Max Media Dock&amp;lt;br&amp;gt;&lt;br /&gt;
GBA Movie Player (CF)&amp;lt;br&amp;gt;&lt;br /&gt;
GBA Movie Player (SD)&amp;lt;br&amp;gt;&lt;br /&gt;
NEO flash MK2 &amp;amp; MK3&amp;lt;br&amp;gt;&lt;br /&gt;
NEO2&amp;lt;br&amp;gt;&lt;br /&gt;
Ninja DS&amp;lt;br&amp;gt;&lt;br /&gt;
NinjaPass X9&amp;lt;br&amp;gt;&lt;br /&gt;
R4 DS&amp;lt;br&amp;gt;&lt;br /&gt;
M3 DS Simply&amp;lt;br&amp;gt;&lt;br /&gt;
Supercard (CF)&amp;lt;br&amp;gt;&lt;br /&gt;
Supercard (SD)&amp;lt;br&amp;gt;&lt;br /&gt;
Supercard Lite&amp;lt;br&amp;gt;&lt;br /&gt;
Supercard DS One&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DLDI patches for different flashcarts are available from the [https://www.chishm.com/DLDI/index.html official site].&lt;br /&gt;
&lt;br /&gt;
===How to use===&lt;br /&gt;
By default, homebrew that utilizes the DLDI framework will probably work on a specific device (the one the author uses) but can be patched to work with any device listed in the devices section.&lt;br /&gt;
&lt;br /&gt;
Some devices will patch the homebrew for you automatically when it is loaded. Just try the ROM to see if it works with your device. If it does, then great. If not, you will need to patch the file before transfering it to your device. In this case, after downloading the DLDI-enabled homebrew, you need to patch the .nds or .ds.gba depending on what device you are using.&lt;br /&gt;
&lt;br /&gt;
First you need to download the DLDI driver patch for your device. Go to the [https://www.chishm.com/DLDI/index.html#patches devices section], find your device and download the .dldi file.&lt;br /&gt;
&lt;br /&gt;
Next you need to obtain a patcher that can run on your computer&#039;s operating system. Go to the [https://www.chishm.com/DLDI/index.html#tools tools list] and download your prefered tool and follow the given instructions.&lt;br /&gt;
&lt;br /&gt;
Once you have patched the .nds or .gba file, you can copy it to your memory card and run it from your DS.&lt;br /&gt;
&lt;br /&gt;
===DLDIrc===&lt;br /&gt;
Alternatively you can use [https://www.chishm.com/DLDI/dldirc.html DLDI Right Click] (DLDIrc) written by PsychoWood. &lt;br /&gt;
&lt;br /&gt;
It is an automatic DLDI patching program that adds itself to your right-click menu for .nds and/or .gba files. &lt;br /&gt;
&lt;br /&gt;
The programs installer includes most DLDI driver files for most flash kits, allowing you to click any .nds (and also .gba or .bin, if you wish) file within Windows and patches it with the DLDI file of your choice, without the needs to download the DLDI patch files separately.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Author&#039;s website - https://www.chishm.com/DLDI/index.html&lt;br /&gt;
&lt;br /&gt;
[[Category:DS homebrew applications]]&lt;br /&gt;
[[Category:PC utilities for DS]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=NitroGrafx&amp;diff=76917</id>
		<title>NitroGrafx</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=NitroGrafx&amp;diff=76917"/>
		<updated>2022-04-30T18:45:29Z</updated>

		<summary type="html">&lt;p&gt;Nyav: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox DS Homebrews&lt;br /&gt;
|title=NitroGrafx&lt;br /&gt;
|image=nitrografx.png&lt;br /&gt;
|description=A PCEngine emulator.&lt;br /&gt;
|author=Fredrik Ahlstrom (FluBBa)&lt;br /&gt;
|lastupdated=2013/03/23&lt;br /&gt;
|type=Console&lt;br /&gt;
|version=0.7&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|download=https://dlhb.gamebrew.org/dshomebrew/nitrografx.7z 0.6 · 0.7&lt;br /&gt;
|website=http://www.ndsretro.com&lt;br /&gt;
}}&lt;br /&gt;
NitroGrafx V0.6 is a PC-Engine/TurboGrafx-16 emulator for the NDS written by FluBBa, it can also emulate some of the (Super) CD-ROM^2 &amp;amp; Arcade Card.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You will need to prepare the compatible BIOS images in order to use this emulator.&lt;br /&gt;
&lt;br /&gt;
Download and extract file. Depending on your flashcart you might have to [[DLDI|DLDI]] patch the emulator file.&lt;br /&gt;
&lt;br /&gt;
You should also create a NitroGrafx directory either in the root of your card or in the data directory (eg h:\NitroGrafx or h:\data\NitroGrafx).&lt;br /&gt;
&lt;br /&gt;
Put your games on your flash card, max 512 games per folder. Filenames must not be longer than 62 charsacters. You can use .iso files or .bin/.cue files.&lt;br /&gt;
&lt;br /&gt;
==User guide==&lt;br /&gt;
===Loading CD-ROM games===&lt;br /&gt;
Select a CD-ROM System rom from Options&amp;gt; Machine&amp;gt; BiosSettings&amp;gt; SelectBios.&lt;br /&gt;
&lt;br /&gt;
Select a .iso file or a .cue file from a bin/cue combo.&lt;br /&gt;
&lt;br /&gt;
Press the Start button when the CD-ROM System screen shows up.&lt;br /&gt;
&lt;br /&gt;
Right now NitroGrafx supports loose .iso files for games that only has 1 data track (or 2 where the last one is a backup), or bin/cue files for complete cd rips.&lt;br /&gt;
&lt;br /&gt;
===CD-Rom games tested===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title || Status&lt;br /&gt;
|-&lt;br /&gt;
| Addams Family (U) || Ok, fullscreen images flicker.&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Fantasy 2 (U) || Intro &amp;amp; game ok.&lt;br /&gt;
|-&lt;br /&gt;
| Download 2 (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Exile (U) || Crashes if you hit the Ants.&lt;br /&gt;
|-&lt;br /&gt;
| Final Zone II (U) || Ok, need to skip intro.&lt;br /&gt;
|-&lt;br /&gt;
| Gain Ground || Too big.&lt;br /&gt;
|-&lt;br /&gt;
| Golden Axe || Ok, need to skip intro.&lt;br /&gt;
|-&lt;br /&gt;
| HellFire S || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Jyuohki (J)/(Altered Beast) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Macross 2036 (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| MineSweeper (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Monster Lair || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Rayxanber II (U) || Palette issues on first Boss, corrupt &amp;quot;Game Over&amp;quot; screen.&lt;br /&gt;
|-&lt;br /&gt;
| Red Alert (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Road Spirits || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Space Fantasy Zone (J/U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Splash Lake (U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Spriggan (J) || Ok, stops after 3rd level?&lt;br /&gt;
|-&lt;br /&gt;
| Super Darius || Ok. What is different from the Hucard version? A bigger logo?&lt;br /&gt;
|-&lt;br /&gt;
| Valis II (U) || Ok, need to skip intro.&lt;br /&gt;
|-&lt;br /&gt;
| Valis III (U) || Works.&lt;br /&gt;
|-&lt;br /&gt;
| Valis IV (J) || Same as Valis III.&lt;br /&gt;
|-&lt;br /&gt;
| Ys Book 1&amp;amp;2 (U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Ys 3: Wanderers From Ys (U) || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Super CD-Rom games tested===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title || Status&lt;br /&gt;
|-&lt;br /&gt;
| Conan || Intro Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Cotton - Fantastic Night Dream (U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon 2 || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Dracula X (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Worlds (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Gradius 2 (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Image Fight 2 (U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Loom (U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Lords Of Thunder (U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Nexzr || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Rayxanber III (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Riot Zone || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| R-Type Complete CD (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow of the Beast (U) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
| Winds Of Thunder (J) || Ok.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional notes===&lt;br /&gt;
You can rip your own CDs with program such as [http://www.goldenhawk.com Cdrwin]. If you already have your games make sure to check the rip with [http://www.necstasy.net/uk/tuto09.php TocFixer], and test them on audio player (.wav) and virtual CD device (.cue)/ mount it in a virtual CD device and run in an emulator like Ootake (.bin/.cue).&lt;br /&gt;
&lt;br /&gt;
Also note that all games are not perfect (a lot of US games doesn&#039;t work because they are encrypted, use PCEToy or the emulator Ootake to decrypt these before you use them). And don&#039;t use overdumps as these are evil on PC Engine.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
L+R or Touchscreen - Access GUI&lt;br /&gt;
&lt;br /&gt;
Close/Open DS - Sleep mode/resume emulator&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/nitrografx2.png&lt;br /&gt;
https://dlhb.gamebrew.org/dshomebrew/nitrografx3.png&lt;br /&gt;
&lt;br /&gt;
==Known issues==&lt;br /&gt;
The games that have severely lagging cutscenes tend to be the ones with major graphical errors, such as Emerald Dragon. One of the times I tested Mystic Formula tonight, the first in game cinema went at a perfect 60 FPS, but upon a fresh boot, went at the usual 55-58.&lt;br /&gt;
&lt;br /&gt;
If you restart your DS, loading the savestate does not work. Savestate is only for the data, not CD audio position, but that&#039;s OK. Just don&#039;t do a savestate during a cutscene.&lt;br /&gt;
&lt;br /&gt;
This emulator has come a long way in such a surprisingly short time! A large number of CD games are thoroughly playable, with only minor glitches in cinemas, and little to no slowdown.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;V0.7 2013/03/23&#039;&#039;&#039;&lt;br /&gt;
* Added multitap emulation.&lt;br /&gt;
* Added 6 button joypad emulation.&lt;br /&gt;
* Added support for arguments (for cards that support it).&lt;br /&gt;
* Added exit to flashcard menu (for cards that support it).&lt;br /&gt;
* Fixed a few things with savestate loading.&lt;br /&gt;
&#039;&#039;&#039;V0.6 2010/11/06&#039;&#039;&#039;&lt;br /&gt;
* Fixed graphics rendering.&lt;br /&gt;
* Support for all 2048 tiles.&lt;br /&gt;
* Support for 1024 wide tilemaps.&lt;br /&gt;
* Support for 320 pixel wide screenmode.&lt;br /&gt;
* Better caching of tiles/sprites, less flickering&lt;br /&gt;
* Optimised everything.&lt;br /&gt;
&#039;&#039;&#039;V0.5 2010/05/06&#039;&#039;&#039;&lt;br /&gt;
* Added support for CD-ROM images in .bin/.cue format.&lt;br /&gt;
* support CD audio playing.&lt;br /&gt;
&#039;&#039;&#039;V0.4 2010/04/16&#039;&#039;&#039;&lt;br /&gt;
* Fixed CPU cycles per scanline (455, confirmed on hardware).&lt;br /&gt;
* Fixed timing of scroll register writes.&lt;br /&gt;
* Fixed Sprite DMA IRQ handling.&lt;br /&gt;
* Fixed savestates a bit (should be compatible between versions now).&lt;br /&gt;
* Fixed scaling after loading savestate.&lt;br /&gt;
* Fixed caching of Bios.&lt;br /&gt;
* Better timing of ADPCM playing (still no sound though).&lt;br /&gt;
* Debug output now optional, also more info is written.&lt;br /&gt;
&#039;&#039;&#039;V0.3 2010/04/10&#039;&#039;&#039;&lt;br /&gt;
* Fixed cache for 16x64 sprites.&lt;br /&gt;
* Fixed sprite DMA flag.&lt;br /&gt;
* Fixed more CD-ROM emulation issues.&lt;br /&gt;
&#039;&#039;&#039;V0.2 2010/03/23&#039;&#039;&#039;&lt;br /&gt;
* Added support for the SF2 mapper.&lt;br /&gt;
* Fixed loading of roms with headers.&lt;br /&gt;
* Fixed sprite scaling when switching modes.&lt;br /&gt;
* Fixed directory cache misses.&lt;br /&gt;
* Fixed some CD-ROM emulation issues.&lt;br /&gt;
&#039;&#039;&#039;V0.1 2010/03/19&#039;&#039;&#039;&lt;br /&gt;
* Initial release, allmost everything from PCEAdvance seems to work.&lt;br /&gt;
&#039;&#039;&#039;V0.0 2010/01/19&#039;&#039;&#039;&lt;br /&gt;
* Started Coding.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Zeograd for a lot of help with the debugging. [http://cgfm2.emuviews.com Charles MacDonald] and David Shadoff for a lot of the info on the PC-Engine.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Official website - http://www.ndsretro.com&lt;br /&gt;
* GitHub - http://www.github.com/FluBBaOfWard&lt;br /&gt;
* emutopia - https://emutopia.com/index.php/item/815-nitrografx-0-7&lt;br /&gt;
* GBAtemp - https://gbatemp.net/threads/nitrografx.313817/page-2#post-4591072&lt;br /&gt;
&lt;br /&gt;
[[Category:DS homebrew emulators]]&lt;br /&gt;
[[Category:Homebrew computer emulators on DS]]&lt;/div&gt;</summary>
		<author><name>Nyav</name></author>
	</entry>
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