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	<id>https://www.gamebrew.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DevEd</id>
	<title>GameBrew - User contributions [en-gb]</title>
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	<updated>2026-06-04T01:34:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.gamebrew.org/index.php?title=Rebound_GB&amp;diff=188577</id>
		<title>Rebound GB</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=Rebound_GB&amp;diff=188577"/>
		<updated>2024-09-22T15:10:21Z</updated>

		<summary type="html">&lt;p&gt;DevEd: Minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox GB Homebrews&lt;br /&gt;
|title=Rebound&lt;br /&gt;
|image=reboundgbc.png&lt;br /&gt;
|description=Bouncy platformer.&lt;br /&gt;
|author=DevEd&lt;br /&gt;
|lastupdated=2021/10/01&lt;br /&gt;
|type=Platform&lt;br /&gt;
|version=1.4.3&lt;br /&gt;
|license=MIT&lt;br /&gt;
|format=CGB&lt;br /&gt;
|download=https://dlhb.gamebrew.org/gbhomebrews/reboundgbc.7z&lt;br /&gt;
|website=https://deved.itch.io/rebound&lt;br /&gt;
|source=https://github.com/DevEd2/Rebound/&lt;br /&gt;
|donation=https://deved.itch.io/rebound&lt;br /&gt;
}}&lt;br /&gt;
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}}&lt;br /&gt;
Rebound is a bouncing ball game for Game Boy Color made for the Game Boy Competition 2021 (Game).&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Colorful graphics.&lt;br /&gt;
* Awesome music.&lt;br /&gt;
* Coded in pure assembly.&lt;br /&gt;
* [https://github.com/DevEd2/ReboundGB/ Open source].&lt;br /&gt;
* Stuff.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
One day, our hero Boink was having a nice day out with his girlfriend Ploink. Suddenly, an evil wizard appeared and kidnapped her! Not only that, but the wizard cast a wicked spell on Boink that caused him to bounce uncontrollably!&lt;br /&gt;
&lt;br /&gt;
The wizard disappeared with Ploink just as suddenly as he appeared, but not before dropping a strange map amidst all the confusion. The map led to an ancient Maztactl temple - this must be the wizard&#039;s hideout!&lt;br /&gt;
&lt;br /&gt;
And so, Boink decides to set off on a voyage to the mysterious temple. Will he be able to break the spell and reunite with his girlfriend?&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Left/Right - Jump to the left/right&lt;br /&gt;
&lt;br /&gt;
A - Jump higher&lt;br /&gt;
&lt;br /&gt;
B - Jump lower&lt;br /&gt;
&lt;br /&gt;
Start - Pause/Resume game&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
https://dlhb.gamebrew.org/gbhomebrews/reboundgbc2.png&lt;br /&gt;
https://dlhb.gamebrew.org/gbhomebrews/reboundgbc3.png&lt;br /&gt;
https://dlhb.gamebrew.org/gbhomebrews/reboundgbc4.png&lt;br /&gt;
https://dlhb.gamebrew.org/gbhomebrews/reboundgbc5.png&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&#039;&#039;&#039;Rebound (GBC homebrew game) - Gameplay preview 1&#039;&#039;&#039; ([https://www.youtube.com/watch?v=XZxg0y4mqTY DevEd]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;XZxg0y4mqTY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&#039;&#039;&#039;v1.4.3&#039;&#039;&#039;&lt;br /&gt;
* Fixed a crash that made Level 5 unbeatable.&lt;br /&gt;
&#039;&#039;&#039;v1.4.2&#039;&#039;&#039;&lt;br /&gt;
* Fixed a visual glitch related to room transitions.&lt;br /&gt;
&#039;&#039;&#039;v1.4.1&#039;&#039;&#039;&lt;br /&gt;
* Fixed a game crash bug that was accidentally introduced in the previous update.&lt;br /&gt;
&#039;&#039;&#039;v1.4&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug that caused corrupt graphics to appear on-screen briefly after starting the game.&lt;br /&gt;
* Tweaked enemy bouncing behavior; it now works as described in the readme under the &amp;amp;quot;general tips&amp;amp;quot; section.&lt;br /&gt;
&#039;&#039;&#039;v1.3&#039;&#039;&#039;&lt;br /&gt;
* Added a &amp;amp;quot;STAGE CLEAR&amp;amp;quot; graphic to make the end-of-level sequence more interesting.&lt;br /&gt;
&#039;&#039;&#039;v1.2&#039;&#039;&#039;&lt;br /&gt;
* Enemies can now be defeated simply by bouncing off of them from above.&lt;br /&gt;
* The high bounce can now be cancelled by releasing the A button.&lt;br /&gt;
* Updated the fish enemy sprite to make it more clear that it can&#039;t be killed.&lt;br /&gt;
* Fixed an out-of-bounds glitch in level 6.&lt;br /&gt;
* Minor level layout tweaks.&lt;br /&gt;
&#039;&#039;&#039;v1.1&#039;&#039;&#039;&lt;br /&gt;
* Some level layout tweaks.&lt;br /&gt;
* Fixed coin count not getting reset upon returning to the title screen after a game over or by reaching the end screen.&lt;br /&gt;
* The debug menu is now accessible on non-debug builds through a button combo on the title screen.&lt;br /&gt;
&#039;&#039;&#039;v1.0&#039;&#039;&#039;&lt;br /&gt;
* Initial release.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* itch.io - https://deved.itch.io/rebound&lt;br /&gt;
* GitHub - https://github.com/DevEd2/ReboundGB/&lt;br /&gt;
* gbdev.io - https://gbdev.io/gbcompo21.html&lt;br /&gt;
* GitHub - https://github.com/gbdev/gbcompo21&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Boy Competition 2021]]&lt;/div&gt;</summary>
		<author><name>DevEd</name></author>
	</entry>
	<entry>
		<id>https://www.gamebrew.org/index.php?title=Mean_Mr_Mustard_GB&amp;diff=188576</id>
		<title>Mean Mr Mustard GB</title>
		<link rel="alternate" type="text/html" href="https://www.gamebrew.org/index.php?title=Mean_Mr_Mustard_GB&amp;diff=188576"/>
		<updated>2024-09-22T15:06:34Z</updated>

		<summary type="html">&lt;p&gt;DevEd: /* Media */ Replace music link with a legitimate upload + add the other song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox GB Homebrews&lt;br /&gt;
|title=Mean Mr. Mustard&lt;br /&gt;
|image=meanmrmustardgbc.png&lt;br /&gt;
|description=An arcade game made for Lik Sang Gameboy Coders Competition.&lt;br /&gt;
|author=Henik Jansson, Mikael Backlund&lt;br /&gt;
|lastupdated=2000/05/01&lt;br /&gt;
|type=Arcade Games&lt;br /&gt;
|version=Demo&lt;br /&gt;
|license=Mixed&lt;br /&gt;
|format=CGB&lt;br /&gt;
|download=https://dlhb.gamebrew.org/gbhomebrews/mrmustard.zip&lt;br /&gt;
|website=https://www.nesworld.com/article.php?system=gbc&amp;amp;data=gbchomebrew&lt;br /&gt;
}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
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|image=meanmrmustardgbc.png&lt;br /&gt;
|image_alt=Mean Mr. Mustard&lt;br /&gt;
}}&lt;br /&gt;
Mean Mr. Mustard is an arcade game written by Henik Jansson and Mikael Backlund.&lt;br /&gt;
&lt;br /&gt;
The game was released for Lik-Sang&#039;s Coders Competition for Gameboy in 2000.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Start - Start the game, Pause/Resume game&lt;br /&gt;
&lt;br /&gt;
A - Jump&lt;br /&gt;
&lt;br /&gt;
B - Dash/Attack&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://dlhb.gamebrew.org/gbhomebrews/meanmrmustardgbc2.png&lt;br /&gt;
https://dlhb.gamebrew.org/gbhomebrews/meanmrmustardgbc3.png&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&#039;&#039;&#039;Title - Mean Mr. Mustard (GBC) OST&#039;&#039;&#039; ([https://www.youtube.com/watch?v=LOGp94IUWT8 Pokemario99]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;LOGp94IUWT8&amp;lt;/youtube&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cute (In-Game BGM) - Mean Mr. Mustard (GBC) OST&#039;&#039;&#039; ([https://www.youtube.com/watch?v=c3KPEmbLlYI Pokemario99]) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;c3KPEmbLlYI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Code - Henik Jansson.&lt;br /&gt;
*Graphics - Mikael Backlund.&lt;br /&gt;
*Music - Mikael Backlund, Heatbeat/CNCD.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*NESWorld - https://www.nesworld.com/article.php?system=gbc&amp;amp;data=gbchomebrew&lt;br /&gt;
*Lik-Sang - [https://web.archive.org/web/20000821222735/http://www.lik-sang.com/news/060500.htm http://www.lik-sang.com/news/060500.htm] (archived)&lt;br /&gt;
*Lik-Sang - [https://web.archive.org/web/20000831192050/http://www.lik-sang.com:80/compo.htm http://www.lik-sang.com/compo.htm] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lik Sang Coders Competition for Gameboy]]&lt;/div&gt;</summary>
		<author><name>DevEd</name></author>
	</entry>
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